PGRData/Script/matrix/xui/xuifubenbosssingle/XUiFubenBossSingleHide.lua

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local XUiFubenBossSingleHide = XLuaUiManager.Register(XLuaUi, "UiFubenBossSingleHide")
function XUiFubenBossSingleHide:OnAwake()
self:AutoAddListener()
self.GridFeatureList = {}
self.GridBuffDetailList = {}
end
function XUiFubenBossSingleHide:OnStart(bossStageCfg)
self:Init(bossStageCfg)
end
function XUiFubenBossSingleHide:AutoAddListener()
self:RegisterClickEvent(self.BtnClose, self.OnBtnBackClick)
end
function XUiFubenBossSingleHide:Init(bossStageCfg)
self.BossStageCfg = bossStageCfg
self.GridFeatures.gameObject:SetActiveEx(false)
self.GridBuffTitle.gameObject:SetActiveEx(false)
self.GridBuffDetails.gameObject:SetActiveEx(false)
self.IsHideBoss = self.BossStageCfg.DifficultyType == XFubenBossSingleConfigs.DifficultyType.Hide
local buffDetailIds = self.BossStageCfg.BuffDetailsId
local featuresIds = self.BossStageCfg.FeaturesId
local showFeatures = featuresIds and #featuresIds > 0
local showBuff = buffDetailIds and #buffDetailIds > 0
if not showBuff and not showFeatures then
return
end
self:SetFeatures(showFeatures)
self:SetBuffTitle(showBuff)
self:SetBuffDetails(showBuff)
end
function XUiFubenBossSingleHide:SetFeatures(showFeatures)
if not showFeatures then
return
end
for _, grid in pairs(self.GridFeatureList) do
grid.gameObject:SetActiveEx(false)
end
for i = 1, #self.BossStageCfg.FeaturesId do
local grid = self.GridFeatureList[i]
if not grid then
grid = CS.UnityEngine.Object.Instantiate(self.GridFeatures)
grid.transform:SetParent(self.PanelContent, false)
self.GridFeatureList[i] = grid
end
local desc = XUiHelper.TryGetComponent(grid.transform, "TxtDesc", "Text")
local name = XUiHelper.TryGetComponent(grid.transform, "TxtName", "Text")
local featuresCfg = XFubenConfigs.GetFeaturesById(self.BossStageCfg.FeaturesId[i])
desc.text = featuresCfg.Desc
name.text = self.IsHideBoss and CS.XTextManager.GetText("BossSingleLevelHideBoss", featuresCfg.Name)
or CS.XTextManager.GetText("BossSingleLevel", featuresCfg.Name)
grid.gameObject:SetActiveEx(true)
end
end
function XUiFubenBossSingleHide:SetBuffTitle(showBuff)
if not showBuff then
return
end
local grid = CS.UnityEngine.Object.Instantiate(self.GridBuffTitle)
grid.transform:SetParent(self.PanelContent, false)
local hide = XUiHelper.TryGetComponent(grid.transform, "PanelBuffHideTitle")
local normal = XUiHelper.TryGetComponent(grid.transform, "PanelBuffTitle")
hide.gameObject:SetActiveEx(self.IsHideBoss)
normal.gameObject:SetActiveEx(not self.IsHideBoss)
grid.gameObject:SetActiveEx(true)
end
function XUiFubenBossSingleHide:SetBuffDetails(showBuff)
if not showBuff then
return
end
for _, grid in pairs(self.GridBuffDetailList) do
grid.gameObject:SetActiveEx(false)
end
for i = 1, #self.BossStageCfg.BuffDetailsId do
local grid = self.GridBuffDetailList[i]
if not grid then
grid = CS.UnityEngine.Object.Instantiate(self.GridBuffDetails)
grid.transform:SetParent(self.PanelContent, false)
self.GridBuffDetailList[i] = grid
end
local desc = XUiHelper.TryGetComponent(grid.transform, "TxtDesc", "Text")
local name = XUiHelper.TryGetComponent(grid.transform, "TxtName", "Text")
local icon = XUiHelper.TryGetComponent(grid.transform, "RImgIcon", "RawImage")
local bg = XUiHelper.TryGetComponent(grid.transform, "ImgfTriangleBg", "Image")
local buffDetailsCfg = XFubenBabelTowerConfigs.GetBabelBuffConfigs(self.BossStageCfg.BuffDetailsId[i])
desc.text = buffDetailsCfg.Desc
name.text = buffDetailsCfg.Name
icon:SetRawImage(buffDetailsCfg.BuffBg)
if buffDetailsCfg.BuffTriangleBg then
self:SetUiSprite(bg, buffDetailsCfg.BuffTriangleBg)
end
grid.gameObject:SetActiveEx(true)
end
end
function XUiFubenBossSingleHide:OnBtnBackClick()
self:Close()
end