PGRData/Script/matrix/xmanager/XPartnerManager.lua

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local XPartner = require("XEntity/XPartner/XPartner")
local DEFAULT_ACTIVE_SKILL_INDEX = 1 --辅助机技能默认技能下标
XPartnerManagerCreator = function()
local XPartnerManager = {}
local PartnerEntityDic = {}
local CSTextManagerGetText = CS.XTextManager.GetText
local tableInsert = table.insert
local PartnerNameMaxLength = CS.XGame.Config:GetInt("PartnerNameMaxLength")
local PartnerLockCount = 0
local PartnerLockCountMax = 2
local SYNC_PARTNERLOCK_SECOND = 1
local LastSyncPartnerLockTime = 0
local PartnerCarrierIdDic = {}
local PartnerUnLockStoryList = {}
local PartnerPresetSkillCache = {}
local PartnerMaxCount = CS.XGame.Config:GetInt("PartnerMaxCount")
local PartnerAbilityConvert = CS.XGame.Config:GetFloat("PartnerAbilityConvert")
local PartnerDecomposeExpItemRebate = CS.XGame.Config:GetString("PartnerDecomposeExpItemRebate")
local PartnerDecomposeLevelBreakRebate = CS.XGame.Config:GetFloat("PartnerDecomposeLevelBreakRebate")
local PartnerDecomposeEvolutionRebate = CS.XGame.Config:GetFloat("PartnerDecomposeEvolutionRebate")
local PartnerDecomposeSkillRebate = CS.XGame.Config:GetFloat("PartnerDecomposeSkillRebate")
local METHOD_NAME = {
PartnerComposeRequest = "PartnerComposeRequest", --伙伴合成请求
PartnerCarryRequest = "PartnerCarryRequest", --伙伴携带请求
PartnerBreakAwayRequest = "PartnerBreakAwayRequest", --伙伴解除携带请求
PartnerChangeNameRequest = "PartnerChangeNameRequest", --伙伴改名请求
PartnerUpdateLockRequest = "PartnerUpdateLockRequest", --伙伴锁定请求
PartnerLevelUpRequest = "PartnerLevelUpRequest", --伙伴升级请求
PartnerBreakThroughRequest = "PartnerBreakThroughRequest", --伙伴突破请求
PartnerStarActivateRequest = "PartnerStarActivateRequest", --伙伴升星(融合)请求
PartnerEvolutionRequest = "PartnerEvolutionRequest", --伙伴进化请求
PartnerSkillUpRequest = "PartnerSkillUpRequest", --伙伴技能升级请求
PartnerSkillWearRequest = "PartnerSkillWearRequest", --伙伴技能穿戴请求
PartnerDecomposeRequest = "PartnerDecomposeRequest", --伙伴分解请求
TeamPreSetPartnerRequest = "TeamPreSetPartnerRequest", --更新辅助机预设数据
PartnerMultiCarryAndSkillRequest = "PartnerMultiCarryAndSkillRequest", --辅助机预设批量携带
}
function XPartnerManager.Init()
end
function XPartnerManager.GetPartnerOverviewDataList(SelectId, partnerType, IsShowStack)--取得伙伴总览队列
local overviewDataList = {}
local stackCount = {}
local overviewIndex = 1
local indexMemo = {}
for _, entity in pairs(PartnerEntityDic or {}) do
local IsSameType = true
if partnerType then
IsSameType = entity:GetCarryCharacterType() == partnerType or entity:GetCarryCharacterType() == XPartnerConfigs.PartnerType.All
end
if IsSameType then
if entity:GetIsByOneself() and IsShowStack then
-- 将可以堆叠的伙伴全部放入一个虚拟的伙伴中如果堆叠伙伴中有在列表中被选中的那么将此伙伴ID赋给虚拟的堆叠伙伴
if not stackCount[entity:GetTemplateId()] then
stackCount[entity:GetTemplateId()] = 1
overviewDataList[overviewIndex] = entity
indexMemo[entity:GetTemplateId()] = overviewIndex
overviewIndex = overviewIndex + 1
end
local tmpData = {}
tmpData.StackCount = stackCount[entity:GetTemplateId()]
stackCount[entity:GetTemplateId()] = stackCount[entity:GetTemplateId()] + 1
if SelectId and SelectId == entity:GetId() then
overviewDataList[indexMemo[entity:GetTemplateId()]] = entity
end
overviewDataList[indexMemo[entity:GetTemplateId()]]:UpdateData(tmpData)
else
overviewDataList[overviewIndex] = entity
overviewIndex = overviewIndex + 1
end
end
end
return overviewDataList
end
function XPartnerManager.GetPartnerComposeDataList()--取得伙伴合成队列
local composeDataList = {}
local canComposeIdList = {}
local canComposeCount = 0
local tmpId = 1
local templateList = XPartnerConfigs.GetPartnerTemplateCfg()
for _, template in pairs(templateList or {}) do
local chipCurCount = XDataCenter.ItemManager.GetCount(template.ChipItemId)
local chipNeedCount = template.ChipNeedCount
local count = math.floor(chipCurCount / chipNeedCount)
if count > 0 then
table.insert(canComposeIdList, template.Id)
canComposeCount = canComposeCount + count
end
local entity = XPartner.New(tmpId, template.Id, false)
tmpId = tmpId + 1
entity:UpdateData({ ChipBaseCount = chipCurCount })
table.insert(composeDataList, entity)
end
return composeDataList, canComposeIdList, canComposeCount
end
function XPartnerManager.GetPartnerQualityUpDataList(partnerId)--取得进化狗粮列表
local qualityUpDataList = {}
local partnerInPrefab = XPartnerManager.GetPartnerDictInPrefab() --队伍预设中的辅助机
local curPartnerEntity = PartnerEntityDic[partnerId]
for _, entity in pairs(PartnerEntityDic or {}) do
local IsCanEat = not entity:GetIsCarry() and
not entity:GetIsLock() and
partnerId ~= entity:GetId() and
curPartnerEntity:GetTemplateId() == entity:GetTemplateId() and
not partnerInPrefab[entity:GetId()]
if IsCanEat then
table.insert(qualityUpDataList, entity)
end
end
return qualityUpDataList
end
function XPartnerManager.GetPartnerDecomposionList()--取得分解列表
local decomposionDataList = {}
local partnerInPrefab = XPartnerManager.GetPartnerDictInPrefab()
for _, entity in pairs(PartnerEntityDic or {}) do
local id = entity:GetId()
local IsCanDecomposion = not entity:GetIsCarry() and not entity:GetIsLock()
and not partnerInPrefab[id]
if IsCanDecomposion then
table.insert(decomposionDataList, entity)
end
end
return decomposionDataList
end
function XPartnerManager.GetCarryPartnerIdByCarrierId(carrierId)--根据装备者ID获取装备的宠物ID
return PartnerCarrierIdDic[carrierId]
end
function XPartnerManager.GetCarryPartnerEntityByCarrierId(carrierId)--根据装备者ID获取装备的宠物
local carryPartnerId = PartnerCarrierIdDic[carrierId]
return carryPartnerId and PartnerEntityDic[carryPartnerId]
end
function XPartnerManager.GetCarryPartnerAbilityByCarrierId(carrierId)--根据装备者ID获取装备的宠物战力
local carryPartner = XPartnerManager.GetCarryPartnerEntityByCarrierId(carrierId)
local partnerAbility = carryPartner and carryPartner:GetAbility() or 0
return XMath.ToMinInt(partnerAbility * PartnerAbilityConvert)
end
function XPartnerManager.GetCarryPartnerAbility(entity)--根据宠物的数据实体获取宠物战力
local partnerAbility = entity and entity:GetAbility() or 0
return XMath.ToMinInt(partnerAbility * PartnerAbilityConvert)
end
function XPartnerManager.IsPartnerListEmpty()
return (not PartnerEntityDic or not next(PartnerEntityDic)) and true or false
end
function XPartnerManager.GetPartnerEntityById(partnerId)
return PartnerEntityDic[partnerId]
end
function XPartnerManager.CreatePartnerEntityByPartnerData(partnerData, IsPreview)
if partnerData and partnerData.Id and partnerData.TemplateId then
local entity = XPartner.New(partnerData.Id, partnerData.TemplateId, true, IsPreview)
entity:UpdateData(partnerData)
return entity
end
return nil
end
function XPartnerManager.GoPartnerCarry(characterId, IsCanSkipProperty)--跳转至伙伴装备界面
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Partner) then
return
end
if XPartnerManager.IsPartnerListEmpty() then
XUiManager.TipText("PartnerListIsEmpty")
if IsCanSkipProperty then
XLuaUiManager.Open("UiPartnerMain")
end
return
end
XLuaUiManager.Open("UiPartnerCarry", characterId, IsCanSkipProperty)
end
--==============================
---@desc 跳转到辅助机预设界面
---@teamData 预设队伍数据
---@pos 位置
--==============================
function XPartnerManager.GoPartnerPreset(teamData, pos)
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Partner) then
return
end
if XPartnerManager.IsPartnerListEmpty() then
XUiManager.TipText("PartnerListIsEmpty")
return
end
XLuaUiManager.Open("UiPartnerPreset", teamData, pos)
end
function XPartnerManager.UpdatePartnerEntity(dataList)
for _, data in pairs(dataList or {}) do
if not PartnerEntityDic[data.Id] then
PartnerEntityDic[data.Id] = XPartner.New(data.Id, data.TemplateId, true)
end
PartnerEntityDic[data.Id]:UpdateData(data)
end
XPartnerManager.UpdateCarrierIdDic()
end
function XPartnerManager.UpdateCarrierIdDic()
PartnerCarrierIdDic = {}
for _, entity in pairs(PartnerEntityDic or {}) do
if entity:GetIsCarry() then
PartnerCarrierIdDic[entity:GetCharacterId()] = entity:GetId()
end
end
end
function XPartnerManager.RemovePartnerEntity(ids)
for _, id in pairs(ids or {}) do
if PartnerEntityDic[id] then
PartnerEntityDic[id] = nil
end
end
end
function XPartnerManager.ConstructPartnerAttrMap(attrs, isIncludeZero, remainDigitTwo)
local attrMap = {}
for _, attrIndex in pairs(XPartnerConfigs.AttrSortType or {}) do
local value = attrs and attrs[attrIndex]
--默认保留两位小数
if not remainDigitTwo then
value = value and FixToInt(value)
else
value = value and tonumber(string.format("%0.2f", FixToDouble(value)))
end
if isIncludeZero or value and value > 0 then
tableInsert(attrMap, {
AttrIndex = attrIndex,
Name = XAttribManager.GetAttribNameByIndex(attrIndex),
Value = value or 0,
})
end
end
return attrMap
end
function XPartnerManager.UpdateAllPartnerStory()--更新所有宠物的故事列表
local PartnerUnLockStoryList = XDataCenter.ArchiveManager.GetPartnerSettingUnLockDic()
for _, entity in pairs(PartnerEntityDic or {}) do
entity:UpdateStoryEntity(PartnerUnLockStoryList)
end
end
function XPartnerManager.UpdatePartnerStoryByEntity(entity)--更新某个宠物的故事列表
local PartnerUnLockStoryList = XDataCenter.ArchiveManager.GetPartnerSettingUnLockDic()
entity:UpdateStoryEntity(PartnerUnLockStoryList)
end
function XPartnerManager.UpdatePartnerNameById(partnerdId, name)--更新某个宠物的名字
if not partnerdId then return end
local entity = XPartnerManager.GetPartnerEntityById(partnerdId)
if entity then
local tmpData = {
Name = name or ""
}
entity:UpdateData(tmpData)
end
end
function XPartnerManager.GetCanEatItemIds()
local itemIds = {}
local items = XDataCenter.ItemManager.GetPartnerExpItems()
for _, item in pairs(items or {}) do
tableInsert(itemIds, item.Id)
end
return itemIds
end
function XPartnerManager.GetEatItemsCostMoney(itemIdDic)
local costMoney = 0
for itemId, count in pairs(itemIdDic or {}) do
costMoney = costMoney + XDataCenter.ItemManager.GetItemsAddEquipCost(itemId, count)
end
return costMoney
end
function XPartnerManager.GetPartnerCountByTemplateId(id)
local count = 0
for _, entity in pairs(PartnerEntityDic or {}) do
if entity:GetTemplateId() == id then
count = count + 1
end
end
return count
end
function XPartnerManager.GetPartnerCount()
local count = 0
for _, _ in pairs(PartnerEntityDic or {}) do
count = count + 1
end
return count
end
function XPartnerManager.GetMaxPartnerCount()
return PartnerMaxCount
end
function XPartnerManager.GetExpItemList()
local expItemIdStrs = string.Split(PartnerDecomposeExpItemRebate, "|")
local expItemList = {}
for _, itemIdStr in pairs(expItemIdStrs) do
if itemIdStr and type(itemIdStr) == "string" and not string.IsNilOrEmpty(itemIdStr) then
table.insert(expItemList, XDataCenter.ItemManager.GetItemTemplate(tonumber(itemIdStr)))
end
end
table.sort(expItemList, function(a, b)
return a.GetExp() > b.GetExp()
end)
return expItemList
end
local SetDecomposeBackItem = function(itemDic, partner)
local decomposeBackItems = partner:GetDecomposeBackItem()
for _, item in pairs(decomposeBackItems) do
itemDic[item.Id] = itemDic[item.Id] or {}
itemDic[item.Id].Count = itemDic[item.Id].Count or 0
itemDic[item.Id].Count = itemDic[item.Id].Count + item.Count
end
end
local SetBreakthroughBackItem = function(itemDic, partner)
local curBreakThrough = partner:GetBreakthrough()
local breakThroughExp = 0
for breakThrough = 1, curBreakThrough do
local levelLimit = partner:GetBreakthroughLevelLimit(breakThrough - 1)
breakThroughExp = breakThroughExp + partner:GetLevelUpInfoAllExp(breakThrough - 1, levelLimit)
local breakthroughItems = partner:GetBreakthroughCostItem(breakThrough - 1)
for _, item in pairs(breakthroughItems) do
itemDic[item.Id] = itemDic[item.Id] or {}
itemDic[item.Id].Count = itemDic[item.Id].Count or 0
itemDic[item.Id].Count = itemDic[item.Id].Count + item.Count * PartnerDecomposeLevelBreakRebate
end
end
-----------------------经验值道具--------------------------
local exp = (partner:GetExp() + partner:GetLevelUpInfoAllExp() + breakThroughExp)
local ratedExp = exp * PartnerDecomposeLevelBreakRebate
local expItemList = XPartnerManager.GetExpItemList()
local IsHasSurplus = true
while (IsHasSurplus) do
IsHasSurplus = false
for _, item in pairs(expItemList) do
if ratedExp - item.GetExp() >= 0 then
itemDic[item.Id] = itemDic[item.Id] or {}
itemDic[item.Id].Count = itemDic[item.Id].Count or 0
itemDic[item.Id].Count = itemDic[item.Id].Count + 1
local coin = XDataCenter.ItemManager.ItemId.Coin
itemDic[coin] = itemDic[coin] or {}
itemDic[coin].Count = itemDic[coin].Count or 0
itemDic[coin].Count = itemDic[coin].Count + item.GetCost()
ratedExp = ratedExp - item.GetExp()
IsHasSurplus = true
break
end
end
end
end
local SetQualityUpBackItem = function(itemDic, partner)
local initQuality = partner:GetInitQuality()
local curQuality = partner:GetQuality()
local partnerClipId = partner:GetChipItemId()
for quality = initQuality + 1, curQuality do
local qualityUpItems = partner:GetQualityEvolutionCostItem(quality - 1)
for _, item in pairs(qualityUpItems) do
itemDic[item.Id] = itemDic[item.Id] or {}
itemDic[item.Id].Count = itemDic[item.Id].Count or 0
itemDic[item.Id].Count = itemDic[item.Id].Count + item.Count * PartnerDecomposeEvolutionRebate
end
end
if partner:GetStarSchedule() > 0 then
itemDic[partnerClipId] = itemDic[partnerClipId] or {}
itemDic[partnerClipId].Count = itemDic[partnerClipId].Count or 0
itemDic[partnerClipId].Count = itemDic[partnerClipId].Count + partner:GetStarSchedule() * PartnerDecomposeEvolutionRebate
end
end
local SetSkillLevelUpBackItem = function(itemDic, partner)
local miniSkillLevel = partner:GetMiniSkillLevelLimit()
local curSkillLevel = partner:GetTotalSkillLevel()
for skillLevel = miniSkillLevel + 1, curSkillLevel do
local skillUpItems = partner:GetSkillUpgradeCostItem()
for _, item in pairs(skillUpItems) do
itemDic[item.Id] = itemDic[item.Id] or {}
itemDic[item.Id].Count = itemDic[item.Id].Count or 0
itemDic[item.Id].Count = itemDic[item.Id].Count + item.Count * PartnerDecomposeSkillRebate
end
end
end
function XPartnerManager.GetPartnerDecomposeRewards(partnerList)
local itemInfoList = {}
local itemDic = {}
XTool.LoopCollection(partnerList, function(partner)
---------------------分解返还--------------------------
SetDecomposeBackItem(itemDic, partner)
--------------------突破返还--------------------------
SetBreakthroughBackItem(itemDic, partner)
-----------------------进化返还--------------------------
SetQualityUpBackItem(itemDic, partner)
-------------------------技能升级返还--------------------------
SetSkillLevelUpBackItem(itemDic, partner)
end)
for id, item in pairs(itemDic) do
item.Count = math.floor(item.Count)
local reward = XRewardManager.CreateRewardGoods(id, item.Count)
tableInsert(itemInfoList, reward)
end
itemInfoList = XRewardManager.SortRewardGoodsList(itemInfoList)
return itemInfoList
end
function XPartnerManager.CheckIsPartnerByTemplateId(id)
return XArrangeConfigs.GetType(id) == XArrangeConfigs.Types.Partner
end
function XPartnerManager.CheckMaxCount(count)
if count and count > 0 then
return XPartnerManager.GetPartnerCount() + count > PartnerMaxCount
else
return XPartnerManager.GetPartnerCount() >= PartnerMaxCount
end
end
function XPartnerManager.CheckPartnerCount(count)
if XPartnerManager.CheckMaxCount(count) then
XUiManager.TipMsg(CSXTextManagerGetText("PartnerIsMaxHint"), XUiManager.UiTipType.Tip)
return false
end
return true
end
function XPartnerManager.TipDialog(cancelCb, confirmCb, textKey, textParam)
local desc = ""
if textParam then
desc = CSTextManagerGetText(textKey, textParam)
else
desc = CSTextManagerGetText(textKey)
end
XLuaUiManager.Open("UiDialog", CSTextManagerGetText("TipTitle"), desc,
XUiManager.DialogType.Normal, cancelCb, confirmCb)
end
--region 辅助机预设相关
--==============================
---@desc 刷新预设技能缓存
---@partnerId 辅助机Id
---@skillDic 技能表
---@type @技能类型
--==============================
function XPartnerManager.RefreshPresetSkillCache(partnerId, skillDic, type)
if not XTool.IsNumberValid(partnerId) or not XTool.IsNumberValid(type) then
return
end
if not PartnerPresetSkillCache[partnerId] then
PartnerPresetSkillCache[partnerId] = {}
end
PartnerPresetSkillCache[partnerId][type] = skillDic
end
--==============================
---@desc 清除技能缓存
---@partnerId 辅助机Id
--==============================
function XPartnerManager.ClearPresetSkillCache(partnerId)
if not PartnerPresetSkillCache[partnerId] then return end
PartnerPresetSkillCache[partnerId] = nil
end
--==============================
---@desc 清除所有技能数据缓存
--==============================
function XPartnerManager.ClearAllPresetSkillCache()
PartnerPresetSkillCache = {}
end
--==============================
---@desc 获取技能预设技能缓存
---@partnerId 辅助机Id
---@type @技能类型
---@return table
--==============================
function XPartnerManager.GetPresetSkillList(partnerId, type)
local cache = PartnerPresetSkillCache[partnerId]
local partner = XDataCenter.PartnerManager.GetPartnerEntityById(partnerId)
local list = {}
if not partner then
return list
end
if not cache or not cache[type] then
if type == XPartnerConfigs.SkillType.MainSkill then
list = partner:GetCarryMainSkillGroupList()
elseif type == XPartnerConfigs.SkillType.PassiveSkill then
list = partner:GetCarryPassiveSkillGroupList()
end
return list
end
for skillId, isWear in pairs(cache[type] or {}) do
if isWear then
local skillGroup = partner:GetSkillByDefaultId(skillId) or {}
table.insert(list, skillGroup)
end
end
XPartnerSort.SkillSort(list)
return list
end
--==============================
---@desc 获取技能预设技能缓存的默认ActiveSkillId
---@partnerId 辅助机Id
---@type @技能类型
---@isOnlyCache 只使用缓存的数据
---@return table
--==============================
function XPartnerManager.GetPresetDefaultSkillIdList(partnerId, type, isOnlyCache)
local groupList
if isOnlyCache then
local cache = PartnerPresetSkillCache[partnerId]
local partner = XDataCenter.PartnerManager.GetPartnerEntityById(partnerId)
groupList = {}
if partner and cache and cache[type] then
for skillId, isWear in pairs(cache[type] or {}) do
if isWear then
local skillGroup = partner:GetSkillByDefaultId(skillId) or {}
table.insert(groupList, skillGroup)
end
end
end
XPartnerSort.SkillSort(groupList)
else
groupList = XPartnerManager.GetPresetSkillList(partnerId, type)
end
local list = {}
for _, group in ipairs(groupList) do
local id = group:GetDefaultActiveSkillId()
if XTool.IsNumberValid(id) then
tableInsert(list, id)
end
end
return list
end
--==============================
---@desc 根据当前角色的属性获取辅助机主动技能的ActiveSkillId(仅用于显示)
---@group 技能组 XPartnerMainSkillGroup
---@characterId 角色Id
---@return number
--==============================
function XPartnerManager.SwitchMainActiveSkillId(group, characterId)
local skillList = group:GetSkillIdList()
if not XTool.IsNumberValid(characterId) then
return skillList[DEFAULT_ACTIVE_SKILL_INDEX]
end
local charElement = XCharacterConfigs.GetCharacterElement(characterId)
return skillList[charElement]
end
--==============================
---@desc 获取在队伍预设中的辅助机Id
---@return table
--==============================
function XPartnerManager.GetPartnerDictInPrefab()
local teamDataList = XDataCenter.TeamManager.GetTeamPrefabData()
local partnerDict = {}
for teamId, teamData in ipairs(teamDataList or {}) do
local prefab = XDataCenter.TeamManager.GetPartnerPrefab(teamId)
local roleList = teamData.TeamData
for pos, chrId in ipairs(roleList or {}) do
local pId = prefab:GetPartnerIdByPos(pos)
if XTool.IsNumberValid(chrId) and XTool.IsNumberValid(pId) then
partnerDict[pId] = true
end
end
end
return partnerDict
end
--endregion
-----------------------------------------------------------------红点----------------------------------------------------
function XPartnerManager.CheckComposeRedOfAll()
local templateCfg = XPartnerConfigs.GetPartnerTemplateCfg()
local IsShowRed = false
for _, template in pairs(templateCfg or {}) do
if XPartnerManager.CheckComposeRedByTemplateId(template.Id) then
IsShowRed = true
break
end
end
return IsShowRed
end
function XPartnerManager.CheckComposeRedByTemplateId(templateId)
local templateCfg = XPartnerConfigs.GetPartnerTemplateCfg()
local template = templateCfg[templateId]
local chipCurCount = XDataCenter.ItemManager.GetCount(template.ChipItemId)
local chipNeedCount = template.ChipNeedCount
local count = math.floor(chipCurCount / chipNeedCount)
return count > 0
end
function XPartnerManager.MarkedNewSkillRed(partnerId)
if XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "PartnerSkill", partnerId)) then
XSaveTool.RemoveData(string.format("%d%s%d", XPlayer.Id, "PartnerSkill", partnerId))
end
end
function XPartnerManager.CheckNewSkillRedOfAll()
local IsShowRed = false
for _, entity in pairs(PartnerEntityDic or {}) do
if XPartnerManager.CheckNewSkillRedByPartnerId(entity:GetId()) then
IsShowRed = true
break
end
end
return IsShowRed
end
function XPartnerManager.CheckNewSkillRedByPartnerId(partnerId)
if XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "PartnerSkill", partnerId)) then
return true
end
return false
end
function XPartnerManager.SetNewSkillRedByPartnerId(partnerId)
if not XSaveTool.GetData(string.format("%d%s%d", XPlayer.Id, "PartnerSkill", partnerId)) then
XSaveTool.SaveData(string.format("%d%s%d", XPlayer.Id, "PartnerSkill", partnerId), true)
end
end
function XPartnerManager.GetCheckEventIds()
local templateCfg = XPartnerConfigs.GetPartnerTemplateCfg()
local eventIds = {}
for _, cfg in pairs(templateCfg or {}) do
tableInsert(eventIds, string.format("%s%d", XEventId.EVENT_ITEM_COUNT_UPDATE_PREFIX, cfg.ChipItemId))
end
return eventIds
end
-----------------------------------------------------------------服务器通讯----------------------------------------------------
function XPartnerManager.PartnerComposeRequest(templateIds, isOneKey)--伙伴合成请求
XNetwork.Call(METHOD_NAME.PartnerComposeRequest, { TemplateIds = templateIds, IsOneKey = isOneKey }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XLuaUiManager.Open("UiPartnerPopupTip", CSTextManagerGetText("PartnerComposeFinish"))
--XUiManager.TipText("PartnerComposeFinish")
end)
end
function XPartnerManager.PartnerCarryRequest(characterId, partnerId, errorCb)--伙伴携带请求
local partnerEntity = PartnerEntityDic[partnerId]
XNetwork.Call(METHOD_NAME.PartnerCarryRequest, { CharacterId = characterId, PartnerId = partnerId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
if errorCb then errorCb() end
return
end
end)
end
--==============================
---@desc 预设队伍选择时,批量携带辅助机
---@teamPrefab 预设队伍数据
---@cb 回调
--==============================
function XPartnerManager.PartnerMultiCarryAndSkillRequest(prefabTeam, cb)
if not prefabTeam then return end
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Partner, nil, true) then
if cb then
cb()
end
return
end
local checkFunc = function(chrId, partnerId)
if not XTool.IsNumberValid(chrId) then
return false
end
if not XTool.IsNumberValid(partnerId) then
return false
end
return true
end
local partnerPrefab = XDataCenter.TeamManager.GetPartnerPrefab(prefabTeam.TeamId)
local roleList = prefabTeam.TeamData
local partnerData = {}
for pos, chrId in pairs(roleList or {}) do
local partnerId = partnerPrefab:GetPartnerIdByPos(pos)
if checkFunc(chrId, partnerId) then
local skillData = partnerPrefab:GetSkillData(partnerId)
tableInsert(partnerData, {
CharacterId = chrId,
Id = partnerId,
SkillData = skillData
})
else
tableInsert(partnerData, {
CharacterId = chrId,
Id = partnerId,
SkillData = {}
})
end
end
XNetwork.Call(METHOD_NAME.PartnerMultiCarryAndSkillRequest, { PartnerMultiCarryAndSkillData = partnerData }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if cb then cb() end
end)
end
--==============================
---@desc 更新辅助机预设数据(单个辅助机操作)
---@teamId 预设队伍Id
---@pos 操作位置
---@partnerId 辅助机Id
---@skillData 预设技能
---@cb 回调
--==============================
function XPartnerManager.TeamPreSetPartnerRequest(teamId, pos, partnerId, skillData, cb)
if not XTool.IsNumberValid(teamId)
or not XTool.IsNumberValid(teamId)
or not skillData then
return
end
local data
if XTool.IsNumberValid(partnerId) then
data = {
PartnerId = partnerId,
SkillData = skillData
}
else
data = {}
end
local request = {
TeamId = teamId,
TeamPos = pos,
TeamPrefabPartnerData = data
}
XNetwork.Call(METHOD_NAME.TeamPreSetPartnerRequest, request, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if cb then cb() end
end)
end
function XPartnerManager.PartnerBreakAwayRequest(partnerId, errorCb)--伙伴脱离请求
local partnerEntity = PartnerEntityDic[partnerId]
XNetwork.Call(METHOD_NAME.PartnerBreakAwayRequest, { PartnerId = partnerId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
if errorCb then errorCb() end
return
end
end)
end
function XPartnerManager.PartnerChangeNameRequest(partnerId, name, cb)--伙伴改名请求
local partnerEntity = PartnerEntityDic[partnerId]
XNetwork.Call(METHOD_NAME.PartnerChangeNameRequest, { PartnerId = partnerId, Name = name }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local tmpData = {
Name = name
}
partnerEntity:UpdateData(tmpData)
if cb then cb() end
end)
end
function XPartnerManager.PartnerUpdateLockRequest(partnerId, isLock, cb)--伙伴更新锁定状态请求
local partnerEntity = PartnerEntityDic[partnerId]
local now = XTime.GetServerNowTimestamp()
local syscTime = LastSyncPartnerLockTime
if not PartnerLockCount or PartnerLockCount >= PartnerLockCountMax then
if syscTime and now - syscTime < SYNC_PARTNERLOCK_SECOND then
XUiManager.TipText("PartnerSyncPartnerError")
PartnerLockCount = nil
return
end
end
if not PartnerLockCount then
PartnerLockCount = 0
end
XNetwork.Call(METHOD_NAME.PartnerUpdateLockRequest, { PartnerId = partnerId, IsLock = isLock }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local tmpData = {
IsLock = isLock
}
partnerEntity:UpdateData(tmpData)
LastSyncPartnerLockTime = XTime.GetServerNowTimestamp()
PartnerLockCount = PartnerLockCount + 1
if cb then cb() end
end)
end
function XPartnerManager.PartnerLevelUpRequest(partnerId, useItems, cb)--伙伴升级请求
local partnerEntity = PartnerEntityDic[partnerId]
if partnerEntity:GetIsLevelMax() then
XUiManager.TipText("PartnerLevelUpMaxLevel")
return
end
local costEmpty = true
local costMoney = 0
if useItems and next(useItems) then
costEmpty = nil
costMoney = costMoney + XPartnerManager.GetEatItemsCostMoney(useItems)
XMessagePack.MarkAsTable(useItems)
end
if costEmpty then
XUiManager.TipText("PartnerLevelUpItemEmpty")
return
end
if not XDataCenter.ItemManager.DoNotEnoughBuyAsset(XDataCenter.ItemManager.ItemId.Coin, costMoney, 1, function()
XPartnerManager.PartnerLevelUpRequest(partnerId, useItems, cb)
end, "PartnerCoinNotEnough") then
return
end
XNetwork.Call(METHOD_NAME.PartnerLevelUpRequest, { PartnerId = partnerId, UseItems = useItems }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local tmpData = {
Level = res.Level,
Exp = res.Exp
}
partnerEntity:UpdateData(tmpData)
if partnerEntity:GetCharacterId() and partnerEntity:GetCharacterId() > 0 then
XEventManager.DispatchEvent(XEventId.EVENT_PARTNER_ABLITYCHANGE)
end
if cb then cb() end
end)
end
function XPartnerManager.PartnerBreakThroughRequest(partnerId, cb)--伙伴突破请求
local partnerEntity = PartnerEntityDic[partnerId]
if partnerEntity:GetIsMaxBreakthrough() then
XUiManager.TipText("PartnerBreakMax")
return
end
if not partnerEntity:GetIsLevelMax() then
XUiManager.TipText("PartnerBreakMinLevel")
return
end
local consumeItems = partnerEntity:GetBreakthroughItem()
if not XDataCenter.ItemManager.CheckItemsCount(consumeItems) then
XUiManager.TipText("PartnerItemNotEnough")
return
end
local money = partnerEntity:GetBreakthroughMoney()
if not XDataCenter.ItemManager.DoNotEnoughBuyAsset(money.Id,
money.Count,
1,
function()
XPartnerManager.PartnerBreakThroughRequest(partnerId, cb)
end,
"PartnerCoinNotEnough") then
return
end
XNetwork.Call(METHOD_NAME.PartnerBreakThroughRequest, { PartnerId = partnerId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local tmpData = {
BreakThrough = res.BreakTimes,
Level = 1,
Exp = 0,
}
partnerEntity:UpdateData(tmpData)
if partnerEntity:GetCharacterId() and partnerEntity:GetCharacterId() > 0 then
XEventManager.DispatchEvent(XEventId.EVENT_PARTNER_ABLITYCHANGE)
end
if cb then cb() end
end)
end
function XPartnerManager.PartnerStarActivateRequest(partnerId, costPartnerIds, cb)--伙伴星数进度激活请求
local partnerEntity = PartnerEntityDic[partnerId]
if not costPartnerIds or not next(costPartnerIds) then
XUiManager.TipText("PartnerQualityUpEmpty")
return
end
if partnerEntity:GetCanUpQuality() then
XUiManager.TipText("PartnerAllStarActivate")
return
end
XNetwork.Call(METHOD_NAME.PartnerStarActivateRequest, { PartnerId = partnerId, CostPartnerIds = costPartnerIds }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local tmpData = {
StarSchedule = res.StarSchedule
}
partnerEntity:UpdateData(tmpData)
local backItemList = res.RewardGoodsList
if backItemList then
XUiManager.OpenUiObtain(backItemList, CSTextManagerGetText("PartnerBackItem"))
end
XPartnerManager.RemovePartnerEntity(costPartnerIds)
if partnerEntity:GetCharacterId() and partnerEntity:GetCharacterId() > 0 then
XEventManager.DispatchEvent(XEventId.EVENT_PARTNER_ABLITYCHANGE)
end
if cb then cb() end
end)
end
function XPartnerManager.PartnerEvolutionRequest(partnerId, cb)--伙伴进化请求
local partnerEntity = PartnerEntityDic[partnerId]
if partnerEntity:GetIsMaxQuality() then
XUiManager.TipText("PartnerQualityMax")
return
end
if not partnerEntity:GetCanUpQuality() then
XUiManager.TipText("PartnerClipNotEnough")
return
end
local money = partnerEntity:GetQualityEvolutionMoney()
if not XDataCenter.ItemManager.DoNotEnoughBuyAsset(money.Id,
money.Count,
1,
function()
XPartnerManager.PartnerEvolutionRequest(partnerId, cb)
end,
"PartnerCoinNotEnough") then
return
end
XNetwork.Call(METHOD_NAME.PartnerEvolutionRequest, { PartnerId = partnerId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local tmpData = {
Quality = res.Quality
}
partnerEntity:UpdateData(tmpData)
local backItemList = res.RewardGoodsList
if backItemList then
XUiManager.OpenUiObtain(backItemList, CSTextManagerGetText("PartnerBackItem"))
end
if cb then cb() end
end)
end
function XPartnerManager.PartnerSkillUpRequest(partnerId, count, cb, errorCb)--伙伴技能升级请求
local partnerEntity = PartnerEntityDic[partnerId]
if partnerEntity:GetIsTotalSkillLevelMax() then
XUiManager.TipText("PartnerAllSkillLevelMax")
if errorCb then errorCb() end
return
end
if partnerEntity:GetSkillLevelGap() < count then
XUiManager.TipText("PartnerSkillLevelOverFlow")
if errorCb then errorCb() end
return
end
local consumeItems = partnerEntity:GetSkillUpgradeItem()
if not XDataCenter.ItemManager.CheckItemsCountByTimes(consumeItems, count) then
XUiManager.TipText("PartnerItemNotEnough")
if errorCb then errorCb() end
return
end
local money = partnerEntity:GetSkillUpgradeMoney()
if not XDataCenter.ItemManager.DoNotEnoughBuyAsset(money.Id,
money.Count * count,
1,
function()
XPartnerManager.PartnerSkillUpRequest(partnerId, count, cb, errorCb)
end,
"PartnerCoinNotEnough") then
if errorCb then errorCb() end
return
end
XNetwork.Call(METHOD_NAME.PartnerSkillUpRequest, { PartnerId = partnerId, Times = count }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
if errorCb then errorCb() end
return
end
if cb then cb(res.SkillUpInfo) end
end)
end
function XPartnerManager.PartnerSkillWearRequest(partnerId, skillDic, skillType, errorCb)--伙伴技能穿戴请求
local partnerEntity = PartnerEntityDic[partnerId]
local skillIdToWear = {}
for key, value in pairs(skillDic or {}) do
table.insert(skillIdToWear, { SkillId = key, IsWear = value })
end
XNetwork.Call(METHOD_NAME.PartnerSkillWearRequest, { PartnerId = partnerId, SkillIdToWear = skillIdToWear, SkillType = skillType }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
if errorCb then errorCb() end
return
end
end)
end
function XPartnerManager.PartnerDecomposeRequest(partnerIds, cb)--伙伴分解请求
XNetwork.Call(METHOD_NAME.PartnerDecomposeRequest, { PartnerIds = partnerIds }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local backItemList = res.RewardGoodsList
if backItemList then
XUiManager.OpenUiObtain(backItemList, CSTextManagerGetText("PartnerBackItem"))
end
XPartnerManager.RemovePartnerEntity(partnerIds)
XEventManager.DispatchEvent(XEventId.EVENT_PARTNER_DECOMPOSE)
if cb then cb() end
end)
end
XPartnerManager.Init()
return XPartnerManager
end
XRpc.NotifyPartnerDataList = function(data)
XDataCenter.PartnerManager.UpdatePartnerEntity(data.PartnerDataList)
XEventManager.DispatchEvent(XEventId.EVENT_PARTNER_DATAUPDATE)
for _, partnerData in pairs(data.PartnerDataList) do
if partnerData.CharacterId and partnerData.CharacterId > 0 then
XEventManager.DispatchEvent(XEventId.EVENT_PARTNER_ABLITYCHANGE)
end
end
for _, type in pairs(data.OperateTypes or {}) do
if type == XPartnerConfigs.DataSyncType.Obtain then
local entityList = {}
for _, partnerdata in pairs(data.PartnerDataList or {}) do
local entity = XDataCenter.PartnerManager.GetPartnerEntityById(partnerdata.Id)
if entity then
table.insert(entityList, entity)
XDataCenter.PartnerManager.UpdatePartnerStoryByEntity(entity)
end
end
XEventManager.DispatchEvent(XEventId.EVENT_PARTNER_OBTAIN, entityList)
elseif type == XPartnerConfigs.DataSyncType.Skill then
XEventManager.DispatchEvent(XEventId.EVENT_PARTNER_SKILLCHANGE)
elseif type == XPartnerConfigs.DataSyncType.Carry then
XEventManager.DispatchEvent(XEventId.EVENT_PARTNER_CARRY)
elseif type == XPartnerConfigs.DataSyncType.UnlockSkillGroup then
for _, partnerdata in pairs(data.PartnerDataList or {}) do
XDataCenter.PartnerManager.SetNewSkillRedByPartnerId(partnerdata.Id)
end
XEventManager.DispatchEvent(XEventId.EVENT_PARTNER_SKILLUNLOCK)
elseif type == XPartnerConfigs.DataSyncType.QualityUp then
XEventManager.DispatchEvent(XEventId.EVENT_PARTNER_QUALITYUP)
end
end
end
XRpc.NotifyPartnerName = function(data)
XDataCenter.PartnerManager.UpdatePartnerNameById(data.PartnerId, data.PartnerName)
end