PGRData/Script/matrix/xcommon/XBindTools.lua

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local rawget = rawget
local rawset = rawset
local getmetatable = getmetatable
local setmetatable = setmetatable
XBindTool = XBindTool or {}
local oldPairs = pairs
local pairs = function(arr)
local meta_t = getmetatable(arr)
if meta_t and meta_t.__pairs then
return meta_t.__pairs(arr)
end
return oldPairs(arr)
end
local function InitBind(obj)
if rawget(obj, "___isBinded") then return end
local store = {}
for key, _ in pairs(obj) do
local v = rawget(obj, key)
if v ~= nil then
store[key] = v
obj[key] = nil
end
end
local meta_t = getmetatable(obj)
if meta_t then setmetatable(store, meta_t) end
setmetatable(obj, {
__index = function(_, index)
local ret = rawget(obj, index)
if ret ~= nil then return ret end
return store[index]
end,
__newindex = function(_, index, v)
local event = rawget(obj, "___bind_event")
local old_v = store[index]
store[index] = v
if old_v ~= v then
if event and event[index] then
event[index].running = true
for key, func in pairs(event[index].callList) do
if not event[index].removeList[key] then
func(v, old_v)
end
end
event[index].running = nil
if next(event[index].removeList) then
for removeIndex, _ in pairs(event[index].removeList) do
event[index].callList[removeIndex] = nil
end
event[index].removeList = {}
end
end
end
end,
__pairs = function(_)
return oldPairs(store)
end
})
rawset(obj, "___isBinded", true)
rawset(obj, "___bind_store", store)
rawset(obj, "___bind_event", {})
rawset(obj, "___bind_id", 0)
end
function XBindTool.BindAttr(obj, attr, callback)
InitBind(obj)
local event = rawget(obj, "___bind_event")
local id = rawget(obj, "___bind_id")
event[attr] = event[attr] or { callList = {}, removeList = {} }
id = id + 1
rawset(obj, "___bind_id", id)
event[attr].callList[id] = callback
local value = obj[attr]
if value ~= nil then
callback(value)
end
return { obj = obj, attr = attr, id = id }
end
function XBindTool.GetBindInfo(val)
if type(val) ~= "table" then return val, false end
if not rawget(val, "___isBinded") then return val, false end
return rawget(val, "___bind_store"), true
end
function XBindTool.UnBind(handle)
local event = rawget(handle.obj, "___bind_event")
if event and event[handle.attr] then
if event[handle.attr].running then
event[handle.attr].removeList[handle.id] = true
else
event[handle.attr].callList[handle.id] = nil
end
end
end
function XBindTool.UnBindObj(obj)
local event = rawget(obj, "___bind_event")
if event then
for _, attrListener in pairs(event) do
if attrListener.running then
for key, _ in pairs(attrListener.callList) do
attrListener.removeList[key] = true
end
end
end
rawset(obj, "___bind_event", {})
end
end
local NodeBindInfoRecord = {}
function XBindTool.BindNode(node, obj, attr, func, unbindFunc)
if not NodeBindInfoRecord[node] then
NodeBindInfoRecord[node] = {}
end
local bindInfo = NodeBindInfoRecord[node]
bindInfo[obj] = bindInfo[obj] or { length = 0, record = {} }
local checkExist
if node.Exist then
checkExist = function() return node:Exist() end
else
local gameObject = node.GameObject or node.gameObject or node.Transform or node.transform
if gameObject and gameObject.Exist then
checkExist = function() return gameObject:Exist() end
end
end
local handle
if checkExist then
handle = XBindTool.BindAttr(obj, attr, function(...)
if not checkExist() then
XBindTool.UnBindNode(node)
if unbindFunc then
unbindFunc()
end
else
func(...)
end
end)
else
handle = XBindTool.BindAttr(obj, attr, func)
end
bindInfo[obj].record[handle.id] = handle
bindInfo[obj].length = bindInfo[obj].length + 1
return handle
end
function XBindTool.UnBindNode(node)
local bindInfo = NodeBindInfoRecord[node]
if bindInfo then
for key, val in pairs(bindInfo) do
for _, item in pairs(val.record) do
XBindTool.UnBind(item)
end
bindInfo[key] = nil
end
NodeBindInfoRecord[node] = nil
end
end