PGRData/Script/matrix/xbehavior/XLuaBehaviorNode.lua

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XLuaBehaviorNode = XClass(nil, "XLuaBehaviorNode")
function XLuaBehaviorNode:Ctor(className, nodeProxy)
self.Name = className
self.NodeProxy = nodeProxy
self.Node = nodeProxy.Node
self.BehaviorTree = nodeProxy.Node.BTree
self:InitNodeData()
end
--初始化数据
function XLuaBehaviorNode:InitNodeData()
if not self.Node.Fields then
self.Fields = nil
return
end
self.Fields = {}
local fields = self.Node.Fields.Fields
for _, v in pairs(fields) do
self.Fields[v.FieldName] = v.Value
end
end
function XLuaBehaviorNode:OnAwake()
end
function XLuaBehaviorNode:SetAgent()
self.Agent = self.BehaviorTree.BTAgent
self.Proxy = self.Agent.Proxy
self.AgentProxy = self.Agent.Proxy.LuaAgentProxy
self:OnStart()
end
function XLuaBehaviorNode:OnEnable()
end
function XLuaBehaviorNode:OnStart()
end
function XLuaBehaviorNode:OnRecycle()
self.Agent = nil
self.Proxy = nil
self.AgentProxy = nil
end
function XLuaBehaviorNode:OnDisable()
end
function XLuaBehaviorNode:OnEnter()
end
function XLuaBehaviorNode:OnExit()
end
function XLuaBehaviorNode:OnReset()
end
function XLuaBehaviorNode:OnDestroy()
end
function XLuaBehaviorNode:OnUpdate(dt)
end
function XLuaBehaviorNode:OnFixedUpdate(dt)
end
function XLuaBehaviorNode:OnNotify(evt, ...)
end
function XLuaBehaviorNode:OnGetEvents()
end