510 lines
19 KiB
Lua
510 lines
19 KiB
Lua
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local XClickClearGameRewardData = require("XEntity/XClickClearGame/XClickClearGameRewardData")
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XClickClearGameManagerCreator = function()
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local tableInsert = table.insert
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local XClickClearGameManager = {}
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XClickClearGameManager.GeneralPanelStates = {
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Default = 1,
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Clearance = 2,
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Failure = 3,
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}
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XClickClearGameManager.GameState = {
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Default = 1, -- 默认
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InitComplete = 2, -- 初始化完成
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Playing = 3, -- 游戏中
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Pause = 4, -- 暂停
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Account = 5 -- 结算
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}
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XClickClearGameManager.GameDifficultys = {
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Simple = 1,
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Complex = 2,
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Difficult = 3,
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Hell = 4,
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}
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local GameInfo = {
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CurGameState = XClickClearGameManager.GameState.Default, -- 游戏当前状态
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HeadNormalType = 0, -- 普通头像类型
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HeadNormalTargetCount = 0, -- 普通头像目标数量
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HeadNormalCurCount = 0, -- 普通头像当前找到数量
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HeadNormalDesc = "", -- 普通头像条件文字
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HeadSpecialType = 0, -- 特殊头像类型
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HeadSpecialTargetCount = 0, -- 特殊头像目标数量
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HeadSpecialCurCount = 0, -- 特殊头像当前找到数量
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HeadSpecialDesc = "", -- 特殊头像条件文字
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LimitTime = 0, -- 本关时间限制
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RemainTime = 0, -- 游戏剩余时间
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WrongCostTime = 0, -- 点错扣除的时间
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HeadInfoPageList = {}, -- 头像页信息列表
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HeadInfoPageCount = 0, -- 头像页页数
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CurrentHeadPageIndex = 0, -- 当前头像页序号
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CurrentHeadRealPageIndex = 1, -- 当前头像页真实列表序号(数组下标)
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UseTime = 0, -- 结算用时
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IsNewRecord = false -- 是否是新记录
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}
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local PassTimeRecords = {} -- 保存的通关时间记录
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local ActivityData = {}
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local ActivityId = 0
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local StartTime = 0
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local TakedRewardIds = {}
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local RewardDataList = {} -- 奖励数据列表
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local IsTakeDifficultyBtnRedPointTable = {} -- 难度按钮红点是否被点击表
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local CurrentGameDifficulty = XClickClearGameManager.GameDifficultys.Simple -- 当前难度
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local CLICKCLEARGAME_PROTO = {
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ClickClearGameStageRecordRequest = "ClickClearGameStageRecordRequest",
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ClickClearGameStageGetRewardRequest = "ClickClearGameStageGetRewardRequest",
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}
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function XClickClearGameManager.Init()
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XClickClearGameManager.InitRewardDataList()
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end
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function XClickClearGameManager.HandlerClickClearData(data)
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local ActivityDatas = data.Activities
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ActivityData = ActivityDatas[1]
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if not ActivityData then
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return
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end
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ActivityId = ActivityData.Id
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StartTime = ActivityData.StartTime
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PassTimeRecords = ActivityData.BestRecords
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TakedRewardIds = ActivityData.RewardIds
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for _,v in pairs(RewardDataList) do
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local gameStageId = v:GetGameStageId()
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if TakedRewardIds[gameStageId] then
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v:SetIsTaked(true)
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else
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v:SetIsTaked(false)
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end
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if PassTimeRecords[gameStageId] and PassTimeRecords[gameStageId] > 0 then
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v:SetCanTake(true)
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else
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v:SetCanTake(false)
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end
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end
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end
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function XClickClearGameManager.GetRemainDaysStr()
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local gameTemplates = XClickClearGameConfigs.GetGameTemplates()
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if not gameTemplates or #gameTemplates <= 0 then
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return false
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end
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local gameTemplate = gameTemplates[1]
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local nowTimeStamp = XTime.GetServerNowTimestamp()
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local startTimeStamp = XTime.ParseToTimestamp(gameTemplate.StartTimeStr)
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local endTimeStamp = XTime.ParseToTimestamp(gameTemplate.EndTimeStr)
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if nowTimeStamp < startTimeStamp or nowTimeStamp > endTimeStamp then
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return false
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end
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local differenceTimeStamp = endTimeStamp - nowTimeStamp
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local remainDaysStr = XUiHelper.GetTime(differenceTimeStamp, XUiHelper.TimeFormatType.ACTIVITY)
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return true, remainDaysStr
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end
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function XClickClearGameManager.CheckTabBtnByIndex(index)
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local gameStageTemplate = XClickClearGameConfigs.GetGameStageTemplateById(index)
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if not gameStageTemplate.UnlockCondition or gameStageTemplate.UnlockCondition == 0 then
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return true
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end
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return XConditionManager.CheckCondition(gameStageTemplate.UnlockCondition)
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end
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function XClickClearGameManager.CheckTabBtnByLastDifficult(index)
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if index == 1 then
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return true
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end
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local lastIndex = index - 1
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if PassTimeRecords[lastIndex] and PassTimeRecords[lastIndex] > 0 then
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return true
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end
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return false
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end
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function XClickClearGameManager.GetCondetionDeseByIndex(index)
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local gameStageTemplate = XClickClearGameConfigs.GetGameStageTemplateById(index)
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if not gameStageTemplate.UnlockCondition or gameStageTemplate.UnlockCondition == 0 then
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return ""
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end
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return XConditionManager.GetConditionDescById(gameStageTemplate.UnlockCondition)
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end
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function XClickClearGameManager.CheckPass(difficulty)
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if PassTimeRecords[difficulty] and PassTimeRecords[difficulty] ~= 0 then
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return true, PassTimeRecords[difficulty]/1000
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end
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return false
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end
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function XClickClearGameManager.GetStageTagNameAndNameEnById(id)
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local gameStageTemplate = XClickClearGameConfigs.GetGameStageTemplateById(id)
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if not gameStageTemplate then
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return nil
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end
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return gameStageTemplate.Name, gameStageTemplate.NameEn
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end
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function XClickClearGameManager.GetGameInfo() -- 获取游戏信息
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return GameInfo
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end
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function XClickClearGameManager.GetHelpId()
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local gameTemplates = XClickClearGameConfigs.GetGameTemplates()
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if not gameTemplates or #gameTemplates <= 0 then
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return 0
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end
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local gameTemplate = gameTemplates[1]
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return gameTemplate.HelpId
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end
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function XClickClearGameManager.GetCurGameDifficulty()
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return CurrentGameDifficulty
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end
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function XClickClearGameManager.SetCurGameDifficulty(difficulty)
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CurrentGameDifficulty = difficulty
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end
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function XClickClearGameManager.ResetGame()
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XClickClearGameManager.ResetData()
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_CLICKCLEARGAME_GAME_RESET)
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end
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function XClickClearGameManager.ResetData()
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GameInfo = {
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CurGameState = XClickClearGameManager.GameState.Default,
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HeadNormalType = 0,
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HeadNormalTargetCount = 0,
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HeadNormalCurCount = 0,
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HeadNormalDesc = "",
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HeadSpecialType = 0,
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HeadSpecialTargetCount = 0,
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HeadSpecialCurCount = 0,
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HeadSpecialDesc = "",
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LimitTime = 0,
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RemainTime = 0,
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WrongCostTime = 0,
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HeadInfoPageList = {},
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HeadInfoPageCount = 0,
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CurrentHeadPageIndex = 0,
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CurrentHeadRealPageIndex = 1,
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IsNewRecord = false,
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}
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end
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function XClickClearGameManager.StartGame()
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if not XClickClearGameManager.GetRemainDaysStr() then -- 活动结束 不可再开始游戏
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XUiManager.TipError(CS.XTextManager.GetText("ClickClearGameOver"))
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return
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end
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if not XClickClearGameManager.InitGame() then
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return
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end
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GameInfo.CurGameState = XClickClearGameManager.GameState.InitComplete
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_CLICKCLEARGAME_INIT_COMPLETE)
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end
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function XClickClearGameManager.InitGame()
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if not CurrentGameDifficulty then
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return false
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end
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local gameStage = XClickClearGameConfigs.GetGameStageTemplateById(CurrentGameDifficulty)
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GameInfo.IsNewRecord = false
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GameInfo.HeadNormalType = gameStage.HeadNormalType
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GameInfo.HeadNormalTargetCount = gameStage.HeadNormalCount
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GameInfo.HeadNormalDesc = gameStage.NormalTypeDesc
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GameInfo.HeadNormalCurCount = 0
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GameInfo.HeadSpecialType = gameStage.HeadSpecialType
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GameInfo.HeadSpecialTargetCount = gameStage.HeadSpecialCount
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GameInfo.HeadSpecialDesc = gameStage.SpecialTypeDesc
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GameInfo.HeadSpecialCurCount = 0
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GameInfo.LimitTime = gameStage.TimeLimit
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GameInfo.RemainTime = gameStage.TimeLimit
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GameInfo.WrongCostTime = gameStage.WrongCostTime
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GameInfo.HeadInfoPageList = {}
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local pageListIdStr = gameStage.PageList
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for _,v in pairs(pageListIdStr) do
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local pageIdList = string.ToIntArray(v)
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local randomPageIndex = math.random(1, #pageIdList)
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local pageId = pageIdList[randomPageIndex]
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local headInfoList = {}
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local pageTemplate = XClickClearGameConfigs.GetPageTemplateById(pageId)
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local rowNumberList = pageTemplate.RowNumber
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for _,v in pairs(rowNumberList) do
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local rowNumberIdList = string.ToIntArray(v)
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local randomRowIndex = math.random(1, #rowNumberIdList)
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local rowId = rowNumberIdList[randomRowIndex]
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local rowTemplate = XClickClearGameConfigs.GetRowTemplateById(rowId)
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local headIdList = rowTemplate.HeadId
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for _,v in pairs(headIdList) do
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local headTypeList = XClickClearGameConfigs.GetHeadTypeListByType(v)
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local headIndex = math.random(1, #headTypeList)
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local headTemplate = XClickClearGameConfigs.GetHeadTemplateById(headTypeList[headIndex])
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local headInfo = {}
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headInfo.Type = headTemplate.Type
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headInfo.Url = headTemplate.Url
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headInfo.IsBeCatched = false
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tableInsert(headInfoList, headInfo)
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end
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end
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tableInsert(GameInfo.HeadInfoPageList, headInfoList)
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end
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GameInfo.HeadInfoPageCount = #GameInfo.HeadInfoPageList
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return true
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end
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function XClickClearGameManager.CalcRealIndex(index)
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if index > 0 then
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return math.fmod(index, GameInfo.HeadInfoPageCount) + 1
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elseif index == 0 then
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return 1
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elseif index < 0 then
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local abs = math.abs(index)
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local fmodVal = math.fmod(abs, GameInfo.HeadInfoPageCount)
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if fmodVal == 0 then
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return 1
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else
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return GameInfo.HeadInfoPageCount - fmodVal + 1
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end
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end
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end
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function XClickClearGameManager.GetNextPageIndex()
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GameInfo.CurrentHeadPageIndex = GameInfo.CurrentHeadPageIndex + 1
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GameInfo.CurrentHeadRealPageIndex = XClickClearGameManager.CalcRealIndex(GameInfo.CurrentHeadPageIndex)
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_CLICKCLEARGAME_GAME_PAGE_CHANGED)
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return GameInfo.CurrentHeadPageIndex
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end
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function XClickClearGameManager.GetLastPageIndex()
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GameInfo.CurrentHeadPageIndex = GameInfo.CurrentHeadPageIndex - 1
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GameInfo.CurrentHeadRealPageIndex = XClickClearGameManager.CalcRealIndex(GameInfo.CurrentHeadPageIndex)
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_CLICKCLEARGAME_GAME_PAGE_CHANGED)
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return GameInfo.CurrentHeadPageIndex
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end
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function XClickClearGameManager.OnTouchedHead(index, grid)
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if GameInfo.CurGameState ~= XClickClearGameManager.GameState.Playing then
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return
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end
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local headInfo = GameInfo.HeadInfoPageList[GameInfo.CurrentHeadRealPageIndex][index]
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if headInfo.IsBeCatched then
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return
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end
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if headInfo.Type ~= GameInfo.HeadNormalType and headInfo.Type ~= GameInfo.HeadSpecialType then
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GameInfo.RemainTime = GameInfo.RemainTime - GameInfo.WrongCostTime
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_CLICKCLEARGAME_GAME_PAUSE, true)
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return
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end
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if headInfo.Type == GameInfo.HeadNormalType then
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GameInfo.HeadNormalCurCount = GameInfo.HeadNormalCurCount + 1
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elseif headInfo.Type == GameInfo.HeadSpecialType then
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GameInfo.HeadSpecialCurCount = GameInfo.HeadSpecialCurCount + 1
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end
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headInfo.IsBeCatched = true
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grid.DisableAnimation.gameObject:PlayTimelineAnimation(function(state)
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grid.HeadIcon.gameObject:SetActiveEx(false)
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_CLICKCLEARGAME_HEAD_COUNT_CHANGED)
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XClickClearGameManager.CheckWin()
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end, nil)
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end
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function XClickClearGameManager.SetGameStatePlaying()
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GameInfo.CurGameState = XClickClearGameManager.GameState.Playing
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_CLICKCLEARGAME_GAME_PLAYING)
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end
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function XClickClearGameManager.SetGameStatePause()
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GameInfo.CurGameState = XClickClearGameManager.GameState.Pause
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_CLICKCLEARGAME_GAME_PAUSE)
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end
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function XClickClearGameManager.SetGameStateAccount(isWin)
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GameInfo.CurGameState = XClickClearGameManager.GameState.Account
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if isWin then
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GameInfo.UseTime = GameInfo.LimitTime - GameInfo.RemainTime
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if not PassTimeRecords[CurrentGameDifficulty] or GameInfo.UseTime < PassTimeRecords[CurrentGameDifficulty]/1000 then
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PassTimeRecords[CurrentGameDifficulty] = GameInfo.UseTime * 1000
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local gameStageId = CurrentGameDifficulty
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local bestRecord = math.ceil(PassTimeRecords[CurrentGameDifficulty])
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XNetwork.Call( CLICKCLEARGAME_PROTO.ClickClearGameStageRecordRequest, { GameStageId = gameStageId, BestRecord = bestRecord }, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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end)
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GameInfo.IsNewRecord = true
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end
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RewardDataList[CurrentGameDifficulty]:SetCanTake(true)
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XEventManager.DispatchEvent(XEventId.EVENT_CLICKCLEARGAME_FINISHED_GAME)
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end
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_CLICKCLEARGAME_GAME_PAUSE)
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_CLICKCLEARGAME_GAME_ACCOUNT, isWin)
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end
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function XClickClearGameManager.SetRemainTime(remainTime)
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if remainTime < 0 then
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remainTime = 0
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end
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GameInfo.RemainTime = remainTime
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end
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function XClickClearGameManager.CheckHeadIsCatch(pageIndex, headIndex)
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return GameInfo.HeadInfoPageList[pageIndex][headIndex].IsBeCatched
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end
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function XClickClearGameManager.CheckWin()
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if GameInfo.HeadNormalCurCount >= GameInfo.HeadNormalTargetCount and GameInfo.HeadSpecialCurCount >= GameInfo.HeadSpecialTargetCount then
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XClickClearGameManager.SetGameStateAccount(true)
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end
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end
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function XClickClearGameManager.GetRewardList()
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return RewardDataList
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end
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function XClickClearGameManager.GetSortRewardList()
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local isTakedRewardList = {}
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local notTakedRewardList = {}
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for _,v in pairs(RewardDataList) do
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if v:CheckIsTaked() then
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tableInsert(isTakedRewardList, v)
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else
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tableInsert(notTakedRewardList, v)
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end
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end
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for _,v in pairs(isTakedRewardList) do
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tableInsert(notTakedRewardList, v)
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end
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return notTakedRewardList
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end
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function XClickClearGameManager.GetRewardData(gameStageId)
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return RewardDataList[gameStageId]
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end
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function XClickClearGameManager.InitRewardDataList()
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RewardDataList = {}
|
||
|
local gameStageTemplates = XClickClearGameConfigs.GetGameStageTemplates()
|
||
|
for gameStageId,template in pairs(gameStageTemplates) do
|
||
|
local rewardId = template.RewardId
|
||
|
local rewardConditionDesc = template.RewardConditionDesc
|
||
|
local rewardData = XClickClearGameRewardData.New(gameStageId, rewardId, rewardConditionDesc)
|
||
|
if rewardData then
|
||
|
tableInsert(RewardDataList, rewardData)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XClickClearGameManager.GetRewardRequest(gameStageId, cb)
|
||
|
XNetwork.Call(CLICKCLEARGAME_PROTO.ClickClearGameStageGetRewardRequest, { GameStageId = gameStageId }, function(res)
|
||
|
if res.Code ~= XCode.Success then
|
||
|
XUiManager.TipCode(res.Code)
|
||
|
return
|
||
|
end
|
||
|
|
||
|
RewardDataList[gameStageId]:SetIsTaked(true)
|
||
|
XEventManager.DispatchEvent(XEventId.EVENT_CLICKCLEARGAME_TAKED_REWARD)
|
||
|
CsXGameEventManager.Instance:Notify(XEventId.EVENT_CLICKCLEARGAME_TAKED_REWARD)
|
||
|
if cb then
|
||
|
cb(res.RewardGoodsList)
|
||
|
end
|
||
|
end)
|
||
|
end
|
||
|
|
||
|
function XClickClearGameManager.GetRewardCount()
|
||
|
return #RewardDataList
|
||
|
end
|
||
|
|
||
|
function XClickClearGameManager.GetRewardTakedCount()
|
||
|
local count = 0
|
||
|
for _,v in pairs(RewardDataList) do
|
||
|
if v:CheckIsTaked() then
|
||
|
count = count + 1
|
||
|
end
|
||
|
end
|
||
|
return count
|
||
|
end
|
||
|
|
||
|
function XClickClearGameManager.GetRewardCanTakeCount()
|
||
|
local count = 0
|
||
|
for _,v in pairs(RewardDataList) do
|
||
|
if v:CheckCanTake() then
|
||
|
count = count + 1
|
||
|
end
|
||
|
end
|
||
|
return count
|
||
|
end
|
||
|
|
||
|
function XClickClearGameManager.CheckDifficultyRedPoint(difficulty)
|
||
|
local isUnLock = XClickClearGameManager.CheckTabBtnByLastDifficult(difficulty)
|
||
|
local passTime = PassTimeRecords[difficulty]
|
||
|
if isUnLock and not IsTakeDifficultyBtnRedPointTable[difficulty] then
|
||
|
if not passTime or passTime == 0 then
|
||
|
return true
|
||
|
end
|
||
|
end
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
function XClickClearGameManager.CheckRewardRedPoint()
|
||
|
for _,v in pairs(RewardDataList) do
|
||
|
if v:CheckCanTake() and not v:CheckIsTaked() then
|
||
|
return true
|
||
|
end
|
||
|
end
|
||
|
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
function XClickClearGameManager.SetTakeDifficultyBtnRedPoint(index, bool)
|
||
|
IsTakeDifficultyBtnRedPointTable[index] = bool
|
||
|
end
|
||
|
|
||
|
function XClickClearGameManager.GetTakeDifficultyBtnRedPoint(index)
|
||
|
return IsTakeDifficultyBtnRedPointTable[index]
|
||
|
end
|
||
|
|
||
|
XClickClearGameManager:Init()
|
||
|
|
||
|
return XClickClearGameManager
|
||
|
end
|
||
|
|
||
|
XRpc.NotifyClickClearData = function (data)
|
||
|
XDataCenter.XClickClearGameManager.HandlerClickClearData(data)
|
||
|
end
|