72 lines
2.3 KiB
Lua
72 lines
2.3 KiB
Lua
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local XMovieActionDialog3D = XClass(XMovieActionBase, "XMovieActionDialog3D")
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function XMovieActionDialog3D:Ctor(actionData)
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local params = actionData.Params
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local toNumber = XDataCenter.MovieManager.ParamToNumber
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self.RoleId = params[1]
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self.Content = XUiHelper.ConvertLineBreakSymbol(params[2])
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self.FaceImg = params[3]
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self.CueId = toNumber(params[4])
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self.BodyAnimation = params[5]
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self.FaceAnimation = params[6]
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self.IsModel = toNumber(params[7])
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end
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function XMovieActionDialog3D:OnInit()
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local panel3D = self.UiRoot.Panel3D
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---@type XTable.XTableMovie3DRole
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local roleConfig = CS.Movie.XMovie3DManager.GetRoleConfig(self.RoleId)
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XDataCenter.MovieManager.PushInReviewDialogList(roleConfig.Name, self.Content)
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self.IsTyping = true
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panel3D:SetDialogActive(true)
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panel3D:RegisterBtnSkipDialog(handler(self, self.OnClickBtnSkipDialog))
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local actor = self.UiRoot:GetModelActor(self.RoleId)
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if self.CueId and self.CueId ~= 0 then
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if self.IsModel and self.IsModel == 1 then
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self.AudioInfo = XSoundManager.PlaySoundByType(self.CueId,XSoundManager.SoundType.CV)
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else
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self.AudioInfo = actor:PlayCV(self.CueId)
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end
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end
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panel3D:PlayTypeWriter(roleConfig.Name, self.Content, self.FaceImg, nil, handler(self, self.OnTypeWriterComplete))
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if self.BodyAnimation then
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actor:PlayBodyAnimation(self.BodyAnimation)
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end
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if self.FaceAnimation then
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actor:PlayFaceAnimation(self.FaceAnimation)
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end
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end
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function XMovieActionDialog3D:OnDestroy()
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self.IsTyping = nil
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self.Skipped = nil
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if self.AudioInfo then
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self.AudioInfo:Stop()
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self.AudioInfo = nil
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end
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end
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function XMovieActionDialog3D:IsBlock()
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return true
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end
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function XMovieActionDialog3D:OnClickBtnSkipDialog()
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if self.IsTyping then
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self.IsTyping = false
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self.Skipped = true
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self.UiRoot.Panel3D.TxtTypeWriter:Stop()
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else
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self.Skipped = true
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self:OnTypeWriterComplete()
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end
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end
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function XMovieActionDialog3D:OnTypeWriterComplete()
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self.IsTyping = false
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if self.Skipped then
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self.UiRoot.Panel3D:SetDialogActive(false)
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XEventManager.DispatchEvent(XEventId.EVENT_MOVIE_BREAK_BLOCK)
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end
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end
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return XMovieActionDialog3D
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