PGRData/Script/matrix/xui/xuidormperson/XUiDormPersonSelectListItem.lua

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local Object = CS.UnityEngine.Object
local Vector3 = CS.UnityEngine.Vector3
local V3O = Vector3.one
local XUiDormPersonSelectListItem = XClass(nil, "XUiDormPersonSelectListItem")
local TextManager = CS.XTextManager
local XUiDormPersonAttDesItem = require("XUi/XUiDormPerson/XUiDormPersonAttDesItem")
function XUiDormPersonSelectListItem:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.PreSeleState = false
self.BtnClickCb = function() self:OnBtnClick() end
self.Lovetxt = TextManager.GetText("DormLove") or ""
self.Liketxt = TextManager.GetText("DormLike") or ""
XTool.InitUiObject(self)
self.WorkingText.text = TextManager.GetText("DormWorkingText")
end
function XUiDormPersonSelectListItem:Init(ui, uiRoot, dormId)
self.Parent = ui
self.UiRoot = uiRoot
self.DormId = dormId
end
function XUiDormPersonSelectListItem:SetSelectState()
local dormId = self.Parent:GetCurSeleDormId()
local cfg = XDormConfig.GetDormitoryCfgById(dormId)
if not cfg then
return
end
if self.IsWorking then
self.CurSeleState = false
XUiManager.TipText("DormWorkingText")
return
end
self.CurSeleState = not self.CurSeleState
if self.CurSeleState then
local d = self.Parent:GetTotalSeleCharacter()
local selecount = #d
if selecount ~= 0 and selecount >= cfg.CharCapacity then
self.CurSeleState = false
XUiManager.TipText("DormFullPersonTips")
return
end
end
self:SelectState(self.CurSeleState)
end
function XUiDormPersonSelectListItem:SelectState(state)
self.ImgSelect.gameObject:SetActive(state)
self.Parent:UpdateSeleCharacter(self.ItemData, state)
self.ItemData.CurSeleState = state
end
-- 更新数据
function XUiDormPersonSelectListItem:OnRefresh(itemData)
if not itemData then
return
end
self.ItemData = itemData
self.Dormid = itemData.DormitoryId
local characterid = itemData.CharacterId
if self.Dormid == -1 then
if itemData.CurSeleState == nil then
self.CurSeleState = false
else
self.CurSeleState = itemData.CurSeleState
end
self.ImgDorm.gameObject:SetActive(false)
self.ImgSelect.gameObject:SetActive(self.CurSeleState)
if self.CurSeleState then
self.Parent:UpdateSeleCharacter(self.ItemData, self.CurSeleState)
end
else
local curseleDormId = self.Parent:GetCurSeleDormId()
self.ImgDorm.gameObject:SetActive(true)
self.TxtHostelName.text = XDataCenter.DormManager.GetDormName(self.Dormid) or ""
if itemData.CurSeleState == nil then
local state = curseleDormId == self.Dormid
itemData.CurSeleState = state
self.CurSeleState = state
else
self.CurSeleState = itemData.CurSeleState
end
self.ImgSelect.gameObject:SetActive(self.CurSeleState)
if self.CurSeleState then
self.Parent:UpdateSeleCharacter(self.ItemData, self.CurSeleState)
end
end
local charStyleConfig = XDormConfig.GetCharacterStyleConfigById(characterid)
if not charStyleConfig then
return
end
if charStyleConfig then
self.TxtName.text = charStyleConfig.Name
end
if XDataCenter.DormManager.IsWorking(characterid) then
self.ImgWorking.gameObject:SetActive(true)
self.IsWorking = true
else
self.ImgWorking.gameObject:SetActive(false)
self.IsWorking = false
end
local loveicon = XDataCenter.DormManager.GetCharacterLikeIconById(characterid, XDormConfig.CharacterLikeType.LoveType)
local likeicon = XDataCenter.DormManager.GetCharacterLikeIconById(characterid, XDormConfig.CharacterLikeType.LikeType)
if not self.loveitem then
self.loveitem = self:GetItem()
self.loveitem:SetState(true)
end
self.loveitem:OnRefresh(self.Lovetxt, loveicon)
if not self.likeitem then
self.likeitem = self:GetItem()
self.likeitem:SetState(true)
end
self.likeitem:OnRefresh(self.Liketxt, likeicon)
local iconpath = XDormConfig.GetCharacterStyleConfigQIconById(characterid)
if iconpath then
self.ImgIcon:SetRawImage(iconpath, nil, true)
end
self.GameObject.name = characterid
end
function XUiDormPersonSelectListItem:GetItem()
local obj = Object.Instantiate(self.Item)
obj.transform:SetParent(self.DesItems, false)
obj.transform.localScale = V3O
local item = XUiDormPersonAttDesItem.New(obj, self.UiRoot)
return item
end
return XUiDormPersonSelectListItem