100 lines
3.3 KiB
Lua
100 lines
3.3 KiB
Lua
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local XUiBodyCombineGameTaskGrid = XClass(nil, "XUiBodyCombineGameTaskGrid")
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function XUiBodyCombineGameTaskGrid:Ctor(ui)
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self.RewardGrids = {}
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XTool.InitUiObjectByUi(self, ui)
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self:InitCB()
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end
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function XUiBodyCombineGameTaskGrid:Init(rootUi)
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self.RootUi = rootUi
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self.GridCommon.gameObject:SetActiveEx(false)
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end
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function XUiBodyCombineGameTaskGrid:Refresh(taskData)
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self.Data = taskData or self.Data
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self.Config = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id)
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self:UpdateRewards()
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self:UpdateProgress()
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self:UpdateTaskText()
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end
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--更新奖励
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function XUiBodyCombineGameTaskGrid:UpdateRewards()
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local rewards = XRewardManager.GetRewardList(self.Config.RewardId)
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if not rewards then
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return
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end
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for idx, item in ipairs(rewards) do
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local grid
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if self.RewardGrids[idx] then
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grid = self.RewardGrids[idx]
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else
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local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon, self.GridCommon.parent)
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grid = XUiGridCommon.New(self.RootUi, ui)
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self.RewardGrids[idx] = grid
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end
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grid:Refresh(item)
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grid.GameObject:SetActiveEx(true)
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end
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end
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--更新进度条
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function XUiBodyCombineGameTaskGrid:UpdateProgress()
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-- 判断条件大于2 不显示进度条
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if #self.Config.Condition < 2 then
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self.ImgProgress.transform.parent.gameObject:SetActiveEx(true)
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self.TxtTaskNumQian.gameObject:SetActiveEx(true)
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local result = self.Config.Result > 0 and self.Config.Result or 1
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XTool.LoopMap(self.Data.Schedule, function(_, pair)
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self.ImgProgress.fillAmount = pair.Value / result
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pair.Value = (pair.Value >= result) and result or pair.Value
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self.TxtTaskNumQian.text = pair.Value .. "/" .. result
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end)
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else
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self.ImgProgress.transform.parent.gameObject:SetActiveEx(false)
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self.TxtTaskNumQian.gameObject:SetActiveEx(false)
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end
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--更新按钮状态
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if self.Data.State ~= XDataCenter.TaskManager.TaskState.Achieved and self.Data.State ~= XDataCenter.TaskManager.TaskState.Finish then
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self.BtnSkip.gameObject:SetActiveEx(true)
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if self.Config.SkipId == nil or self.Config.SkipId == 0 then
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self.BtnSkip:SetButtonState(CS.UiButtonState.Disable)
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else
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self.BtnSkip:SetButtonState(CS.UiButtonState.Normal)
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end
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else
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self.BtnSkip.gameObject:SetActiveEx(false)
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end
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self.BtnFinish.gameObject:SetActiveEx(self.Data.State == XDataCenter.TaskManager.TaskState.Achieved)
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self.BtnReceiveHave.gameObject:SetActiveEx(self.Data.State == XDataCenter.TaskManager.TaskState.Finish)
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end
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function XUiBodyCombineGameTaskGrid:UpdateTaskText()
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self.TxtTaskName.text = self.Config.Title
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self.TxtTaskDescribe.text = self.Config.Desc
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end
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function XUiBodyCombineGameTaskGrid:InitCB()
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self.BtnSkip.CallBack = function() XFunctionManager.SkipInterface(self.Config.SkipId) end
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self.BtnFinish.CallBack = function()
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self:OnClickBtnFinish()
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end
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end
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function XUiBodyCombineGameTaskGrid:OnClickBtnFinish()
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XDataCenter.TaskManager.FinishTask(self.Data.Id, function(rewardGoodsList)
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XUiManager.OpenUiObtain(rewardGoodsList)
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_BODYCOMBINEGAME_TASK_REWARD)
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end)
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end
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return XUiBodyCombineGameTaskGrid
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