PGRData/Script/matrix/xmanager/XQuitHandler.lua

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local ExitingGame = false
XQuitHandler = XQuitHandler or {}
XQuitHandler.OnEscBtnClick = function()
if XLuaUiManager.IsUiShow("UiGuide") then
-- 新手引导当做系统界面处理
XQuitHandler.ExitGame()
return
end
if XLuaUiManager.IsUiShow("UiFightButtonSettings") then
return
end
-- 战斗中
local fight = CS.XFight.Instance
if fight then
if XLuaUiManager.IsUiShow("UiSet") then
XQuitHandler.ExitGame()
return;
end
if fight.IsAlreadyCloseLoading and fight.State == CS.XFightState.Fight then
fight.UiManager:GetUi(typeof(CS.XUiFight)):OnClickExit(nil)
end
return
end
-- 剧情
if XLuaUiManager.IsUiShow("UiMovie") then
return
end
-- cg
if XLuaUiManager.IsUiShow("UiVideoPlayer") then
return
end
-- loading 界面
if XLuaUiManager.IsUiShow("UiLoading") then
return
end
-- loading 界面 边界公约
if XLuaUiManager.IsUiShow("UiAssignInfo") then
return
end
if XQuitHandler.IsEditingKey() then
return
end
--退出游戏
XQuitHandler.ExitGame()
end
XQuitHandler.ExitGame = function()
-- 它自己
-- if XLuaUiManager.IsUiShow("UiDialogExitGame") then
-- return
-- end
if ExitingGame then
return
end
ExitingGame = true
local title = CS.XTextManager.GetText("TipTitle")
local content = CS.XTextManager.GetText("GameExitMsg")
local confirmCb = function()
CS.XDriver.Exit()
end
-- 会关闭公告, 尝试不发此事件
-- CsXGameEventManager.Instance:Notify(XEventId.EVENT_UIDIALOG_VIEW_ENABLE)
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.Tip_Big)
XLuaUiManager.Open("UiDialogExitGame", title, content, XUiManager.DialogType.Normal, nil, confirmCb)
end
XQuitHandler.SetExitingGame = function(value)
ExitingGame = value
end
XQuitHandler.GetExitingGame = function()
return ExitingGame
end
XQuitHandler.SetEditingKeyState = function(editing)
XQuitHandler.EditingKey = editing
end
XQuitHandler.IsEditingKey = function()
return XQuitHandler.EditingKey
end