PGRData/Script/matrix/xui/xuifubenactivitypuzzle/XUiFubenActivityPuzzlePasswordRewardPanel.lua

111 lines
4.5 KiB
Lua
Raw Normal View History

local tableInsert = table.insert
local XUiFubenActivityPuzzlePasswordRewardPanel = XClass(nil, "XUiFubenActivityPuzzlePasswordRewardPanel")
function XUiFubenActivityPuzzlePasswordRewardPanel:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:Init()
end
function XUiFubenActivityPuzzlePasswordRewardPanel:Init()
self.CompleteGridReward = XUiGridCommon.New(self.RootUi, self.GridReward)
self.PasswordArr = {}
for i = 1, 4 do
if self["Password"..i] then
tableInsert(self.PasswordArr, self["Password"..i])
end
end
self.TxtPasswordArr = {}
for i = 1, 4 do
if self["TxtPassword"..i] then
tableInsert(self.TxtPasswordArr, self["TxtPassword"..i])
end
end
self:AutoRegisterListener()
end
function XUiFubenActivityPuzzlePasswordRewardPanel:RefreshPanel(puzzleId)
self.PuzzleId = puzzleId
self:RefreshCompleteReward(self.PuzzleId)
self:RefreshPasswordReward(self.PuzzleId)
end
function XUiFubenActivityPuzzlePasswordRewardPanel:RefreshCompleteReward(puzzleId)
local puzzleTemplate = XFubenActivityPuzzleConfigs.GetPuzzleTemplateById(puzzleId)
local reward = XRewardManager.GetRewardList(puzzleTemplate.CompleteRewardId)[1]
local count = reward.Count
self.CompleteRewardEffect.gameObject:SetActive(false) -- 隐藏特效
if self.CompleteGridReward then
self.CompleteGridReward:Refresh(reward)
local isGot = XDataCenter.FubenActivityPuzzleManager.CheckCompleteRewardIsGot(puzzleId)
if isGot and isGot == XFubenActivityPuzzleConfigs.CompleteRewardState.Rewarded then
self.ReceiveItem.gameObject:SetActiveEx(true)
else
self.ReceiveItem.gameObject:SetActiveEx(false)
if XDataCenter.FubenActivityPuzzleManager.GetPuzzleStateById(puzzleId) == XFubenActivityPuzzleConfigs.PuzzleState.Complete then
self:ShowCompleteRewardEffect()
end
end
end
end
function XUiFubenActivityPuzzlePasswordRewardPanel:RefreshPasswordReward(puzzleId)
self.PanelLock.gameObject:SetActiveEx(false)
self.PaneNormal.gameObject:SetActiveEx(false)
self.PanelSuccess.gameObject:SetActiveEx(false)
local puzzleState = XDataCenter.FubenActivityPuzzleManager.GetPuzzleStateById(puzzleId)
if puzzleState == XFubenActivityPuzzleConfigs.PuzzleState.Incomplete then
self.PanelLock.gameObject:SetActiveEx(true)
elseif puzzleState == XFubenActivityPuzzleConfigs.PuzzleState.PuzzleCompleteButNotDecryption then
self.PaneNormal.gameObject:SetActiveEx(true)
local passwordList = XDataCenter.FubenActivityPuzzleManager.GetPasswordByPuzzleId(puzzleId)
for index, passwordTrans in ipairs(self.PasswordArr) do
if passwordList[index] then
passwordTrans.gameObject:SetActiveEx(true)
if self.TxtPasswordArr[index] then
self.TxtPasswordArr[index].text = passwordList[index]
end
else
passwordTrans.gameObject:SetActiveEx(false)
end
end
elseif puzzleState == XFubenActivityPuzzleConfigs.PuzzleState.Complete then
self.PanelSuccess.gameObject:SetActiveEx(true)
local passwordList = XDataCenter.FubenActivityPuzzleManager.GetPasswordByPuzzleId(puzzleId)
local passwordStr = table.concat(passwordList)
self.TxtPasswordSuc.text = passwordStr
end
end
-- function XUiFubenActivityPuzzlePasswordRewardPanel:OnRewardClick(index)
-- if self.CurTouchedIndex then
-- self.CurTouchedIndex = nil
-- return
-- end
-- XDataCenter.FubenActivityPuzzleManager.GetReward(self.PuzzleId, index)
-- end
function XUiFubenActivityPuzzlePasswordRewardPanel:AutoRegisterListener()
self.BtnDecryption.CallBack = function () self:OnBtnBtnDecryptionClick() end
self.BtnLock.CallBack = function () XUiManager.TipText("DragPuzzleActivityDercyptionNeedComplete") end
end
function XUiFubenActivityPuzzlePasswordRewardPanel:OnBtnBtnDecryptionClick()
self.RootUi:OpenChildUi("UiFubenActivityPuzzlePassword", self)
end
function XUiFubenActivityPuzzlePasswordRewardPanel:ShowCompleteRewardEffect()
self.CompleteRewardEffect.gameObject:SetActive(false)
self.CompleteRewardEffect.gameObject:SetActive(true)
end
function XUiFubenActivityPuzzlePasswordRewardPanel:SetActiveEx(bool)
self.GameObject:SetActiveEx(bool)
end
return XUiFubenActivityPuzzlePasswordRewardPanel