66 lines
2.8 KiB
Lua
66 lines
2.8 KiB
Lua
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local XUiGridLikeInfo = XClass(nil, "XUiGridLikeInfo")
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function XUiGridLikeInfo:Ctor(ui, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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end
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function XUiGridLikeInfo:Refresh(config)
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if XDataCenter.DormManager.CheckCharInDorm(config.CharacterId) then
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local charLevelConfig = XDataCenter.DormManager.GetCharRecoveryCurLevel(config.CharacterId)
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local isCur = charLevelConfig and charLevelConfig.Pre == config.Pre
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self.PanelCurLevel.gameObject:SetActive(isCur)
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else
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self.PanelCurLevel.gameObject:SetActive(false)
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end
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local indexA = XFurnitureConfigs.AttrType.AttrA - 1
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local indexB = XFurnitureConfigs.AttrType.AttrB - 1
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local indexC = XFurnitureConfigs.AttrType.AttrC - 1
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local vitalitySpeed = XFurnitureConfigs.GetRecoverSpeed(config.VitalityRecovery)
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local moodSpeed = XFurnitureConfigs.GetRecoverSpeed(config.MoodRecovery)
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self.TxtLevel.text = "Lv." .. config.Pre
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local vContext = config.VitalityRecoveryType > 0 and "DormVitalityRecovery1" or "DormVitalityRecovery"
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local mContext = config.MoodRecoveryType > 0 and "DormMoodRecovery1" or "DormMoodRecovery"
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self.TxtVitality.text = CS.XTextManager.GetText(vContext, vitalitySpeed)
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self.TxtMood.text = CS.XTextManager.GetText(mContext, moodSpeed)
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if config.AttrTotal > 0 then
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local allConfig = XFurnitureConfigs.GetDormFurnitureType(XFurnitureConfigs.AttrType.AttrAll)
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self.RootUi:SetUiSprite(self.ImgeAllIcon, allConfig.TypeIcon)
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self.TxtAllDesc.text = allConfig.TypeName .. "≥" .. config.AttrTotal
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else
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self.ConditionsAll.gameObject:SetActive(false)
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end
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if config.AttrCondition[indexA] > 0 then
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local redConfig = XFurnitureConfigs.GetDormFurnitureType(XFurnitureConfigs.AttrType.AttrA)
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self.RootUi:SetUiSprite(self.ImgeRedIcon, redConfig.TypeIcon)
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self.TxtRedDesc.text = redConfig.TypeName .. "≥" .. config.AttrCondition[indexA]
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else
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self.ConditionsRed.gameObject:SetActive(false)
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end
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if config.AttrCondition[indexB] > 0 then
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local yellowConfig = XFurnitureConfigs.GetDormFurnitureType(XFurnitureConfigs.AttrType.AttrB)
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self.RootUi:SetUiSprite(self.ImgeYellowIcon, yellowConfig.TypeIcon)
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self.TxtYellowDesc.text = yellowConfig.TypeName .. "≥" .. config.AttrCondition[indexB]
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else
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self.ConditionsYellow.gameObject:SetActive(false)
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end
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if config.AttrCondition[indexC] > 0 then
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local blueConfig = XFurnitureConfigs.GetDormFurnitureType(XFurnitureConfigs.AttrType.AttrC)
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self.RootUi:SetUiSprite(self.ImgeBlueIcon, blueConfig.TypeIcon)
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self.TxtBlueDesc.text = blueConfig.TypeName .. "≥" .. config.AttrCondition[indexC]
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else
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self.ConditionsBlue.gameObject:SetActive(false)
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end
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end
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return XUiGridLikeInfo
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