90 lines
3.9 KiB
Lua
90 lines
3.9 KiB
Lua
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local XUiArenaTeamRank = XLuaUiManager.Register(XLuaUi, "UiArenaTeamRank")
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local XUiPanelTeamRank = require("XUi/XUiArenaTeamRank/XUiPanelTeamRank")
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local XUiPanelRewardPreview = require("XUi/XUiArenaTeamRank/XUiPanelRewardPreview")
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local XUiPanelArenaSelfRank = require("XUi/XUiArenaTeamRank/ArenaSelfRank/XUiPanelArenaSelfRank")
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local ARENA_TEAM_RANK_PANEL_INDEX = {
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TEAM_RANK = 1,
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SELF_RANK = 2,
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}
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function XUiArenaTeamRank:OnAwake()
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self:AutoAddListener()
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end
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function XUiArenaTeamRank:OnStart()
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self.TeamRankPanel = XUiPanelTeamRank.New(self.PanelTeamRank, self)
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self.RewardPreviewPanel = XUiPanelRewardPreview.New(self.PanelRewardPreview, self)
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self.SelfRankPanel = XUiPanelArenaSelfRank.New(self.PanelSelfRank,self)
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self.PanelList = {}
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table.insert(self.PanelList, self.TeamRankPanel)
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table.insert(self.PanelList, self.SelfRankPanel)
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self.BtnList = {}
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table.insert(self.BtnList, self.BtnTeam)
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table.insert(self.BtnList, self.BtnPersonal)
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self.TypeButtonGroup:Init(self.BtnList,function(index) self:RefreshSelectedPanel(index) end,ARENA_TEAM_RANK_PANEL_INDEX.TEAM_RANK)
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self.TypeButtonGroup:SelectIndex(ARENA_TEAM_RANK_PANEL_INDEX.TEAM_RANK)
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end
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function XUiArenaTeamRank:AutoAddListener()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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end
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function XUiArenaTeamRank:OnBtnBackClick()
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self:Close()
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end
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function XUiArenaTeamRank:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiArenaTeamRank:RefreshSelectedPanel(index)
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for i, panel in ipairs(self.PanelList) do
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if i == index then
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self:RefreshLevelTab(index,panel)
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else
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panel:Hide()
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end
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self.TeamRankPanel:Refresh(index)
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end
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end
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function XUiArenaTeamRank:RefreshLevelTab(index,panel)
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if not self.MyRankLevelButton then
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local obj = CS.UnityEngine.GameObject.Instantiate(self.GridRankLevel,self.PanelTags)
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---@type XUiComponent.XUiButton
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self.MyRankLevelButton = obj:GetComponent("XUiButton")
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end
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local myChallengeId = XDataCenter.ArenaManager.GetCurChallengeId()
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local challengeCfg = XArenaConfigs.GetChallengeArenaCfgById(myChallengeId)
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local myLevelCfg = XArenaConfigs.GetArenaLevelCfgByLevel(challengeCfg.ArenaLv)
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self.MyRankLevelButton:SetNameByGroup(0, myLevelCfg.Name)
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self.MyRankLevelButton:SetNameByGroup(1, challengeCfg.MinLv .. "-" .. challengeCfg.MaxLv)
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self.MyRankLevelButton:SetRawImage(myLevelCfg.Icon)
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self.MyRankLevelButton:ShowTag(true)
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self.MyRankLevelButton.gameObject:SetActiveEx(true)
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if not self.MaxRankLevelButton then
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local obj = CS.UnityEngine.GameObject.Instantiate(self.GridRankLevel, self.PanelTags)
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---@type XUiComponent.XUiButton
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self.MaxRankLevelButton = obj:GetComponent("XUiButton")
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end
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local maxChallengeCfg = XArenaConfigs.GetMaxChallengeCfg()
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local maxLevelCfg = XArenaConfigs.GetArenaLevelCfgByLevel(maxChallengeCfg.ArenaLv)
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self.MaxRankLevelButton:SetNameByGroup(0, maxLevelCfg.Name)
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self.MaxRankLevelButton:SetNameByGroup(1, maxChallengeCfg.MinLv .. "-" .. maxChallengeCfg.MaxLv)
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self.MaxRankLevelButton:SetRawImage(maxLevelCfg.Icon)
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self.MaxRankLevelButton.gameObject:SetActiveEx(not XArenaConfigs.IsMaxArenaLevel(challengeCfg.ArenaLv) and index == ARENA_TEAM_RANK_PANEL_INDEX.SELF_RANK)
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self.TagsButtonGroup:Init({ self.MyRankLevelButton, self.MaxRankLevelButton }, function(tagIndex)
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local challengeId = maxChallengeCfg.ChallengeId
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if tagIndex == 1 then
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challengeId = XDataCenter.ArenaManager.GetCurChallengeId()
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end
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panel:Show(challengeId)
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end)
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self.TagsButtonGroup:SelectIndex(1)
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end
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