89 lines
1.4 KiB
Lua
89 lines
1.4 KiB
Lua
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XLuaBehaviorNode = XClass(nil, "XLuaBehaviorNode")
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function XLuaBehaviorNode:Ctor(className, nodeProxy)
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self.Name = className
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self.NodeProxy = nodeProxy
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self.Node = nodeProxy.Node
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self.BehaviorTree = nodeProxy.Node.BTree
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self:InitNodeData()
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end
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--初始化数据
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function XLuaBehaviorNode:InitNodeData()
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if not self.Node.Fields then
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self.Fields = nil
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return
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end
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self.Fields = {}
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local fields = self.Node.Fields.Fields
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for _, v in pairs(fields) do
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self.Fields[v.FieldName] = v.Value
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end
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end
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function XLuaBehaviorNode:OnAwake()
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end
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function XLuaBehaviorNode:SetAgent()
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self.Agent = self.BehaviorTree.BTAgent
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self.Proxy = self.Agent.Proxy
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self.AgentProxy = self.Agent.Proxy.LuaAgentProxy
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self:OnStart()
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end
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function XLuaBehaviorNode:OnEnable()
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end
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function XLuaBehaviorNode:OnStart()
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end
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function XLuaBehaviorNode:OnRecycle()
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self.Agent = nil
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self.Proxy = nil
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self.AgentProxy = nil
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end
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function XLuaBehaviorNode:OnDisable()
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end
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function XLuaBehaviorNode:OnEnter()
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end
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function XLuaBehaviorNode:OnExit()
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end
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function XLuaBehaviorNode:OnReset()
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end
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function XLuaBehaviorNode:OnDestroy()
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end
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function XLuaBehaviorNode:OnUpdate(dt)
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end
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function XLuaBehaviorNode:OnFixedUpdate(dt)
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end
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function XLuaBehaviorNode:OnNotify(evt, ...)
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end
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function XLuaBehaviorNode:OnGetEvents()
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end
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