416 lines
13 KiB
Lua
416 lines
13 KiB
Lua
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local XUiDormMain = XLuaUiManager.Register(XLuaUi, "UiDormMain")
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local XUiDormMainItem = require("XUi/XUiDormMain/XUiDormMainItem")
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local TextManager = CS.XTextManager
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local DormDrawGroudId
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local White = "#ffffff"
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local Blue = "#34AFF8"
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function XUiDormMain:OnAwake()
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self.DormItems = {}
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self.Roomsputup = {}
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DormDrawGroudId = CS.XGame.ClientConfig:GetInt("DormDrawGroudId")
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self.DisplaySetType = XDormConfig.VisitDisplaySetType
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self.DormActiveState = XDormConfig.DormActiveState
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self.SceneId = XDormConfig.SenceType.One
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XTool.InitUiObject(self)
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self:InitFun()
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self:InitEnter()
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self:InitUI()
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end
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function XUiDormMain:InitFun()
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self.DormActiveRespCB = function() self:SetDormMainItem() end
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self.DormCharEventCB = function(dormId) self:CharEventChange(dormId) end
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self.OnBtnTaskTipsClickCb = function() self:OnBtnTaskTipsClick() end
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self:BindHelpBtn(self.BtnHelp, "Dorm")
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self.BtnTemplate.CallBack = function() self:OnBtnTemplateClick() end
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end
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function XUiDormMain:InitEnter()
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self:RegisterClickEvent(self.BtnWork, function() self:OpenWork() end)
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self:RegisterClickEvent(self.BtnPerson, function() self:SetPersonList() end)
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self:RegisterClickEvent(self.BtnTask, self.OnBtnTaskClick)
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self:RegisterClickEvent(self.BtnShop, function() self:OpenShopUI() end)
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self:RegisterClickEvent(self.BtnBuild, function() self:OpenBuildUI() end)
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self:RegisterClickEvent(self.BtnWareHouse, function() self:OpenWareHpuseUI() end)
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self.BtnWork:SetName(TextManager.GetText("DormWorkText"))
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self.BtnPerson:SetName(TextManager.GetText("DormPersonText"))
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self.BtnTask:SetName(TextManager.GetText("DormTaskText"))
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self.BtnShop:SetName(TextManager.GetText("DormShopText"))
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self.BtnWareHouse:SetName(TextManager.GetText("DormWareHouseText"))
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self.BtnBuild:SetName(TextManager.GetText("DormBuidText"))
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end
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-- 跳到仓库
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function XUiDormMain:OpenWareHpuseUI()
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XLuaUiManager.Open("UiDormBag")
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self.IsStatic = true
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end
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-- 跳到建造
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function XUiDormMain:OpenBuildUI()
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XLuaUiManager.Open("UiFurnitureBuild")
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self.IsStatic = true
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end
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function XUiDormMain:CharEventChange(dormId)
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if self.DormItems[dormId] then
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self.DormItems[dormId]:SetEvenIconState(true)
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end
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end
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-- 跳到商店
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function XUiDormMain:OpenShopUI()
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XLuaUiManager.Open("UiShop", XShopManager.ShopType.Dorm)
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self.IsStatic = true
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end
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-- 跳到抽卡
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function XUiDormMain:OpenDrawUI()
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-- 没有开启
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local isOpen = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.DrawCard)
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if not isOpen then
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XUiManager.TipText("DormDrawNoOpenTips")
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return
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end
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XDataCenter.DrawManager.GetDrawGroupList(
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function()
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local info = XDataCenter.DrawManager.GetDrawGroupInfoByGroupId(DormDrawGroudId)
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XDataCenter.DrawManager.GetDrawInfoList(DormDrawGroudId, function()
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XLuaUiManager.Open("UiDraw", DormDrawGroudId, function()
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XHomeSceneManager.ResetToCurrentGlobalIllumination()
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end, info.UiBackGround)
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end)
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end
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)
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self.IsStatic = true
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end
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-- 跳到任务
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function XUiDormMain:OnBtnTaskTipsClick()
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if self.CurTaskData and not self.CurTaskTagState then
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self:OnTaskSkip()
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return
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end
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local tab
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if self.CurTaskTagState then
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if self.TaskType == XDataCenter.TaskManager.TaskType.DormNormal then
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tab = XTaskConfig.PANELINDEX.Story
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else
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tab = XTaskConfig.PANELINDEX.Daily
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end
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end
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self:OnOpenTask(tab)
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end
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function XUiDormMain:OnBtnTemplateClick()
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XLuaUiManager.Open("UiDormTemplate")
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end
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function XUiDormMain:OnOpenTask(tab)
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XLuaUiManager.Open("UiDormTask", tab)
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self.IsStatic = true
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end
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function XUiDormMain:OnBtnTaskClick()
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self:OnOpenTask()
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end
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function XUiDormMain:OnTaskSkip()
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if XDataCenter.RoomManager.RoomData ~= nil then
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local title = CS.XTextManager.GetText("TipTitle")
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local cancelMatchMsg = CS.XTextManager.GetText("OnlineInstanceQuitRoom")
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XUiManager.DialogTip(title, cancelMatchMsg, XUiManager.DialogType.Normal, nil, function()
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XLuaUiManager.RunMain()
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local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.CurTaskData.Id).SkipId
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XFunctionManager.SkipInterface(skipId)
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end)
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else
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local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.CurTaskData.Id).SkipId
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XFunctionManager.SkipInterface(skipId)
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end
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end
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-- 跳到打工
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function XUiDormMain:OpenWork()
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XLuaUiManager.Open("UiDormWork")
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self.IsStatic = true
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end
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-- 设置人员list
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function XUiDormMain:SetPersonList()
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XLuaUiManager.Open("UiDormPerson", self.SceneId)
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self.IsStatic = true
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end
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-- [监听动态列表事件]
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function XUiDormMain:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.ListData[index]
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grid:OnRefresh(data)
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end
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end
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function XUiDormMain:SetSelectState(state)
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if not self.PanelSelect then
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return
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end
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self.PanelSelect.gameObject:SetActiveEx(state)
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end
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function XUiDormMain:OnStart()
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XLuaUiManager.Close("UiLoading")
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end
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function XUiDormMain:CreateDormMainItems()
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--已经拥有的宿舍
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local dormDatas = XDataCenter.DormManager.GetDormitoryData()
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for dormId, v in pairs(dormDatas) do
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if v:WhetherRoomUnlock() then
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if not self.DormItems[dormId] then
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local item = self:GetItem(dormId)
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self.DormItems[dormId] = item
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end
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self.DormItems[dormId].GameObject:SetActiveEx(true)
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self.DormItems[dormId]:OnRefresh(v, self.DormActiveState.Active)
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self.DormItems[dormId]:SetEvenIconState(XDataCenter.DormManager.IsHaveDormCharactersEvent(dormId))
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end
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end
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end
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function XUiDormMain:GetItem(dormId)
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local obj = self:GetDormItemPos(dormId)
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local item = XUiDormMainItem.New(obj, self)
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return item
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end
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function XUiDormMain:GetDormItemPos(id)
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return self.Roomsputup[id]
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end
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function XUiDormMain:OnEnable()
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self.BtnPanelTask.CallBack = self.OnBtnTaskTipsClickCb
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self:OnPlayAnimation()
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XDataCenter.DormManager.StartDormRedTimer()
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self.BtnWork:ShowReddot(XDataCenter.DormManager.DormWorkRedFun())
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self.BtnBuild:ShowReddot(XDataCenter.FurnitureManager.HasCollectableFurniture())
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local redPointTypes = XRedPointConditions.Types
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XRedPointManager.AddRedPointEvent(self.BtnTask.ReddotObj, self.RefreshTaskTabRedDot, self, { redPointTypes.CONDITION_DORM_MAIN_TASK_RED })
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XRedPointManager.AddRedPointEvent(self.BtnBuild.ReddotObj, self.OnCheckBuildFurniture, self, { redPointTypes.CONDITION_FURNITURE_CREATE })
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XEventManager.AddEventListener(XEventId.EVENT_CHARACTER_DORMMAIN_EVENT_NOTIFY, self.DormCharEventCB)
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XEventManager.AddEventListener(XEventId.EVENT_DORM_ROOM_ACTIVE_SUCCESS, self.DormActiveRespCB, self)
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local data, tasktype, state = XDataCenter.TaskManager.GetDormTaskTips()
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if data and tasktype and state then
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self.CurTaskData = data
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self.TaskType = tasktype
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self.PanelTask.gameObject:SetActiveEx(true)
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local config = XDataCenter.TaskManager.GetTaskTemplate(data.Id)
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self.CurTaskTagState = state == XDataCenter.TaskManager.TaskState.Achieved
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if self.CurTaskTagState then
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self.BtnPanelTask:SetName(string.format("<color=%s>%s</color>", Blue, config.Desc))
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else
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self.BtnPanelTask:SetName(string.format("<color=%s>%s</color>", White, config.Desc))
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end
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self.BtnPanelTask:ShowTag(not self.CurTaskTagState)
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self.BtnPanelTask:ShowReddot(self.CurTaskTagState)
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else
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self.CurTaskData = nil
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self.PanelTask.gameObject:SetActiveEx(false)
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end
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end
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function XUiDormMain:RefreshTaskTabRedDot(count)
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self.BtnTask:ShowReddot(count >= 0)
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end
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function XUiDormMain:OnCheckBuildFurniture(count)
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self.BtnBuild:ShowReddot(count >= 0)
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end
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function XUiDormMain:OnPlayAnimation()
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local delay = XDormConfig.DormAnimationMoveTime
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if self.IsStatic then
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self.IsStatic = false
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delay = XDormConfig.DormAnimationStaicTime
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end
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self:InitSpcaeBtn()
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if delay > 0 then
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self.IsFirstAnimation = true
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self.SafeAreaContentPane.gameObject:SetActiveEx(false)
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self.DormMainLookTimer = XScheduleManager.ScheduleOnce(function()
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self.SafeAreaContentPane.gameObject:SetActiveEx(true)
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self:PlayAnimation("AnimStartEnable")
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self:PlayAnimation("BgEnable")
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self:PlayAnimation("LeftTapGroupEnable")
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self:SetDormMainItem()
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XScheduleManager.UnSchedule(self.DormMainLookTimer)
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end, delay)
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else
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self:SetDormMainItem()
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self:PlayAnimation("AnimStartEnable")
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self:PlayAnimation("BgEnable")
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self:PlayAnimation("LeftTapGroupEnable")
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end
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end
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function XUiDormMain:SetDormMainItem()
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self:CreateDormMainItems()
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end
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function XUiDormMain:OnDisable()
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self.BtnPanelTask.CallBack = nil
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XEventManager.RemoveEventListener(XEventId.EVENT_CHARACTER_DORMMAIN_EVENT_NOTIFY, self.DormCharEventCB)
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XEventManager.RemoveEventListener(XEventId.EVENT_DORM_ROOM_ACTIVE_SUCCESS, self.DormActiveRespCB, self)
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if self.DormMainLookTimer then
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XScheduleManager.UnSchedule(self.DormMainLookTimer)
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self.DormMainLookTimer = nil
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end
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-- 进入房间应该隐藏Hud
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for _, v in pairs(self.DormItems) do
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v.GameObject:SetActiveEx(false)
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v:SetEvenIconState(false)
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end
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XDataCenter.DormManager.StopDormRedTimer()
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end
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function XUiDormMain:OnDestroy()
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XHomeSceneManager.LeaveScene()
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XEventManager.DispatchEvent(XEventId.EVENT_DORM_HIDE_COMPONET)
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end
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function XUiDormMain:InitUI()
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local itemId = XDataCenter.ItemManager.ItemId
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, itemId.DormCoin, itemId.FurnitureCoin, itemId.DormEnterIcon)
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self:AddListener()
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local cfg = XDormConfig.GetTotalDormitoryCfg()
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local i = 1
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for _, v in pairs(cfg) do
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self.Roomsputup[v.Id] = self["DormlMainItem" .. v.InitNumber]
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i = i + 1
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end
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self:InitBtnTabsGroup()
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self:InitPanelSceneGroup()
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end
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function XUiDormMain:InitBtnTabsGroup()
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self.TabGroup = {}
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local index = 1
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while true do
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if self["BtnTab" .. index] then
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self.TabGroup[index] = self["BtnTab" .. index]
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local num = index
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self["BtnTab" .. index].CallBack = function() self:ChangeSceneOnBtnTabClick(num) end
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else
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break
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end
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index = index + 1
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end
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end
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function XUiDormMain:InitPanelSceneGroup()
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self.PanelSceneGroup = {}
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local index = 1
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while true do
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if self["PanelScene" .. index] then
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self.PanelSceneGroup[index] = self["PanelScene" .. index]
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else
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break
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end
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index = index + 1
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end
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end
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function XUiDormMain:AddListener()
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUIClick)
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self:RegisterClickEvent(self.BtnBack, self.OnBtnReturnClick)
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end
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function XUiDormMain:OnBtnMainUIClick()
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XDataCenter.DormManager.RequestDormitoryExit()
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XEventManager.DispatchEvent(XEventId.EVENT_DORM_CLOSE_COMPONET)
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XLuaUiManager.RunMain()
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end
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function XUiDormMain:OnBtnReturnClick()
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XDataCenter.DormManager.RequestDormitoryExit()
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XEventManager.DispatchEvent(XEventId.EVENT_DORM_CLOSE_COMPONET)
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self:Close()
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end
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-- 处理空间站选择
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--function XUiDormMain:OnBtnTab1Click()
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--self:ChangeSceneOnBtnTabClick(XDormConfig.SenceType.One)
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--end
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--function XUiDormMain:OnBtnTab2Click()
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--self:ChangeSceneOnBtnTabClick(XDormConfig.SenceType.Two)
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--end
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--function XUiDormMain:OnBtnTab3Click()
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--self:ChangeSceneOnBtnTabClick(XDormConfig.SenceType.Three)
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--end
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function XUiDormMain:ChangeSceneOnBtnTabClick(index)
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if self.SceneId == index then
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self:SelectOneBtnTab(index)
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return
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end
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self.SceneId = index
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self:HideAllPanelScene()
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self:SelectOneBtnTab(self.SceneId)
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XHomeSceneManager.ChangeSceneView(self.SceneId, function()
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self:OpenOnePanelScene(self.SceneId)
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self:OnPlayAnimation()
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end)
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end
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--==================
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--选中一个左侧页签(XX号基地)
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--@param index:页签序号
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--==================
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function XUiDormMain:SelectOneBtnTab(index)
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if not index then index = self.SceneId end
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if not index then index = XDormConfig.SenceType.One end
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for i, btn in pairs(self.TabGroup) do
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local isSelect = i == index
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btn:SetButtonState(isSelect and CS.UiButtonState.Select or CS.UiButtonState.Normal)
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end
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end
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--==================
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--隐藏所有PanelScene
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--==================
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function XUiDormMain:HideAllPanelScene()
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for _, scene in pairs(self.PanelSceneGroup) do
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scene.gameObject:SetActiveEx(false)
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end
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end
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--==================
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--打开对应序号的PanelScene
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--@param index:页签序号
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--==================
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function XUiDormMain:OpenOnePanelScene(index)
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if not index then index = self.SceneId end
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if not index then index = XDormConfig.SenceType.One end
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for i, scene in pairs(self.PanelSceneGroup) do
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local isSelect = i == index
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scene.gameObject:SetActiveEx(isSelect)
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end
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end
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--==================
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--初始化左侧页签及PanelScene状态
|
||
|
--==================
|
||
|
function XUiDormMain:InitSpcaeBtn()
|
||
|
if self.IsFirstAnimation then
|
||
|
return
|
||
|
end
|
||
|
self:OpenOnePanelScene()
|
||
|
self:SelectOneBtnTab()
|
||
|
end
|