PGRData/Script/matrix/xui/xuiarenateamrank/XUiArenaTeamRank.lua

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local XUiArenaTeamRank = XLuaUiManager.Register(XLuaUi, "UiArenaTeamRank")
local XUiPanelTeamRank = require("XUi/XUiArenaTeamRank/XUiPanelTeamRank")
local XUiPanelRewardPreview = require("XUi/XUiArenaTeamRank/XUiPanelRewardPreview")
local XUiPanelArenaSelfRank = require("XUi/XUiArenaTeamRank/ArenaSelfRank/XUiPanelArenaSelfRank")
local ARENA_TEAM_RANK_PANEL_INDEX = {
TEAM_RANK = 1,
SELF_RANK = 2,
}
function XUiArenaTeamRank:OnAwake()
self:AutoAddListener()
end
function XUiArenaTeamRank:OnStart()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self.TeamRankPanel = XUiPanelTeamRank.New(self.PanelTeamRank, self)
self.RewardPreviewPanel = XUiPanelRewardPreview.New(self.PanelRewardPreview, self)
self.SelfRankPanel = XUiPanelArenaSelfRank.New(self.PanelSelfRank,self)
self.PanelList = {}
table.insert(self.PanelList, self.TeamRankPanel)
table.insert(self.PanelList, self.SelfRankPanel)
self.BtnList = {}
table.insert(self.BtnList, self.BtnTeam)
table.insert(self.BtnList, self.BtnPersonal)
self.TypeButtonGroup:Init(self.BtnList,function(index) self:RefreshSelectedPanel(index) end,ARENA_TEAM_RANK_PANEL_INDEX.TEAM_RANK)
self.TypeButtonGroup:SelectIndex(ARENA_TEAM_RANK_PANEL_INDEX.TEAM_RANK)
end
function XUiArenaTeamRank:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
end
function XUiArenaTeamRank:OnBtnBackClick()
self:Close()
end
function XUiArenaTeamRank:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiArenaTeamRank:RefreshSelectedPanel(index)
for i, panel in ipairs(self.PanelList) do
if i == index then
self:RefreshLevelTab(index,panel)
else
panel:Hide()
end
self.TeamRankPanel:Refresh(index)
end
end
function XUiArenaTeamRank:RefreshLevelTab(index,panel)
if not self.MyRankLevelButton then
local obj = CS.UnityEngine.GameObject.Instantiate(self.GridRankLevel,self.PanelTags)
---@type XUiComponent.XUiButton
self.MyRankLevelButton = obj:GetComponent("XUiButton")
end
local myChallengeId = XDataCenter.ArenaManager.GetCurChallengeId()
local challengeCfg = XArenaConfigs.GetChallengeArenaCfgById(myChallengeId)
local myLevelCfg = XArenaConfigs.GetArenaLevelCfgByLevel(challengeCfg.ArenaLv)
self.MyRankLevelButton:SetNameByGroup(0, myLevelCfg.Name)
self.MyRankLevelButton:SetNameByGroup(1, challengeCfg.MinLv .. "-" .. challengeCfg.MaxLv)
self.MyRankLevelButton:SetRawImage(myLevelCfg.Icon)
self.MyRankLevelButton:ShowTag(true)
self.MyRankLevelButton.gameObject:SetActiveEx(true)
if not self.MaxRankLevelButton then
local obj = CS.UnityEngine.GameObject.Instantiate(self.GridRankLevel, self.PanelTags)
---@type XUiComponent.XUiButton
self.MaxRankLevelButton = obj:GetComponent("XUiButton")
end
local maxChallengeCfg = XArenaConfigs.GetMaxChallengeCfg()
local maxLevelCfg = XArenaConfigs.GetArenaLevelCfgByLevel(maxChallengeCfg.ArenaLv)
self.MaxRankLevelButton:SetNameByGroup(0, maxLevelCfg.Name)
self.MaxRankLevelButton:SetNameByGroup(1, maxChallengeCfg.MinLv .. "-" .. maxChallengeCfg.MaxLv)
self.MaxRankLevelButton:SetRawImage(maxLevelCfg.Icon)
self.MaxRankLevelButton.gameObject:SetActiveEx(not XArenaConfigs.IsMaxArenaLevel(challengeCfg.ArenaLv) and index == ARENA_TEAM_RANK_PANEL_INDEX.SELF_RANK)
self.TagsButtonGroup:Init({ self.MyRankLevelButton, self.MaxRankLevelButton }, function(tagIndex)
local challengeId = maxChallengeCfg.ChallengeId
if tagIndex == 1 then
challengeId = XDataCenter.ArenaManager.GetCurChallengeId()
end
panel:Show(challengeId)
end)
self.TagsButtonGroup:SelectIndex(1)
end