220 lines
7.8 KiB
Lua
220 lines
7.8 KiB
Lua
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local XUiPanelCombination = XClass(nil, "XUiPanelCombination")
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local XUiGridSuitDetail = require("XUi/XUiEquipAwarenessReplace/XUiGridSuitDetail")
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local CSTextManagerGetText = CS.XTextManager.GetText
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function XUiPanelCombination:Ctor(ui, parent, index)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:AutoAddListener()
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self.Parent = parent
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self.Index = index
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self.TxtCombination.text = CS.XTextManager.GetText("DrawCombination", index)
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end
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function XUiPanelCombination:SetData(drawId, IsDefaultDraw, IsCanSwitch)
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local clickCb = function(data, grid)
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self.Parent:OnSuitGridClick(data, grid)
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end
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if self.DrawId ~= drawId then
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self.DrawId = drawId
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local combination = XDataCenter.DrawManager.GetDrawCombination(drawId)
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if not combination then return end
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local goodsList = combination.GoodsId or {}
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self.Type = #goodsList > 0 and XArrangeConfigs.GetType(goodsList[1]) or XArrangeConfigs.Types.Error
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local list = combination.GoodsId
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if not self.Compositions then
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self.Compositions = {}
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end
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if self.Type == XArrangeConfigs.Types.Character then
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self:SetCharacterData(combination)
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elseif self.Type == XArrangeConfigs.Types.Partner then
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self:SetPartnerData(combination, list)
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elseif self.Type ~= XArrangeConfigs.Types.Error then
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self:SetEquipData(combination, list, clickCb)
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else
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self:SetBaseData()
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end
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end
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self:SetSelectState(false)
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self:SetPanelSwitch(IsDefaultDraw, IsCanSwitch)
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self:SetActiveEx(true)
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local drawAimProbability = XDrawConfigs.GetDrawAimProbability()
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local drawInfo = XDataCenter.DrawManager.GetDrawInfo(self.DrawId)
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local nowTime = XTime.GetServerNowTimestamp()
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if self.TxtTitle then
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if drawInfo.EndTime - nowTime > 0 then
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self.TxtTitle.text = CSTextManagerGetText("DrawAimLeftTime", XUiHelper.GetTime(drawInfo.EndTime - nowTime, XUiHelper.TimeFormatType.ACTIVITY))
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else
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self.TxtTitle.text = CSTextManagerGetText("DrawAimLeftTimeOver")
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end
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self.TxtTitle.gameObject:SetActiveEx(drawInfo.EndTime > 0)
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end
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self.UpTip.gameObject:SetActiveEx(drawInfo.EndTime > 0)
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if self.TxtCount then
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self.TxtCount.gameObject:SetActiveEx(false)
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if drawAimProbability[self.DrawId] then
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self.TxtCount.text = drawAimProbability[self.DrawId].UpProbability or ""
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self.TxtCount.gameObject:SetActiveEx(drawAimProbability[self.DrawId].UpProbability ~= nil)
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end
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end
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self.Probability.gameObject:SetActiveEx(true)
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end
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function XUiPanelCombination:SetEquipData(combination, list, clickCb)
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self.PanelComposition.gameObject:SetActiveEx(false)
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self.PanelSuitCommon.gameObject:SetActiveEx(false)
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for _, v in pairs(self.Compositions) do
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CS.UnityEngine.Object.Destroy(v.GameObject)
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end
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self.Compositions = {}
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for i = 1, #list do
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if not self.Compositions[i] then
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local go
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if combination.Type == XDrawConfigs.CombinationsTypes.Aim then
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go = CS.UnityEngine.Object.Instantiate(self.PanelComposition, self.PanelNormal)
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local item = XUiGridCommon.New(self.Parent, go)
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item.GameObject:SetActiveEx(true)
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table.insert(self.Compositions, item)
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elseif combination.Type == XDrawConfigs.CombinationsTypes.EquipSuit then
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go = CS.UnityEngine.Object.Instantiate(self.PanelSuitCommon, self.PanelSuit)
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local item = XUiGridSuitDetail.New(go, self.Parent, clickCb)
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item.GameObject:SetActiveEx(true)
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table.insert(self.Compositions, item)
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end
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end
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self.Compositions[i]:Refresh(list[i], nil, true)
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end
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if self.InfectTip then
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local IsIsomer = false
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for _,composition in pairs(self.Compositions) do
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local templateData = XEquipConfig.GetEquipCfg(composition.TemplateId)
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if templateData.CharacterType == XEquipConfig.UserType.Isomer then
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IsIsomer = true
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break
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end
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end
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self.InfectTip.gameObject:SetActiveEx(IsIsomer)
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end
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end
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function XUiPanelCombination:SetPartnerData(combination, list)
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self.PanelComposition.gameObject:SetActiveEx(false)
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for _, v in pairs(self.Compositions) do
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CS.UnityEngine.Object.Destroy(v.GameObject)
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end
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self.Compositions = {}
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for i = 1, #list do
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if not self.Compositions[i] then
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local go
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if combination.Type == XDrawConfigs.CombinationsTypes.Aim then
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go = CS.UnityEngine.Object.Instantiate(self.PanelComposition, self.PanelNormal)
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local item = XUiGridCommon.New(self.Parent, go)
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item.GameObject:SetActiveEx(true)
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table.insert(self.Compositions, item)
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end
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end
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self.Compositions[i]:Refresh(list[i], nil, true)
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end
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end
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function XUiPanelCombination:SetCharacterData(combination)
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local goodsShowParams = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(combination.GoodsId[1])
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local quality = XCharacterConfigs.GetCharMinQuality(combination.GoodsId[1])
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self.CharId = combination.GoodsId[1]
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self.AimImgBottomIco:SetRawImage(goodsShowParams.Icon)
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self.AimImgBottomRank:SetRawImage(XCharacterConfigs.GetCharQualityIcon(quality))
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if goodsShowParams.Quality then
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local qualityIcon = goodsShowParams.QualityIcon
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if qualityIcon then
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self.Parent:SetUiSprite(self.AimImgQuality, qualityIcon)
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else
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XUiHelper.SetQualityIcon(self.Parent, self.AimImgQuality, goodsShowParams.Quality)
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end
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end
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end
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function XUiPanelCombination:SetBaseData()
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--self.Probability.gameObject:SetActiveEx(false)
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--local drawInfo = XDataCenter.DrawManager.GetDrawInfo(self.DrawId)
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--self.TxtCount.text = string.format("%d/%d",drawInfo.BottomTimes,drawInfo.MaxBottomTimes)
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end
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function XUiPanelCombination:SetPanelSwitch(IsDefaultDraw, IsCanSwitch)
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if not IsDefaultDraw and not IsCanSwitch then
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if self.BtnSelect then
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self.BtnSelect.gameObject:SetActiveEx(false)
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end
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if self.TxtSelected then
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self.TxtSelected.gameObject:SetActiveEx(false)
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end
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if self.PanelCanNotSelect then
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self.PanelCanNotSelect.gameObject:SetActiveEx(true)
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end
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else
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if self.PanelCanNotSelect then
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self.PanelCanNotSelect.gameObject:SetActiveEx(false)
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end
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end
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end
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function XUiPanelCombination:SetSelectState(bool)
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self.BtnSelect.gameObject:SetActiveEx(not bool)
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self.TxtSelected.gameObject:SetActiveEx(bool)
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if self.Type == XArrangeConfigs.Types.Character then
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self.Up.gameObject:SetActiveEx(bool)
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elseif self.Type ~= XArrangeConfigs.Types.Error then
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if not self.Compositions then
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return
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end
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for _, v in pairs(self.Compositions) do
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v:SetShowUp(bool)
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end
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end
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end
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function XUiPanelCombination:SetActiveEx(bool)
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self.GameObject:SetActiveEx(bool)
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end
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function XUiPanelCombination:AutoAddListener()
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self.BtnSelect.CallBack = function() self:OnBtnSelectClick() end
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if self.BtnClick then
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self.BtnClick.CallBack = function()
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self:OnBtnClickClick()
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end
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end
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end
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-- auto
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function XUiPanelCombination:OnBtnSelectClick()
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self.Parent:SelectCombination(self.Index, self.DrawId)
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--CS.XUiManager.ViewManager:Pop()
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end
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function XUiPanelCombination:OnBtnClickClick()
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if self.Type == XArrangeConfigs.Types.Character then
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XDataCenter.AutoWindowManager.StopAutoWindow()
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XLuaUiManager.Open("UiCharacterDetail", self.CharId)
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end
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end
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return XUiPanelCombination
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