137 lines
4.2 KiB
Lua
137 lines
4.2 KiB
Lua
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local XUiDrawPreview = XLuaUiManager.Register(XLuaUi, "UiDrawPreview")
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function XUiDrawPreview:OnAwake()
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self:InitAutoScript()
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end
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function XUiDrawPreview:OnStart(drawId, closeCb, father)
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self.PanelProCard.gameObject:SetActive(false)
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self.PanelStdCard.gameObject:SetActive(false)
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self.DrawId = drawId
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self.CloseCb = closeCb
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self.Father = father
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self.ProCards = {}
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self.StdCards = {}
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end
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function XUiDrawPreview:OnEnable()
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self:Init(self.Father.DrawInfo.Id)
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end
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function XUiDrawPreview:Init(id)
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self.DrawId = id
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local previewList = XDataCenter.DrawManager.GetDrawPreview(self.DrawId)
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if not previewList then
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return
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end
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local upGoods = previewList.UpGoods
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if #upGoods > 0 then
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self.ProTitle.gameObject:SetActive(true)
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else
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self.ProTitle.gameObject:SetActive(false)
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end
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for i = 1, #upGoods do
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if not self.ProCards[i] then
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local go = CS.UnityEngine.Object.Instantiate(self.PanelProCard, self.PanelPro)
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local item = XUiGridCommon.New(self, go)
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item:Refresh(upGoods[i])
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table.insert(self.ProCards, item)
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else
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self.ProCards[i]:Refresh(upGoods[i])
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end
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self.ProCards[i].GameObject:SetActive(true)
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end
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for i = #upGoods + 1, #self.ProCards do
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self.ProCards[i].GameObject:SetActive(false)
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end
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local goods = previewList.Goods
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for i = 1, #goods do
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if not self.StdCards[i] then
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local go = CS.UnityEngine.Object.Instantiate(self.PanelStdCard, self.PanelStd)
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local item = XUiGridCommon.New(self, go)
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item:Refresh(goods[i])
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table.insert(self.StdCards, item)
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else
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self.StdCards[i]:Refresh(goods[i])
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end
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self.StdCards[i].GameObject:SetActive(true)
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end
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for i = #goods + 1, #self.StdCards do
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self.StdCards[i].GameObject:SetActive(false)
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end
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end
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function XUiDrawPreview:SetActive(bool)
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self.GameObject:SetActive(bool)
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiDrawPreview:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiDrawPreview:AutoInitUi()
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-- self.PanelPreview = self.Transform:Find("SafeAreaContentPane/PanelPreview")
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-- self.PanelPro = self.Transform:Find("SafeAreaContentPane/PanelPreview/PnlScrollView/PnlViewport/PnlDetailContent/PanelPro")
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-- self.PanelProCard = self.Transform:Find("SafeAreaContentPane/PanelPreview/PnlScrollView/PnlViewport/PnlDetailContent/PanelPro/PanelProCard")
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-- self.PanelStd = self.Transform:Find("SafeAreaContentPane/PanelPreview/PnlScrollView/PnlViewport/PnlDetailContent/PanelStd")
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-- self.PanelStdCard = self.Transform:Find("SafeAreaContentPane/PanelPreview/PnlScrollView/PnlViewport/PnlDetailContent/PanelStd/PanelStdCard")
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-- self.BtnClose = self.Transform:Find("SafeAreaContentPane/BtnClose"):GetComponent("Button")
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-- self.ProTitle = self.Transform:Find("SafeAreaContentPane/PanelPreview/PnlScrollView/PnlViewport/PnlDetailContent/ProTitle")
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end
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function XUiDrawPreview:GetAutoKey(uiNode, eventName)
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if not uiNode then
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return
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end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiDrawPreview:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then
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return
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end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiDrawPreview:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiDrawPreview:AutoAddListener()
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self.AutoCreateListeners = {}
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self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
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end
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-- auto
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function XUiDrawPreview:OnBtnCloseClick()
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--[[ if self.Closed then
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return
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end
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self.Closed = true
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--]]
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end
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