PGRData/Script/matrix/xui/xuifubeninfestorexplore/XUiInfestorExploreChapter.lua

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Lua
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local CSXTextManagerGetText = CS.XTextManager.GetText
local XUiGridFubenInfestorExploreChapter = require("XUi/XUiFubenInfestorExplore/XUiGridFubenInfestorExploreChapter")
local XUiInfestorExploreChapter = XLuaUiManager.Register(XLuaUi, "UiInfestorExploreChapter")
function XUiInfestorExploreChapter:OnAwake()
self:AutoAddListener()
self.GridFubenInfestorExploreChapter.gameObject:SetActiveEx(false)
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
end
function XUiInfestorExploreChapter:OnStart()
self:InitView()
end
function XUiInfestorExploreChapter:OnEnable()
self:RefreshView()
end
function XUiInfestorExploreChapter:OnDestroy()
XCountDown.UnBindTimer(self, XCountDown.GTimerName.FubenInfestorExplore)
end
function XUiInfestorExploreChapter:OnGetEvents()
return { XEventId.EVENT_INFESTOREXPLORE_RESET }
end
function XUiInfestorExploreChapter:OnNotify(evt, ...)
if evt == XEventId.EVENT_INFESTOREXPLORE_RESET then
XDataCenter.FubenInfestorExploreManager.Reset()
end
end
function XUiInfestorExploreChapter:InitView()
self.TxtBuffDes.text = XDataCenter.FubenInfestorExploreManager.GetBuffDes()
self.TxtTile.text = XDataCenter.FubenInfestorExploreManager.GetCurSectionName()
self.TxtLeftTimeDes.text = CSXTextManagerGetText("InfestorExplorLeftTimeDesSection1")
XCountDown.BindTimer(self, XCountDown.GTimerName.FubenInfestorExplore, function(time)
time = time > 0 and time or 0
local timeText = XUiHelper.GetTime(time, XUiHelper.TimeFormatType.CHALLENGE)
self.TxtTime.text = timeText
end)
end
function XUiInfestorExploreChapter:RefreshView()
self.ChapterGrids = self.ChapterGrids or {}
local index = 1
local chapterConfigs = XFubenInfestorExploreConfigs.GetChapterConfigs()
for chapterId in pairs(chapterConfigs) do
local grid = self.ChapterGrids[chapterId]
if not grid then
local go = CSUnityEngineObjectInstantiate(self.GridFubenInfestorExploreChapter, self["Chapter0" .. index])
local clickCb = function()
if XDataCenter.FubenInfestorExploreManager.IsChapterTeamExist(chapterId) then
XLuaUiManager.Open("UiInfestorExploreStage", chapterId)
else
self:OpenOneChildUi("UiInfestorExploreChapterDetail", chapterId)
self:FindChildUiObj("UiInfestorExploreChapterDetail"):RefreshView(chapterId)
end
end
grid = XUiGridFubenInfestorExploreChapter.New(go, clickCb)
grid.GameObject:SetActiveEx(true)
self.ChapterGrids[chapterId] = grid
end
grid:Refresh(chapterId)
index = index + 1
end
end
function XUiInfestorExploreChapter:AutoAddListener()
self.BtnBack.CallBack = function() self:OnBtnBackClick() end
self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
self:BindHelpBtn(self.BtnHelpCourse, "InfestorExplore")
end
function XUiInfestorExploreChapter:OnBtnBackClick()
self:Close()
end
function XUiInfestorExploreChapter:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end