298 lines
8.6 KiB
Lua
298 lines
8.6 KiB
Lua
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--射击玩法配置类
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XMaverickConfigs = XMaverickConfigs or {}
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-- ===================表地址
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local SHARE_TABLE_PATH = "Share/Fuben/Maverick/"
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local CLIENT_TABLE_PATH = "Client/Fuben/Maverick/"
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local TABLE_ACTIVITY = SHARE_TABLE_PATH .. "MaverickActivity.tab"
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local TABLE_LEVEL_UP = SHARE_TABLE_PATH .. "MaverickLevelUp.tab"
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local TABLE_MEMBER = SHARE_TABLE_PATH .. "MaverickMember.tab"
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local TABLE_PATTERN = SHARE_TABLE_PATH .. "MaverickPattern.tab"
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local TABLE_STAGE = SHARE_TABLE_PATH .. "MaverickStage.tab"
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local TABLE_TALENT = SHARE_TABLE_PATH .. "MaverickTalent.tab"
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local TABLE_NUM_ICON = CLIENT_TABLE_PATH .. "MaverickNumIcon.tab"
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local TABLE_SKILL_DESC = CLIENT_TABLE_PATH .. "MaverickSkillDesc.tab"
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local TABLE_DISPLAY_ATTRIB = CLIENT_TABLE_PATH .. "MaverickDisplayAttrib.tab"
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--=======原表数据======
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local TableMaverickActivity
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local TableMaverickLevelUp
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local TableMaverickMember
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local TableMaverickPattern
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local TableMaverickStage
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local TableMaverickTalent
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local TableMaverickNumIcon
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local TableMaverickSkillDesc
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local TableMaverickDisplayAttrib
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--========变量========
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--MaverickPattern和MaverickStage合并后的产物
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local MaverickPatternWithStage = { }
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--每关对应解锁的角色
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local MaverickStageUnlockMember = { }
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--角色升级表
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local MaverickMemberLevel = { }
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--升级消耗的道具Id
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local XMaverickLvUpConsumeItemId = 60840
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local XMaverickStageTypes = { Normal = 1, Endless = 2 }
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local XMaverickSaveKeys = {
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Pattern = "MaverickPatternEnterFlag_%d_%d_%d",
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LastUsedCharacterId = "LastUsedCharacterIdFlag_%d_%d",
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}
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local XMaverickMemberPropertyTypes = {
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Life = 1,
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Attack = 2,
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Defense = 3,
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Crit = 4,
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}
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local XMaverickResultKeys = { Score = 1, killCount = 2 }
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--================
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--玩法养成界面的镜头枚举
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--================
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local XMaverickCameraTypes = {
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MAIN = 1, -- 主页面镜头
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ADAPT = 2, --改造镜头
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PREPARE = 3, --作战准备镜头
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}
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--[[
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================
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初始化Config
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================
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]]
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function XMaverickConfigs.Init()
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--初始化表格 step1
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TableMaverickActivity = XTableManager.ReadByIntKey(TABLE_ACTIVITY, XTable.XTableMaverickActivity, "Id")
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TableMaverickLevelUp = XTableManager.ReadByIntKey(TABLE_LEVEL_UP, XTable.XTableMaverickLevelUp, "Id")
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TableMaverickMember = XTableManager.ReadByIntKey(TABLE_MEMBER, XTable.XTableMaverickMember, "Id")
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TableMaverickPattern = XTableManager.ReadByIntKey(TABLE_PATTERN, XTable.XTableMaverickPattern, "Id")
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TableMaverickStage = XTableManager.ReadByIntKey(TABLE_STAGE, XTable.XTableMaverickStage, "StageId")
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TableMaverickTalent = XTableManager.ReadByIntKey(TABLE_TALENT, XTable.XTableMaverickTalent, "Id")
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TableMaverickNumIcon = XTableManager.ReadByIntKey(TABLE_NUM_ICON, XTable.XTableMaverickNumIcon, "Num")
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TableMaverickSkillDesc = XTableManager.ReadByIntKey(TABLE_SKILL_DESC, XTable.XTableMaverickSkillDesc, "Id")
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TableMaverickDisplayAttrib = XTableManager.ReadByIntKey(TABLE_DISPLAY_ATTRIB, XTable.XTableMaverickDisplayAttrib, "Id")
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--初始化MaverickPatternWithStage step2
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for id, pattern in pairs(TableMaverickPattern) do
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MaverickPatternWithStage[id] = { Pattern = pattern, Stages = { } }
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end
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--MaverickStage合并进MaverickPattern step3
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for _, stage in pairs(TableMaverickStage) do
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local pattern = MaverickPatternWithStage[stage.PatternId]
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if pattern then
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pattern.Stages[stage.GridIndex] = stage
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else
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XLog.Error(string.format("二周年射击玩法模式Id不存在! patternId:%d", stage.PatternId))
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end
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end
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--每关对应解锁的角色
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for _, member in pairs(TableMaverickMember) do
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local tempList = MaverickStageUnlockMember[member.UnlockStageId]
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if not tempList then
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tempList = { }
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MaverickStageUnlockMember[member.UnlockStageId] = tempList
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end
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table.insert(tempList, member.Id)
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end
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--角色升级表
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for _, member in pairs(TableMaverickLevelUp) do
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local tempList = MaverickMemberLevel[member.MemberId]
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if not tempList then
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tempList = { }
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MaverickMemberLevel[member.MemberId] = tempList
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end
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tempList[member.Level] = member
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end
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--按等级排序
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for _, levelList in pairs(MaverickMemberLevel) do
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table.sort(levelList, function(a, b) return a.Level < b.Level end)
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end
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end
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function XMaverickConfigs.GetActivity(activityId)
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if not activityId then
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return
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end
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if activityId <= 0 then
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return
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end
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local activity = TableMaverickActivity[activityId]
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if not activity then
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XLog.Error(string.format("找不到二周年射击玩法活动配置! ActivityId:%d", activityId))
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end
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return activity
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end
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function XMaverickConfigs.GetDefaultActivity()
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--找到第一个配置了时间的活动
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for _, activity in pairs(TableMaverickActivity) do
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if activity.TimeId and activity.TimeId > 0 then
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return activity
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end
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end
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end
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function XMaverickConfigs.GetPatternWithStageById(patternId)
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if not patternId then
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return
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end
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return MaverickPatternWithStage[patternId]
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end
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function XMaverickConfigs.GetStages(patternId)
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if not patternId then
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return
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end
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local patternWithStage = XMaverickConfigs.GetPatternWithStageById(patternId)
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return patternWithStage.Stages
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end
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function XMaverickConfigs.GetStage(stageId)
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if not stageId then
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return
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end
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return TableMaverickStage[stageId]
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end
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function XMaverickConfigs.GetNumIcon(num)
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return TableMaverickNumIcon[num].Icon
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end
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function XMaverickConfigs.GetRobotId(member)
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local tempList = MaverickMemberLevel[member.MemberId]
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if not tempList then
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return 0
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end
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return tempList[member.Level].RobotId or 0
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end
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function XMaverickConfigs.GetCombatScore(member)
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local tempList = MaverickMemberLevel[member.MemberId]
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if not tempList then
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return 0
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end
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return tempList[member.Level].CombatScore or 0
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end
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function XMaverickConfigs.GetAttributes(memberId)
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return TableMaverickMember[memberId].Attributes
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end
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function XMaverickConfigs.GetMaxMemberLevel(memberId)
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local list = MaverickMemberLevel[memberId]
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if type(list) ~= "table" or #list == 0 then
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return 0
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end
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return list[#list].Level
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end
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function XMaverickConfigs.GetMinMemberLevel(memberId)
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local list = MaverickMemberLevel[memberId]
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if type(list) ~= "table" or #list == 0 then
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return 0
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end
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return list[1].Level
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end
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function XMaverickConfigs.GetMemberLvUpConsumeInfo(member)
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local info = { }
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local tempList = MaverickMemberLevel[member.MemberId]
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if tempList then
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info.ConsumeItemId = tempList[member.Level].ConsumeItemId or 0
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info.ConsumeItemCount = tempList[member.Level].ConsumeItemCount or 0
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end
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return info
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end
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function XMaverickConfigs.GetMemberTalentIds(memberId)
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return TableMaverickMember[memberId].TalentIds
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end
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function XMaverickConfigs.GetTalentConfig(talentId)
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return TableMaverickTalent[talentId]
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end
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function XMaverickConfigs.GetLvUpConsumeItemId()
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return XMaverickLvUpConsumeItemId
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end
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function XMaverickConfigs.GetSaveKeys()
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return XMaverickSaveKeys
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end
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function XMaverickConfigs.GetMemberPropertyTypes()
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return XMaverickMemberPropertyTypes
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end
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function XMaverickConfigs.GetStageTypes()
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return XMaverickStageTypes
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end
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function XMaverickConfigs.GetResultKeys()
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return XMaverickResultKeys
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end
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function XMaverickConfigs.GetCameraTypes()
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return XMaverickCameraTypes
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end
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function XMaverickConfigs.GetPatternImagePath(patternId)
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return TableMaverickPattern[patternId].Icon
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end
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function XMaverickConfigs.GetDisplayAttribs(member)
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local result = { }
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local tempList = MaverickMemberLevel[member.MemberId]
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if not tempList then
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return result
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end
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local id = tempList[member.Level].DisplayAttribId
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local displayAttribs = TableMaverickDisplayAttrib[id]
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if not displayAttribs then
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return result
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end
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for name, value in pairs(displayAttribs) do
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if name ~= "Id" then
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result[name] = value
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end
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end
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return result
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end
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function XMaverickConfigs.GetSkills(memberId)
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local skillIds = TableMaverickMember[memberId].SkillIds
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local skills = { }
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for _, id in ipairs(skillIds) do
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table.insert(skills, TableMaverickSkillDesc[id])
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end
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return skills
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end
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function XMaverickConfigs.GetAllStageIds()
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local stageIds = { }
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for stageId, _ in pairs(TableMaverickStage) do
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table.insert(stageIds, stageId)
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end
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return stageIds
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end
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