PGRData/Script/matrix/xentity/xsupersmashbros/XSmashBMonster.lua

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--===========================
--超限乱斗怪物对象
--模块负责:吕天元
--===========================
local XSmashBMonster = XClass(nil, "XSmashBMonster")
function XSmashBMonster:Ctor(cfg)
self:Reset()
self.MonsterCfg = cfg
end
function XSmashBMonster:Reset()
self.CurrentHpPercent = 100
end
function XSmashBMonster:GetId()
return self.MonsterCfg and self.MonsterCfg.Id
end
function XSmashBMonster:GetMonsterId()
return self.MonsterCfg and self.MonsterCfg.MonsterId or 0
end
function XSmashBMonster:GetFightEventList()
return self.MonsterCfg and self.MonsterCfg.FightEventList
end
function XSmashBMonster:GetNum()
return self.MonsterCfg and self.MonsterCfg.Num
end
function XSmashBMonster:GetLimitStageId()
return self.MonsterCfg and self.MonsterCfg.LimitStageId
end
function XSmashBMonster:GetIcon()
return self.MonsterCfg and self.MonsterCfg.Icon
end
function XSmashBMonster:GetName()
local infoData = XSuperSmashBrosConfig.GetCfgByIdKey(XSuperSmashBrosConfig.TableKey.MonsterInfoConfig, self:GetMonsterInfoId())
return infoData and infoData.Name or "UnNamed"
end
function XSmashBMonster:GetMonsterModelName()
local infoData = XSuperSmashBrosConfig.GetCfgByIdKey(XSuperSmashBrosConfig.TableKey.MonsterInfoConfig, self:GetMonsterInfoId())
return infoData and infoData.ModelName
end
function XSmashBMonster:GetModelScale()
return self.MonsterCfg and self.MonsterCfg.ModelScale or 1
end
function XSmashBMonster:GetMonsterType()
return self.MonsterCfg and self.MonsterCfg.MonsterType
end
function XSmashBMonster:GetMonsterTypeName()
local monsterType = self:GetMonsterType()
if not monsterType or monsterType < 1 then
return XSuperSmashBrosConfig.GetCfgByIdKey(XSuperSmashBrosConfig.TableKey.MonsterTypeConfig, 1).Name
end
return XSuperSmashBrosConfig.GetCfgByIdKey(XSuperSmashBrosConfig.TableKey.MonsterTypeConfig, monsterType).Name
end
function XSmashBMonster:GetMonsterInfoId()
return self.MonsterCfg and self.MonsterCfg.MonsterInfoId
end
return XSmashBMonster