PGRData/Script/matrix/xentity/xtrpg/XTRPGRoleAttribute.lua

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local type = type
local Default = {
__Type = 0,
__Value = 0,
__MinRollValue = 0,
__MaxRollValue = 0,
}
local XTRPGRoleAttribute = XClass(nil, "XTRPGRoleAttribute")
function XTRPGRoleAttribute:Ctor(attributeType, initValue)
for key, value in pairs(Default) do
if type(value) == "table" then
self[key] = {}
else
self[key] = value
end
end
self.__Type = attributeType
self.__Value = initValue
end
function XTRPGRoleAttribute:UpdateData(data)
if XTool.IsTableEmpty(data) then return end
self.__Value = data.Value or self.__Value
self.__MinRollValue = data.MinRollValue or self.__MinRollValue
self.__MaxRollValue = data.MaxRollValue or self.__MaxRollValue
end
function XTRPGRoleAttribute:GetValue()
return self.__Value
end
function XTRPGRoleAttribute:GetMinRollValue()
return self.__MinRollValue
end
function XTRPGRoleAttribute:GetMaxRollValue()
return self.__MaxRollValue
end
return XTRPGRoleAttribute