PGRData/Script/matrix/xui/xuidormcomponent/XUiPanelExpDetail.lua

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local XUiPanelExpDetail = XClass(XLuaBehaviour, "XUiPanelExpDetail")
function XUiPanelExpDetail:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = rootUi
XTool.InitUiObject(self)
self.OnBtnTouchClickCb = function() self:OnBtnTouchClick() end
self:InitAddListen()
end
function XUiPanelExpDetail:InitAddListen()
self.UiRoot:RegisterClickEvent(self.BtnTouch, self.OnBtnTouchClickCb)
XEventManager.AddEventListener(XEventId.EVENT_DORM_HEAD_TOUCH, self.OnBtnTouchClickCb, self)
end
function XUiPanelExpDetail:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_DORM_HEAD_TOUCH, self.OnBtnTouchClickCb, self)
end
function XUiPanelExpDetail:InitRoomId(curRoomId)
self.CurRoomId = curRoomId
self:Hide()
end
function XUiPanelExpDetail:OnBtnTouchClick()
self:Hide()
XDataCenter.DormManager.SetInTouch(true)
XEventManager.DispatchEvent(XEventId.EVENT_DORM_TOUCH_ENTER, self.CharacterId)
end
function XUiPanelExpDetail:RefreshInfo(isUpdateSpeed)
local characterData = XDataCenter.DormManager.GetCharacterDataByCharId(self.CharacterId)
self.TxtStamina.text = characterData.Vitality .. "/" .. XDormConfig.DORM_VITALITY_MAX_VALUE
if isUpdateSpeed then
XDataCenter.DormManager.GetDormitoryRecoverSpeed(self.CharacterId, function(moodSpeed, vitalitySpeed, data)
local vContext = data.VitalitySpeed > 0 and "DormRecovery1" or "DormRecovery2"
local mContext = data.MoodSpeed > 0 and "DormRecovery1" or "DormRecovery2"
self.TxtResume.text = CS.XTextManager.GetText(vContext, vitalitySpeed)
self.TxtMoodResume.text = CS.XTextManager.GetText(mContext, moodSpeed)
end)
end
local charLevelConfig = XDataCenter.DormManager.GetCharRecoveryCurLevel(self.CharacterId)
self.TxtLevel.text = "Lv." .. charLevelConfig.Pre
end
function XUiPanelExpDetail:UpdateInfo(characterId)
if not self.CharacterId or self.CharacterId ~= characterId then
return
end
self:RefreshInfo(false)
end
function XUiPanelExpDetail:UpdateExpInfo(characterId)
if not self.CharacterId or self.CharacterId ~= characterId then
return
end
local characterData = XDataCenter.DormManager.GetCharacterDataByCharId(self.CharacterId)
local moodConfig = XDormConfig.GetMoodStateByMoodValue(characterData.Mood)
self.ImgCurEnergy.fillAmount = characterData.Mood / XDormConfig.DORM_MOOD_MAX_VALUE
self.ImgCurEnergy.color = XDormConfig.GetMoodStateColor(characterData.Mood)
self.UiRoot:SetUiSprite(self.ImgIcon, moodConfig.Icon)
end
function XUiPanelExpDetail:UpdateFurnitureInfo(characterId)
local charStyleConfig = XDormConfig.GetCharacterStyleConfigById(characterId)
if not charStyleConfig then
return
end
local loveTypeConfig = XFurnitureConfigs.GetDormFurnitureType(charStyleConfig.LoveType)
local likeTypeConfig = XFurnitureConfigs.GetDormFurnitureType(charStyleConfig.LikeType)
self.UiRoot:SetUiSprite(self.ImgLove, loveTypeConfig.TypeIcon)
self.UiRoot:SetUiSprite(self.ImgLike, likeTypeConfig.TypeIcon)
local curRecoveryConfig, nextRecoveryConfig = XDataCenter.DormManager.GetCharRecoveryConfigs(characterId)
local isMax = curRecoveryConfig == nil and nextRecoveryConfig ~= nil
self.TxtNextDesc.text = isMax and CS.XTextManager.GetText("DormMaxRecovery") or CS.XTextManager.GetText("DormNextRecovery")
local scoreA, scoreB, scoreC = XDataCenter.DormManager.GetDormitoryScore(self.CurRoomId)
local allFurnitureAttrs = XHomeDormManager.GetFurnitureScoresByUnsaveRoom(self.CurRoomId)
local allScores = allFurnitureAttrs.TotalScore
local indexA = XFurnitureConfigs.AttrType.AttrA - 1
local indexB = XFurnitureConfigs.AttrType.AttrB - 1
local indexC = XFurnitureConfigs.AttrType.AttrC - 1
if nextRecoveryConfig then
if nextRecoveryConfig.AttrTotal > 0 then
self.PanelAll.gameObject:SetActive(true)
self.TxtAll.gameObject:SetActive(allScores < nextRecoveryConfig.AttrTotal)
self.TxtAll.text = nextRecoveryConfig.AttrTotal
self.TxtAllDis.gameObject:SetActive(allScores >= nextRecoveryConfig.AttrTotal)
self.TxtAllDis.text = nextRecoveryConfig.AttrTotal
else
self.PanelAll.gameObject:SetActive(false)
end
if nextRecoveryConfig.AttrCondition[indexA] > 0 then
self.PanelRed.gameObject:SetActive(true)
self.TxtRed.gameObject:SetActive(scoreA < nextRecoveryConfig.AttrCondition[indexA])
self.TxtRed.text = nextRecoveryConfig.AttrCondition[indexA]
self.TxtRedDis.gameObject:SetActive(scoreA >= nextRecoveryConfig.AttrCondition[indexA])
self.TxtRedDis.text = nextRecoveryConfig.AttrCondition[indexA]
else
self.PanelRed.gameObject:SetActive(false)
end
if nextRecoveryConfig.AttrCondition[indexB] > 0 then
self.PanelYellow.gameObject:SetActive(true)
self.TxtYellow.gameObject:SetActive(scoreB < nextRecoveryConfig.AttrCondition[indexB])
self.TxtYellow.text = nextRecoveryConfig.AttrCondition[indexB]
self.TxtYellowDis.gameObject:SetActive(scoreB >= nextRecoveryConfig.AttrCondition[indexB])
self.TxtYellowDis.text = nextRecoveryConfig.AttrCondition[indexB]
else
self.PanelYellow.gameObject:SetActive(false)
end
if nextRecoveryConfig.AttrCondition[indexC] > 0 then
self.PanelBlue.gameObject:SetActive(true)
self.TxtBlue.gameObject:SetActive(scoreC < nextRecoveryConfig.AttrCondition[indexC])
self.TxtBlue.text = nextRecoveryConfig.AttrCondition[indexC]
self.TxtBlueDis.gameObject:SetActive(scoreC >= nextRecoveryConfig.AttrCondition[indexC])
self.TxtBlueDis.text = nextRecoveryConfig.AttrCondition[indexC]
else
self.PanelBlue.gameObject:SetActive(false)
end
end
end
function XUiPanelExpDetail:UpdateTransform(transform)
local pos = transform.position + self.Offset
local viewPos = XHomeDormManager.GetWorldToViewPoint(self.CurRoomId, pos)
self.Transform.localPosition = viewPos
end
function XUiPanelExpDetail:Show(characterId, transform)
self:RemoveTimer()
self.CharacterId = characterId
self.TargetTransform = transform
local styleConfig = XDormConfig.GetCharacterStyleConfigById(characterId)
self.Offset = CS.UnityEngine.Vector3(0, styleConfig.ExpDetailWidgetHeight, 0)
self:UpdateTransform(self.TargetTransform)
self:RefreshInfo(self.CharacterId)
self:UpdateExpInfo(self.CharacterId)
self:UpdateFurnitureInfo(self.CharacterId)
self.GameObject:SetActive(true)
self.Timer = XScheduleManager.ScheduleOnce(function()
if XTool.UObjIsNil(self.Transform) or not self.GameObject.activeSelf then
return
end
self:Hide()
end, XDormConfig.DISPPEAR_TIME)
end
function XUiPanelExpDetail:RemoveTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
function XUiPanelExpDetail:Hide()
self:RemoveTimer()
self.TargetTransform = nil
self.GameObject:SetActive(false)
end
function XUiPanelExpDetail:Update()
if not self.GameObject.activeSelf or XTool.UObjIsNil(self.Transform) then
return
end
if XTool.UObjIsNil(self.TargetTransform) then
return
end
self:UpdateTransform(self.TargetTransform)
end
return XUiPanelExpDetail