PGRData/Script/matrix/xmanager/XFubenSpecialTrainManager.lua

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XFubenSpecialTrainManagerCreator = function()
---@class XFubenSpecialTrainManager
local XFubenSpecialTrainManager = {}
local ActivityId --开启的活动
local RewardIds --已经领取的奖励
local PointRewardDic = {} --积分奖励
local Score --奖杯数
local Proto = {
SpecialTrainGetRewardRequest = "SpecialTrainGetRewardRequest", --领奖
SpecialTrainGetWeeklyRewardRequest = "SpecialTrainGetWeeklyRewardRequest", --领奖
SpecialTrainPointRewardRequest = "SpecialTrainPointRewardRequest", --领奖
SpecialTrainSetRobotIdRequest = "SpecialTrainSetRobotIdRequest", --设置活动主界面的模型显示
}
--活动类型
XFubenSpecialTrainManager.RewardType = {
Task = 1,
StarReward = 2
}
--当前活动Id
XFubenSpecialTrainManager.CurActiveId = -1
function XFubenSpecialTrainManager.Init()
end
--检查过期
function XFubenSpecialTrainManager.CheckActivityTimeout(id, isShowTip)
if id <= 0 then
return true
end
local curTime = XTime.GetServerNowTimestamp()
local config = XFubenSpecialTrainConfig.GetActivityConfigById(id)
local startTime, endTime = XFunctionManager.GetTimeByTimeId(config.TimeId)
if curTime < startTime then
if isShowTip then
XUiManager.TipMsg(CS.XTextManager.GetText("SpecialTrainNotOpen"))
end
return true
end
if curTime > endTime then
if isShowTip then
XUiManager.TipMsg(CS.XTextManager.GetText("SpecialTrainTimeOut"))
end
return true
end
return false
end
--返回当前活动
function XFubenSpecialTrainManager.GetSpecialTrainAcitity()
if not ActivityId then
return
end
local specialData = {}
local curTime = XTime.GetServerNowTimestamp()
local config = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
local startTime, endTime = XFunctionManager.GetTimeByTimeId(config.TimeId)
if curTime >= startTime and curTime < endTime then
local data = {}
data.Id = ActivityId
data.Type = XDataCenter.FubenManager.ChapterType.SpecialTrain
data.Config = config
table.insert(specialData, data)
end
return specialData
end
function XFubenSpecialTrainManager.GetCurActivityId()
if not ActivityId then
return
end
return ActivityId
end
--获取章节的星星数
function XFubenSpecialTrainManager.GetSpecialTrainNormalChapterStar(id)
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(id)
if not chapterCfg then
return 0
end
if chapterCfg.RewardType ~= XFubenSpecialTrainManager.RewardType.StarReward then
return 0
end
local totalStar = 0
for i = 1, #chapterCfg.StageIds do
local stageId = chapterCfg.StageIds[i]
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if not stageCfg.IsMultiplayer then
totalStar = totalStar + stageInfo.Stars
end
end
return totalStar
end
--获取奖励
function XFubenSpecialTrainManager.GetSpecialTrainNormalChapterReward(id)
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(id)
if not chapterCfg then
return
end
if chapterCfg.RewardType ~= XFubenSpecialTrainManager.RewardType.StarReward then
return
end
local totalStar = 0
for i = 1, #chapterCfg.StageIds do
local stageId = chapterCfg.StageIds[i]
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if not stageCfg.IsMultiplayer then
totalStar = totalStar + stageInfo.Stars
end
end
local specialStarReward = {}
for i, v in ipairs(chapterCfg.RewardParams) do
local cfg = XFubenSpecialTrainConfig.GetStarRewardConfigById(v)
if cfg then
local data = {}
data.Id = cfg.Id
data.RequireStar = cfg.RequireStar
data.RewardId = cfg.RewardId
data.IsFinish = totalStar >= cfg.RequireStar
data.IsReward = XFubenSpecialTrainManager.IsReward(cfg.Id)
specialStarReward[i] = data
end
end
return specialStarReward
end
--获取任务
function XFubenSpecialTrainManager.GetSpecialTrainChapterTask(id)
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(id)
if not chapterCfg then
return
end
if chapterCfg.RewardType ~= XFubenSpecialTrainManager.RewardType.Task then
return
end
local specialStarReward = {}
for i, v in ipairs(chapterCfg.RewardParams) do
specialStarReward[i] = v
end
return specialStarReward
end
function XFubenSpecialTrainManager.GetStagesByActivityId(activityId)
local activityCfg = XFubenSpecialTrainConfig.GetActivityConfigById(activityId)
local stages = {}
for _, chapterId in pairs(activityCfg.ChapterIds) do
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(chapterId)
for _,stageId in pairs(chapterCfg.StageIds) do
table.insert(stages, stageId)
end
end
return stages
end
function XFubenSpecialTrainManager.GetAllStageIdByActivityId(activityId, isRandomStageId)
local activityCfg = XFubenSpecialTrainConfig.GetActivityConfigById(activityId)
local stages = {}
for _, chapterId in pairs(activityCfg.ChapterIds) do
--随机关卡Id
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(chapterId)
if isRandomStageId and XTool.IsNumberValid(chapterCfg.RandomStageId) then
table.insert(stages, chapterCfg.RandomStageId)
end
--关卡Id
for _, stageId in pairs(chapterCfg.StageIds) do
table.insert(stages, stageId)
end
end
return stages
end
function XFubenSpecialTrainManager.CheckHasRandomStage(stageId)
local activityCfg = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
for _, chapterId in pairs(activityCfg.ChapterIds) do
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(chapterId)
if XTool.IsNumberValid(chapterCfg.RandomStageId) and chapterCfg.RandomStageId == stageId then
return true
end
end
return false
end
function XFubenSpecialTrainManager.GetStageIdsByHellMode(isHellMode)
local activityCfg = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
local stageIds = {}
for _, chapterId in pairs(activityCfg.ChapterIds) do
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(chapterId)
for _, id in pairs(chapterCfg.StageIds) do
local stageId = id
if isHellMode then
stageId = XFubenSpecialTrainConfig.GetHellStageId(id)
end
table.insert(stageIds, stageId)
end
end
return stageIds
end
function XFubenSpecialTrainManager.CheckTaskAchieved()
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.SpecialTrain) then
return false
end
local taskGroupIds = XFubenSpecialTrainManager.GetTaskGroupIds()
if XTool.IsTableEmpty(taskGroupIds) then
return false
end
return XDataCenter.TaskManager.CheckLimitTaskList(taskGroupIds[1]) or XDataCenter.TaskManager.CheckLimitTaskList(taskGroupIds[2])
end
--夏活特训关关卡获得
function XFubenSpecialTrainManager.GetPhotoStages()
local stages = {}
local activityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(XFubenSpecialTrainManager.GetCurActivityId())
if not activityConfig then return end
for i = 1,#activityConfig.ChapterIds do
local chapterConfig = XFubenSpecialTrainConfig.GetChapterConfigById(activityConfig.ChapterIds[i])
for j = 1, #chapterConfig.StageIds do
table.insert(stages, chapterConfig.StageIds[j])
end
end
return stages
end
function XFubenSpecialTrainManager.IsPhotoStage(stageId)
local activityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(XFubenSpecialTrainManager.GetCurActivityId())
if not activityConfig then return end
for i = 1,#activityConfig.ChapterIds do
local chapterConfig = XFubenSpecialTrainConfig.GetChapterConfigById(activityConfig.ChapterIds[i])
for j = 1, #chapterConfig.StageIds do
if chapterConfig.StageIds[j] == stageId then
return true
end
end
end
return false
end
--判断是否已经领奖
function XFubenSpecialTrainManager.IsReward(rewardId)
if not rewardId then
return
end
if not RewardIds then
return false
end
for i, v in ipairs(RewardIds) do
if v == rewardId then
return true
end
end
return false
end
--读取获得奖励的状态
function XFubenSpecialTrainManager.CheckPointRewardGet(id)
return PointRewardDic[id] or false
end
--检查是不是有新的关卡可以挑战
function XFubenSpecialTrainManager.CheckNotPassStage()
local config = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
local chapterIds = config.ChapterIds
for _, chapterId in ipairs(chapterIds) do
local chapterCfg = XFubenSpecialTrainConfig.GetChapterConfigById(chapterId)
for i = 1, #chapterCfg.StageIds do
local stageId = chapterCfg.StageIds[i]
if not XDataCenter.FubenManager.CheckStageIsPass(stageId) then
return true
end
end
end
return false
end
function XFubenSpecialTrainManager.CheckConditionSpecialTrainRedPoint()
if not XFubenSpecialTrainManager.GetCurActivityId() or XFubenSpecialTrainManager.CheckActivityTimeout(XFubenSpecialTrainManager.GetCurActivityId(), false) then
return false
end
local config = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
local chapterIds = config.ChapterIds
for _, chapterId in ipairs(chapterIds) do
local chapeter = XFubenSpecialTrainConfig.GetChapterConfigById(chapterId)
if chapeter.RewardType == XFubenSpecialTrainManager.RewardType.StarReward then
local starRewardList = XFubenSpecialTrainManager.GetSpecialTrainNormalChapterReward(chapeter.Id)
for _, v in ipairs(starRewardList) do
if v.IsFinish and not v.IsReward then
return true
end
end
elseif chapeter.RewardType == XFubenSpecialTrainManager.RewardType.Task then
local tasks = XFubenSpecialTrainManager.GetSpecialTrainChapterTask(chapeter.Id)
for _, taskId in ipairs(tasks) do
local task = XDataCenter.TaskManager.GetTaskDataById(taskId)
if task and task.State == XDataCenter.TaskManager.TaskState.Achieved then
return true
end
end
end
end
return false
end
function XFubenSpecialTrainManager.CheckConditionSpecialTrainPointRedPoint()
if not XFubenSpecialTrainManager.GetCurActivityId() or XFubenSpecialTrainManager.CheckActivityTimeout(XFubenSpecialTrainManager.GetCurActivityId(), false) then
return false
end
local config = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
local nowTime = XTime.GetServerNowTimestamp() -- 海外修改,在检查红点的时候先判断活动开启时间
if nowTime >= XFunctionManager.GetEndTimeByTimeId(config.TimeId) or nowTime <= XFunctionManager.GetStartTimeByTimeId(config.TimeId) then
return false
end
if config.PointItemId == 0 then
else
local pointCount = XDataCenter.ItemManager.GetCount(config.PointItemId)
for _, pointId in ipairs(config.PointRewardId) do
local tmpPointCfg = XFubenSpecialTrainConfig.GetSpecialPointRewardConfig(pointId)
if pointCount >= tmpPointCfg.NeedPoint and not XFubenSpecialTrainManager.CheckPointRewardGet(pointId) then
return true
end
end
end
return false
end
function XFubenSpecialTrainManager.GetSpecialTrainPointItemId()
local itemId = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId).PointItemId
return itemId ~= 0 and itemId or -1
end
--领取奖励
function XFubenSpecialTrainManager.SpecialTrainGetRewardRequest(id, cb)
XNetwork.Call("SpecialTrainGetRewardRequest", { Id = id }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
table.insert(RewardIds, id)
if cb then
cb(res.Goods)
end
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_REWARD, id)
end)
end
function XFubenSpecialTrainManager.SpecialTrainPointRewardRequest(id, funCb)
XNetwork.Call("SpecialTrainPointRewardRequest", { Id = id }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
PointRewardDic[id] = true
if funCb then
funCb(res.Goods)
end
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_REWARD, id)
end)
end
-- 保存本地数据
function XFubenSpecialTrainManager.SaveSpecialTrainPrefs(value, activityId, chapterId)
if XPlayer.Id and activityId and chapterId then
local key = string.format("SpecialTrain_%s_%s_%s", tostring(XPlayer.Id), activityId, chapterId)
CS.UnityEngine.PlayerPrefs.SetInt(key, value)
CS.UnityEngine.PlayerPrefs.Save()
end
end
function XFubenSpecialTrainManager.GetSpecialTrainPrefs(activityId, chapterId)
if XPlayer.Id and activityId and chapterId then
local key = string.format("SpecialTrain_%s_%s_%s", tostring(XPlayer.Id), activityId, chapterId)
if CS.UnityEngine.PlayerPrefs.HasKey(key) then
local value = CS.UnityEngine.PlayerPrefs.GetInt(key, 0)
return value
end
end
return 0
end
--活动登录下发
function XFubenSpecialTrainManager.NotifySpecialTrainLoginData(data)
RewardIds = data.RewardIds or {}
ActivityId = data.Id
for _, pointRewardId in ipairs(data.PointRewards) do
PointRewardDic[pointRewardId] = true
end
end
--------------副本相关-------------------
--设置关卡类型
function XFubenSpecialTrainManager.InitStageInfo()
local specailTrainStageConfig = XFubenSpecialTrainConfig.GetSpecialTrainStage()
for _, stage in pairs(specailTrainStageConfig) do
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stage.Id)
if stageInfo then
if stage.Type == XFubenSpecialTrainConfig.StageType.Music then
stageInfo.Type = XDataCenter.FubenManager.StageType.SpecialTrainMusic
elseif stage.Type == XFubenSpecialTrainConfig.StageType.Snow then
stageInfo.Type = XDataCenter.FubenManager.StageType.SpecialTrainSnow
elseif stage.Type == XFubenSpecialTrainConfig.StageType.Rhythm then
stageInfo.Type = XDataCenter.FubenManager.StageType.SpecialTrainRhythmRank
elseif stage.Type == XFubenSpecialTrainConfig.StageType.Breakthrough then
stageInfo.Type = XDataCenter.FubenManager.StageType.SpecialTrainBreakthrough
else
stageInfo.Type = XDataCenter.FubenManager.StageType.SpecialTrain
end
end
end
end
function XFubenSpecialTrainManager.OpenFightLoading(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if XFubenSpecialTrainConfig.IsBreakthroughStage(stageId) then
XLuaUiManager.Open("UiOnLineLoadingCute")
elseif stageCfg.IsMultiplayer then
XLuaUiManager.Open("UiOnLineLoading")
else
XDataCenter.FubenManager.OpenFightLoading(stageId)
end
end
function XFubenSpecialTrainManager.CloseFightLoading(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if stageCfg.IsMultiplayer then
XLuaUiManager.Remove("UiOnLineLoading")
XLuaUiManager.Remove("UiOnLineLoadingCute")
else
XDataCenter.FubenManager.CloseFightLoading(stageId)
end
end
--显示奖励结算
function XFubenSpecialTrainManager.ShowReward(winData)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(winData.StageId)
if stageCfg.IsMultiplayer then
if XDataCenter.FubenManager.CheckHasFlopReward(winData, true) then
XLuaUiManager.Open("UiFubenFlopReward", function()
XFubenSpecialTrainManager.OpenSettleUi(winData)
end, winData)
else
local specialStageCfg = XFubenSpecialTrainConfig.GetSpecialTrainStageById(winData.StageId)
if specialStageCfg.Type == XFubenSpecialTrainConfig.StageType.Photo then
XFubenSpecialTrainManager.OpenSettleUi(winData)
elseif specialStageCfg.Type == XFubenSpecialTrainConfig.StageType.Snow then
XLuaUiManager.Open("UiFubenSnowGameFight", winData)
elseif specialStageCfg.Type == XFubenSpecialTrainConfig.StageType.Rhythm then
XLuaUiManager.Open("UiFubenYuanXiaoFight", winData)
elseif specialStageCfg.Type == XFubenSpecialTrainConfig.StageType.Breakthrough then
XLuaUiManager.Open("UiFubenYuanXiaoFight", winData, require("XUi/XUiSpecialTrainBreakthrough/XUiGridSpecialTrainBreakthroughFightItem"),
require("XUi/XUiSpecialTrainBreakthrough/XUiFubenSpecialTrainBreakthroughFightProxy"))
else
local cb = nil
if specialStageCfg.Type ~= XFubenSpecialTrainConfig.StageType.Music then
cb = function()
XLuaUiManager.PopThenOpen("UiSettleWin", winData)
end
end
XLuaUiManager.Open("UiSummerRank", cb, winData)
end
end
else
XLuaUiManager.Open("UiSettleWinMainLine", winData)
end
end
function XFubenSpecialTrainManager.FinishFight(settle)
if settle.IsWin then
XDataCenter.FubenManager.ChallengeWin(settle)
else
XDataCenter.FubenManager.ChallengeLose(settle)
end
end
function XFubenSpecialTrainManager.OpenSettleUi(winData)
if XDataCenter.RoomManager.RoomData then
XLuaUiManager.PopThenOpen("UiSummerEpisodeSettle",function()
XDataCenter.FubenManager.FubenSettling = false
XDataCenter.FubenManager.FubenSettleResult = nil
end)
else
XLuaUiManager.PopThenOpen("UiSettleWinMainLine", winData)
end
end
function XFubenSpecialTrainManager.GetSavePhotoKey()
return string.format("%s_%s", "SummerEpisodePhoto", XPlayer.Id)
end
function XFubenSpecialTrainManager.SetSavePhotoValue(value)
local isSave = value == true and 1 or 0
XSaveTool.SaveData(XFubenSpecialTrainManager.GetSavePhotoKey(),isSave)
end
function XFubenSpecialTrainManager.GetSavePhotoValue()
return XSaveTool.GetData(XFubenSpecialTrainManager.GetSavePhotoKey()) == 1
end
----------------------------------段位相关Start---------------------------------------------
local CurrentStageId --当前选择关卡id
local IsRandomMap --随机地图
local IsHellMod --困难模式
function XFubenSpecialTrainManager.NotifySpecialTrainRankData(data)
ActivityId = data.Id
Score = data.Score
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE)
end
--元宵
function XFubenSpecialTrainManager.NotifySpecialTrainRhythmRankData(data)
ActivityId = data.Id
Score = data.Score
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE)
end
function XFubenSpecialTrainManager.GetCurScore()
if not Score then
return
end
return Score
end
function XFubenSpecialTrainManager.GetCurrentRankId()
if not Score or not ActivityId then
return
end
return XFubenSpecialTrainConfig.GetCurrentRankId(ActivityId, Score)
end
function XFubenSpecialTrainManager.GetIconByScore(score)
if not score or not ActivityId then
return
end
local curId = XFubenSpecialTrainConfig.GetCurrentRankId(ActivityId, score)
return XFubenSpecialTrainConfig.GetRankIconById(curId)
end
function XFubenSpecialTrainManager.GetCurIdAndNextIdByScore(curScore)
if not curScore or not ActivityId then
return
end
return XFubenSpecialTrainConfig.GetCurIdAndNextIdByScore(ActivityId, curScore)
end
function XFubenSpecialTrainManager.SetCurrentStageId(stageId)
CurrentStageId = stageId
end
function XFubenSpecialTrainManager.GetCurrentStageId()
return CurrentStageId
end
function XFubenSpecialTrainManager.SetIsRandomMap(isMap)
IsRandomMap = isMap
end
function XFubenSpecialTrainManager.GetIsRandomMap()
return IsRandomMap
end
function XFubenSpecialTrainManager.SetIsHellMode(isHellMod)
IsHellMod = isHellMod
end
function XFubenSpecialTrainManager.GetIsHellMode()
return IsHellMod
end
function XFubenSpecialTrainManager.GetTaskGroupIds()
if not ActivityId then
return
end
local config = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
return config.TaskGroupId
end
----------------------------------段位相关End-----------------------------------------------
function XFubenSpecialTrainManager.CheckSpecialTrainTypeRobot(stageId)
local value = XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Music) or
XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Rhythm)
return value
end
function XFubenSpecialTrainManager.CheckSpecialTrainShowSpecial(stageId)
local isShowSpecial = not XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Photo) and
not XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Music) and
not XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Snow) and
not XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Rhythm)
return isShowSpecial
end
function XFubenSpecialTrainManager.CheckSpecialTrainShowPattern(stageId)
local isShowPattern = XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Music) or
XFubenSpecialTrainConfig.IsSpecialTrainStage(stageId, XFubenSpecialTrainConfig.StageType.Rhythm)
return isShowPattern
end
-- @Desc 检测Id是否是机器人Id且是特训关元宵配置的机器人Id
function XFubenSpecialTrainManager.CheckSpecialTrainRobotId(robotId)
if not XRobotManager.CheckIsRobotId(robotId) then
return false
end
local robotIdList = XFubenConfigs.GetStageTypeRobot(XDataCenter.FubenManager.StageType.SpecialTrainRhythmRank)
for _, id in pairs(robotIdList) do
if id == robotId then
return true
end
end
return false
end
function XFubenSpecialTrainManager.GetRobotIdByStageIdAndCharId(stageId, charId)
local robotId = charId
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local robotIdList = XFubenConfigs.GetStageTypeRobot(stageInfo.Type)
for _, id in pairs(robotIdList) do
local characterId = XRobotManager.GetCharacterId(id)
if characterId == charId then
robotId = id
end
end
return robotId
end
function XFubenSpecialTrainManager.GetCanUseRobots(stageId)
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local robotIdList = XFubenConfigs.GetStageTypeRobot(stageInfo.Type)
local robotIds = {}
for _, robotId in pairs(robotIdList) do
if XTool.IsNumberValid(robotId) then
table.insert(robotIds, XRobotManager.GetRobotById(robotId))
end
end
return robotIds
end
function XFubenSpecialTrainManager.GetCanFightRoles(stageId, characterType)
local result = {}
local robots = XFubenSpecialTrainManager.GetCanUseRobots(stageId)
for _, character in ipairs(robots) do
if character:GetCharacterViewModel():GetCharacterType() == characterType then
table.insert(result, character)
end
end
return result
end
function XFubenSpecialTrainManager.GetActivityEndTime()
if not ActivityId then
return 0
end
local activityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(ActivityId)
return XFunctionManager.GetEndTimeByTimeId(activityConfig.TimeId)
end
function XFubenSpecialTrainManager.HandleActivityEndTime()
-- notDialogTip 默认设置为true 活动结束时如果在组队或者匹配中 不需要弹确认框
XLuaUiManager.RunMain(true)
XUiManager.TipText("CommonActivityEnd")
end
-- region 卡列特训关
local BreakthroughRobotId = false
function XFubenSpecialTrainManager.BreakthroughSetRobotId(robotId)
BreakthroughRobotId = robotId
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SPECIAL_TRAIN_BREAKTHROUGH_SET_ROBOT)
end
function XFubenSpecialTrainManager.RequestBreakthroughSetRobotId(robotId)
XNetwork.Call(Proto.SpecialTrainSetRobotIdRequest, { RobotId = robotId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XFubenSpecialTrainManager.BreakthroughSetRobotId(robotId)
end)
end
function XFubenSpecialTrainManager.BreakthroughGetRobotId()
if XTool.IsNumberValid(BreakthroughRobotId) and XRobotManager.GetRobotTemplate(BreakthroughRobotId) then
return BreakthroughRobotId
end
return XFubenSpecialTrainManager.BreakthroughGetRobotList()[1]
end
function XFubenSpecialTrainManager.BreakthroughGetRobotList()
return XFubenConfigs.GetStageTypeRobot(XDataCenter.FubenManager.StageType.SpecialTrainBreakthrough)
end
function XFubenSpecialTrainManager.IsSpecialTrainBreakthrough(stageId)
local stageType = XFubenConfigs.GetStageType(stageId)
return XFubenSpecialTrainManager.IsSpecialTrainBreakthroughType(stageType)
end
function XFubenSpecialTrainManager.IsSpecialTrainBreakthroughType(stageType)
return stageType == XDataCenter.FubenManager.StageType.SpecialTrainBreakthrough
end
function XFubenSpecialTrainManager.IsStageCute(stageId)
local stageType = XFubenConfigs.GetStageType(stageId)
return XFubenSpecialTrainManager.IsStageTypeCute(stageType)
end
function XFubenSpecialTrainManager.IsStageTypeCute(stageType)
return stageType == XDataCenter.FubenManager.StageType.SpecialTrainBreakthrough
end
---@param data{RobotId:number, Score:number, Id:number}
function XFubenSpecialTrainManager.NotifySpecialTrainBreakthroughData(data)
BreakthroughRobotId = data.RobotId
ActivityId = data.Id
Score = data.Score
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE)
end
function XFubenSpecialTrainManager.GetOneChapterId()
local activityCfg = XFubenSpecialTrainConfig.GetActivityConfigById(XDataCenter.FubenSpecialTrainManager.GetCurActivityId())
return activityCfg.ChapterIds[1]
end
--endregion 卡列特训关
XFubenSpecialTrainManager.Init()
return XFubenSpecialTrainManager
end
-- 登录活动数据下发
XRpc.NotifySpecialTrainLoginData = function(notifyData)
XDataCenter.FubenSpecialTrainManager.NotifySpecialTrainLoginData(notifyData)
end
XRpc.NotifySpecialTrainRankData = function(rankData)
XDataCenter.FubenSpecialTrainManager.NotifySpecialTrainRankData(rankData)
end
XRpc.NotifySpecialTrainRhythmRankData = function(rankData)
XDataCenter.FubenSpecialTrainManager.NotifySpecialTrainRhythmRankData(rankData)
end
XRpc.NotifySpecialTrainBreakthroughData = function(data)
XDataCenter.FubenSpecialTrainManager.NotifySpecialTrainBreakthroughData(data)
end