PGRData/Script/matrix/xentity/xrpgmakergame/object/XRpgMakerGameMonsterPatrolLine.lua

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local XRpgMakerGameObject = require("XEntity/XRpgMakerGame/Object/XRpgMakerGameObject")
local type = type
local pairs = pairs
local Vector3 = CS.UnityEngine.Vector3
--巡逻路线
local XRpgMakerGameMonsterPatrolLine = XClass(XRpgMakerGameObject, "XRpgMakerGameMonsterPatrolLine")
function XRpgMakerGameMonsterPatrolLine:LoadPatrolLine(modelPath, x, y, direction, modelKey)
local cubeObj = self:GetCubeTransform(y, x)
self:LoadModel(modelPath, cubeObj, nil, modelKey) --特效绑定在cube上绑定在怪物上会被改变旋转角度
local objPos = self:GetCubeUpCenterPosition(y, x)
self:SetGameObjectPosition(objPos)
self:SetGameObjectLookRotation(direction)
end
return XRpgMakerGameMonsterPatrolLine