95 lines
3.2 KiB
Lua
95 lines
3.2 KiB
Lua
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local ipairs = ipairs
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local XUiGridTeamInfoExp = require("XUi/XUiAssign/XUiGridTeamInfoExp")
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local XUiAssignPostWarCount = XLuaUiManager.Register(XLuaUi, "UiAssignPostWarCount")
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local ANIMATION_OPEN = "AniBfrtPostWarCountBegin"
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function XUiAssignPostWarCount:OnAwake()
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self:InitComponent()
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end
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function XUiAssignPostWarCount:OnStart(data)
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self:ResetDataInfo()
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self:UpdateDataInfo(data)
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self:PlayAnimation(ANIMATION_OPEN)
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end
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function XUiAssignPostWarCount:InitComponent()
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self:RegisterClickEvent(self.BtnExit, self.OnBtnExitClick)
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self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
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self.GridEchelonExp.gameObject:SetActive(false)
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self.GridReward.gameObject:SetActive(false)
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self.GridEchelonExp.gameObject:SetActive(false)
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end
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function XUiAssignPostWarCount:OnNotify(evt, ...)
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local args = { ... }
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if evt == CS.XEventId.EVENT_UI_ALLOWOPERATE and args[1] == self.Ui then
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XDataCenter.FunctionEventManager.UnLockFunctionEvent()
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end
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end
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function XUiAssignPostWarCount:OnGetEvents()
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return { CS.XEventId.EVENT_UI_ALLOWOPERATE }
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end
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function XUiAssignPostWarCount:ResetDataInfo()
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self.RewardGoodsList = {}
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self.GroupId = nil
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end
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function XUiAssignPostWarCount:UpdateDataInfo(data)
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self.RewardGoodsList = data.RewardGoodsList
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self.GroupId = XDataCenter.FubenAssignManager.GetGroupIdByStageId(data.StageId)
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self:UpdatePanelRewardContent()
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self:UpdatePanelEchelonExpContent()
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self:UpdatePanelPlayer()
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end
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function XUiAssignPostWarCount:OnBtnExitClick()
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self:Close()
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end
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function XUiAssignPostWarCount:OnBtnCloseClick()
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self:Close()
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end
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function XUiAssignPostWarCount:UpdatePanelRewardContent()
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local rewards = XRewardManager.MergeAndSortRewardGoodsList(self.RewardGoodsList)
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for _, item in ipairs(rewards) do
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local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
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local grid = XUiGridCommon.New(self, ui)
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grid.Transform:SetParent(self.PanelRewardContent, false)
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grid:Refresh(item, nil, nil, true)
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grid.GameObject:SetActive(true)
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end
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end
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function XUiAssignPostWarCount:UpdatePanelEchelonExpContent()
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local groupData = XDataCenter.FubenAssignManager.GetGroupDataById(self.GroupId)
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local baseStageId = groupData:GetBaseStageId()
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for index, teamInfoId in ipairs(groupData:GetTeamInfoId()) do
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local ui = CS.UnityEngine.Object.Instantiate(self.GridEchelonExp)
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local grid = XUiGridTeamInfoExp.New(self, ui, baseStageId, index, teamInfoId)
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grid.Transform:SetParent(self.PanelEchelonExpContent, false)
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grid.GameObject:SetActive(true)
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end
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end
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function XUiAssignPostWarCount:UpdatePanelPlayer()
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local groupData = XDataCenter.FubenAssignManager.GetGroupDataById(self.GroupId)
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local curLevel = XPlayer.GetLevelOrHonorLevel()
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local curExp = XPlayer.Exp
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local maxExp = XPlayer.GetMaxExp()
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local baseStageCfg = XDataCenter.FubenManager.GetStageCfg(groupData:GetBaseStageId())
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self.TxtLevel.text = curLevel
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if XPlayer.IsHonorLevelOpen() then
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self.TxtLevelName.text = CS.XTextManager.GetText("HonorLevel")
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end
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self.TxtAddExp.text = "+ " .. baseStageCfg.TeamExp
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self.ImgExp.fillAmount = curExp / maxExp
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end
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