PGRData/Script/matrix/xmanager/XMagicSkillManager.lua

203 lines
5.4 KiB
Lua
Raw Normal View History

local pairs = pairs
local table = table
local tableInsert = table.insert
XMagicSkillManager = XMagicSkillManager or {}
local GetResonanceSkillLevelInterface
local GetSkillLevelInterfaces = {}
local GetMagicLevelInterfaces = {}
local GetBornMagicLevelInterfaces = {}
---获取技能等级集合
---@param npcData userdata npc数据
---@return XCode,table 状态码和技能等级集合
local function GetSkillLevelMap(npcData)
local levelMap = {}
for _, inter in pairs(GetSkillLevelInterfaces) do
local code = inter(npcData, levelMap)
if code ~= XCode.Success then
return code, nil
end
end
return XCode.Success, levelMap
end
---获取魔法等级集合
---@param npcData userdata npc数据
---@return XCode,table 状态码和魔法等级集合
local function GetMagicLevelMap(npcData)
local levelMap = {}
for _, inter in pairs(GetMagicLevelInterfaces) do
local code = inter(npcData, levelMap)
if code ~= XCode.Success then
return code, nil
end
end
return XCode.Success, levelMap
end
---获取出生魔法等级集合
---@param npcData userdata npc数据
---@return XCode,table 状态码和出生魔法等级集合
local function GetBornMagicLevelMap(npcData)
local levelMap = {}
for _, inter in pairs(GetBornMagicLevelInterfaces) do
local code = inter(npcData, levelMap)
if code ~= XCode.Success then
return code, nil
end
end
return XCode.Success, levelMap
end
local function TryGetSkillLevelMap(npcData)
local code, levelMap = GetSkillLevelMap(npcData)
if code ~= XCode.Success then
return nil
end
return levelMap
end
local function TryGetMagicLevelMap(npcData)
local code, levelMap = GetMagicLevelMap(npcData)
if code ~= XCode.Success then
return nil
end
return levelMap
end
local function TryGetBornMagicLevelMap(npcData)
local code, levelMap = GetBornMagicLevelMap(npcData)
if code ~= XCode.Success then
return nil
end
return levelMap
end
function XMagicSkillManager.GetResonanceSkillLevelMap(npcData)
return GetResonanceSkillLevelInterface(npcData)
end
function XMagicSkillManager.RegisterResonanceSkillLevelInterface(inter)
GetResonanceSkillLevelInterface = inter
end
function XMagicSkillManager.RegisterSkillLevelInterface(inter)
tableInsert(GetSkillLevelInterfaces, inter)
end
function XMagicSkillManager.RegisterMagicLevelInterface(inter)
tableInsert(GetMagicLevelInterfaces, inter)
end
function XMagicSkillManager.RegisterBornMagicLevelInterface(inter)
tableInsert(GetBornMagicLevelInterfaces, inter)
end
---------------------------------------伙伴相关----------------------------------
local GetPartnerSkillLevelInterfaces = {}
local GetPartnerMagicLevelInterfaces = {}
local GetPartnerBornMagicLevelInterfaces = {}
---获取技能等级集合
local function GetPartnerSkillLevelMap(partnerData)
local levelMap = {}
for _, inter in pairs(GetPartnerSkillLevelInterfaces) do
local code = inter(partnerData, levelMap)
if code ~= XCode.Success then
return code, nil
end
end
return XCode.Success, levelMap
end
---获取魔法等级集合
local function GetPartnerMagicLevelMap(partnerData)
local levelMap = {}
for _, inter in pairs(GetPartnerMagicLevelInterfaces) do
local code = inter(partnerData, levelMap)
if code ~= XCode.Success then
return code, nil
end
end
return XCode.Success, levelMap
end
---获取出生魔法等级集合
local function GetPartnerBornMagicLevelMap(partnerData)
local levelMap = {}
for _, inter in pairs(GetPartnerBornMagicLevelInterfaces) do
local code = inter(partnerData, levelMap)
if code ~= XCode.Success then
return code, nil
end
end
return XCode.Success, levelMap
end
local function TryGetPartnerSkillLevelMap(partnerData)
local code, levelMap = GetPartnerSkillLevelMap(partnerData)
if code ~= XCode.Success then
return nil
end
return levelMap
end
local function TryGetPartnerMagicLevelMap(partnerData)
local code, levelMap = GetPartnerMagicLevelMap(partnerData)
if code ~= XCode.Success then
return nil
end
return levelMap
end
local function TryGetPartnerBornMagicLevelMap(partnerData)
local code, levelMap = GetPartnerBornMagicLevelMap(partnerData)
if code ~= XCode.Success then
return nil
end
return levelMap
end
function XMagicSkillManager.RegisterPartnerSkillLevelInterface(inter)
tableInsert(GetPartnerSkillLevelInterfaces, inter)
end
function XMagicSkillManager.RegisterPartnerMagicLevelInterface(inter)
tableInsert(GetPartnerMagicLevelInterfaces, inter)
end
function XMagicSkillManager.RegisterPartnerBornMagicLevelInterface(inter)
tableInsert(GetPartnerBornMagicLevelInterfaces, inter)
end
---------------------------------------------------------------------------------
function XMagicSkillManager.Init()
CS.XFightDelegate.GetNpcSkillLevelMap = TryGetSkillLevelMap
CS.XFightDelegate.GetNpcMagicLevelMap = TryGetMagicLevelMap
CS.XFightDelegate.GetNpcBornMagicLevelMap = TryGetBornMagicLevelMap
CS.XFightDelegate.GetPartnerSkillLevelMap = TryGetPartnerSkillLevelMap
CS.XFightDelegate.GetPartnerMagicLevelMap = TryGetPartnerMagicLevelMap
CS.XFightDelegate.GetPartnerBornMagicLevelMap = TryGetPartnerBornMagicLevelMap
end