PGRData/Script/matrix/xui/xuidraw/XUiDrawGroup.lua

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local XUiDrawGroup = XLuaUiManager.Register(XLuaUi, "UiDrawGroup")
local XUiGridBanner = require("XUi/XUiDraw/XUiGridDrawGroupBanner")
function XUiDrawGroup:OnAwake()
end
function XUiDrawGroup:OnStart()
self:InitAutoScript()
XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self:InitBanners()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiDrawGroup:InitAutoScript()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiDrawGroup:GetAutoKey(uiNode, eventName)
if not uiNode then
return
end
return eventName .. uiNode:GetHashCode()
end
function XUiDrawGroup:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then
return
end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiGridDrawGroupBanner:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiDrawGroup:AutoAddListener()
self.AutoCreateListeners = {}
--self:RegisterListener(self.SViewBanners, "onValueChanged", self.OnSViewBannersValueChanged)
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
end
-- auto
function XUiDrawGroup:OnBtnBackClick()
self:Close()
end
function XUiDrawGroup:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiDrawGroup:InitBanners()
local infoList = XDataCenter.DrawManager.GetDrawGroupInfos()
local gridTab = {}
local availableList = {}
local count = 0
local setParent = function()
count = count + 1
if count < #availableList then
return
end
for _, info in pairs(infoList) do
if gridTab[info.Id] then
gridTab[info.Id].Transform:SetParent(self.PanelContentTabBtns, false)
end
end
--XUiHelper.PlayAnimation(self, "DrawGroupBegin")
end
local createBanners = function()
count = 0
for _, info in pairs(availableList) do
local result = CS.XAssetManager.InstantiateUiComponent(info.Banner, self.Name, CS.XResourceRefType.Ui)
CS.XTool.WaitCoroutine(result, function()
if result.Error then
XLog.Error("XUiDrawGroup InitBanners 函数错误, instantiate生成组件失败, 要挂载的游戏物体是: " .. info.Banner)
return
end
local banner = result.Asset
if not banner then
XLog.Error("XUiDrawGroup InitBanners 函数错误, 要挂载的游戏物体为空 : " .. info.Banner)
return
end
gridTab[info.Id] = XUiGridBanner.New(banner, info)
setParent()
end)
end
end
local init = function()
local now = XTime.GetServerNowTimestamp()
for _, info in pairs(infoList) do
XDataCenter.DrawManager.GetDrawInfoList(info.Id, function()
local drawInfoList = XDataCenter.DrawManager.GetDrawInfoListByGroupId(info.Id)
if #drawInfoList > 0 then
local isDefaultTime = info.StartTime <= 0 and info.EndTime <= 0
if isDefaultTime or now >= info.StartTime and now <= info.EndTime then
table.insert(availableList, info)
end
end
count = count + 1
if count >= #infoList then
createBanners()
end
end)
end
end
if #infoList > 0 then
init()
else
XDataCenter.DrawManager.GetDrawGroupList(function()
infoList = XDataCenter.DrawManager.GetDrawGroupInfos()
init()
end)
end
end