110 lines
3.4 KiB
Lua
110 lines
3.4 KiB
Lua
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local XGoldenMinerGrabDataInfo = require("XEntity/XGoldenMiner/Settle/XGoldenMinerGrabDataInfo")
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local type = type
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--关卡结算数据
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local XGoldenMinerSettlementInfo = XClass(nil, "XGoldenMinerSettlementInfo")
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local Default = {
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_Scores = 0, --当前关卡得分
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_SettlementItems = {}, --结算后的道具产出消耗状态
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_LaunchingClawCount = 0, --发射钩爪次数
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_CostTime = 0, --消耗的时间
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_GrabDataInfos = {}, --抓取物获取数
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}
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function XGoldenMinerSettlementInfo:Ctor()
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self:Init()
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end
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function XGoldenMinerSettlementInfo:Init()
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for key, value in pairs(Default) do
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if type(value) == "table" then
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self[key] = {}
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else
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self[key] = value
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end
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end
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end
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function XGoldenMinerSettlementInfo:SetScores(scores)
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self._Scores = scores
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end
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function XGoldenMinerSettlementInfo:InsertSettlementItem(itemChangeInfo)
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table.insert(self._SettlementItems, itemChangeInfo)
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end
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function XGoldenMinerSettlementInfo:AddLaunchingClawCount()
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self._LaunchingClawCount = self._LaunchingClawCount + 1
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end
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function XGoldenMinerSettlementInfo:SetCostTime(costTime)
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self._CostTime = costTime
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end
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--goldenMinerObjectList:当前地图拉回物品列表
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function XGoldenMinerSettlementInfo:UpdateGrabDataInfos(goldenMinerObjectList)
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local grabDataInfo
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local stoneId
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for i, goldenMinerObj in ipairs(goldenMinerObjectList) do
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stoneId = goldenMinerObj:GetId()
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grabDataInfo = self._GrabDataInfos[stoneId]
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if not grabDataInfo then
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grabDataInfo = XGoldenMinerGrabDataInfo.New(stoneId)
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self._GrabDataInfos[stoneId] = grabDataInfo
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end
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grabDataInfo:AddData(goldenMinerObj)
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end
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end
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function XGoldenMinerSettlementInfo:GetScores()
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return math.floor(self._Scores)
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end
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function XGoldenMinerSettlementInfo:GetSettlementItems()
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return self._SettlementItems
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end
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function XGoldenMinerSettlementInfo:GetLaunchingClawCount()
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return self._LaunchingClawCount
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end
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function XGoldenMinerSettlementInfo:GetCostTime()
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return self._CostTime
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end
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function XGoldenMinerSettlementInfo:GetGrabDataInfos()
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return self._GrabDataInfos
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end
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--获得转换后发给后端的数据
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function XGoldenMinerSettlementInfo:GetReqServerData()
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local settlementInfoTemp = {}
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settlementInfoTemp.Scores = self:GetScores()
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settlementInfoTemp.LaunchingClawCount = self:GetLaunchingClawCount()
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settlementInfoTemp.CostTime = self:GetCostTime()
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settlementInfoTemp.SettlementItems = {}
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for i, itemChangeInfo in ipairs(self:GetSettlementItems()) do
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settlementInfoTemp.SettlementItems[i] = {}
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settlementInfoTemp.SettlementItems[i].ItemId = itemChangeInfo:GetItemId()
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settlementInfoTemp.SettlementItems[i].Status = itemChangeInfo:GetStatus()
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settlementInfoTemp.SettlementItems[i].GridIndex = itemChangeInfo:GetGridIndex()
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end
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settlementInfoTemp.GrabDataInfos = {}
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for _, grabDataInfo in pairs(self:GetGrabDataInfos()) do
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local grabDataInfoTemp = {}
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grabDataInfoTemp.ItemId = grabDataInfo:GetItemId()
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grabDataInfoTemp.Scores = grabDataInfo:GetScores()
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grabDataInfoTemp.Count = grabDataInfo:GetCount()
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grabDataInfoTemp.AdditionalItem = grabDataInfo:GetAdditionalItem()
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table.insert(settlementInfoTemp.GrabDataInfos, grabDataInfoTemp)
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end
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return settlementInfoTemp
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end
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return XGoldenMinerSettlementInfo
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