PGRData/Script/matrix/xui/xuiarena/XUiArena.lua

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local XUiArena = XLuaUiManager.Register(XLuaUi, "UiArena")
local XUiPanelActive = require("XUi/XUiArena/XUiPanelActive")
local XUiPanelPrepare = require("XUi/XUiArena/XUiPanelPrepare")
function XUiArena:OnAwake()
self:AutoAddListener()
end
function XUiArena:OnStart()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self.ActivePanel = XUiPanelActive.New(self.PanelActive, self)
self.PreparePanel = XUiPanelPrepare.New(self.PanelPrepare, self)
end
function XUiArena:OnEnable()
XDataCenter.ArenaManager.OpenArenaActivityResult()
self:Refresh()
-- 刷新任务红点
if self.ActivePanel then
self.ActivePanel:CheckRedPoint()
end
end
function XUiArena:OnDestroy()
self.ActivePanel:UnBindTimer()
end
function XUiArena:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:BindHelpBtn(self.BtnHelp, "Arena")
end
function XUiArena:OnBtnBackClick()
self:Close()
end
function XUiArena:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiArena:Refresh()
if not self.GameObject:Exist() then
return
end
local status = XDataCenter.ArenaManager.GetArenaActivityStatus()
if status == XArenaActivityStatus.Fight then
self.ActivePanel:Show()
self.PreparePanel:Hide()
else
self.PreparePanel:Show()
self.ActivePanel:Hide()
end
end