PGRData/Script/matrix/xui/xuiarchive/XUiArchiveWeaponAchievement.lua

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Lua
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--
-- Author: wujie
-- Note: 图鉴武器成就系统
local XUiArchiveWeaponAchievement = XLuaUiManager.Register(XLuaUi, "UiArchiveWeaponAchievement")
local XUiGridArchiveWeaponAchievement = require("XUi/XUiArchive/XUiGridArchiveWeaponAchievement")
function XUiArchiveWeaponAchievement:OnAwake()
self.GridCollectionList = {
XUiGridArchiveWeaponAchievement.New(self.GridCollection1),
XUiGridArchiveWeaponAchievement.New(self.GridCollection2),
XUiGridArchiveWeaponAchievement.New(self.GridCollection3),
}
for _, grid in ipairs(self.GridCollectionList) do
grid:SetClickCallback(handler(self, self.OnGridClick))
end
self:AutoAddListener()
end
function XUiArchiveWeaponAchievement:OnStart(parent)
self.Parent = parent
end
function XUiArchiveWeaponAchievement:OnEnable()
if not self.Parent then return end
local type = self.Parent.BtnGroupTypeList[self.Parent.FirstHierarchyFilterSelectIndex]
local idList = XArchiveConfigs.GetWeaponTemplateIdListByType(type)
local haveCollectNum = 0
for _, templateId in pairs(idList) do
if XDataCenter.ArchiveManager.IsWeaponGet(templateId) then
haveCollectNum = haveCollectNum + 1
end
end
local groupData = XArchiveConfigs.GetWeaponGroupByType(type)
local achievementNum = #groupData.CollectNum
for i, grid in ipairs(self.GridCollectionList) do
if i > achievementNum then
grid.GameObject:SetActiveEx(false)
else
grid.GameObject:SetActiveEx(true)
grid:Refresh(groupData, i, haveCollectNum)
end
end
end
function XUiArchiveWeaponAchievement:AutoAddListener()
self.BtnClose.CallBack = function() self:Close() end
self.BtnBg.CallBack = function() self:Close() end
end
-----------------------------------事件相关----------------------------------------->>>
function XUiArchiveWeaponAchievement:OnGridClick(cgId)
if cgId and cgId ~= 0 then
XDataCenter.MovieManager.PlayMovie(cgId)
end
end
-----------------------------------事件相关-----------------------------------------<<<