82 lines
2.7 KiB
Lua
82 lines
2.7 KiB
Lua
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---@class XUiDlcHuntPersonalSettlement:XLuaUi
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local XUiDlcHuntPersonalSettlement = XLuaUiManager.Register(XLuaUi, "UiDlcHuntPersonalSettlement")
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function XUiDlcHuntPersonalSettlement:OnAwake()
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self:RegisterClickEvent(self.BtnDlcBlue, self.OnClickQuitTeam)
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self:RegisterClickEvent(self.BtnDlcYellow, self.Close)
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self:RegisterClickEvent(self.Button, self.HideBadgeTip)
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self:HideBadgeTip()
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end
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---@param data XDlcHuntSettle
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function XUiDlcHuntPersonalSettlement:OnStart(data)
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if not data then
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return
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end
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self.Text.text = data.Name
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self.TxtDifficulty2.text = data.PassedTime
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local myData = data:GetMyData()
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--region 徽章
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local badgeList = myData.Badge
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local uiBadge = self.GridReward1
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for i = 1, #badgeList do
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local dataBadge = badgeList[i]
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local uiObject = CS.UnityEngine.Object.Instantiate(uiBadge, uiBadge.transform.parent)
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local badgeGrid = { Transform = uiObject.transform }
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XTool.InitUiObject(badgeGrid)
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badgeGrid.RawImage:SetRawImage(dataBadge.Icon)
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XUiHelper.RegisterClickEvent(badgeGrid, badgeGrid.Button, function()
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self:ShowBadgeTip(badgeGrid.Transform, dataBadge)
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end)
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end
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uiBadge.gameObject:SetActiveEx(false)
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--endregion 徽章
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--region 战斗信息
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for i = 1, 5 do
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local ui = self["WinCount" .. i]
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if ui then
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local detailValue = myData.DetailValue[i]
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if detailValue then
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local uiText = XUiHelper.TryGetComponent(ui.transform, "TxtModeName", "Text")
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uiText.text = detailValue
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else
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ui.gameObject:SetActiveEx(false)
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end
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end
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end
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--endregion 战斗信息
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--region 获得奖励
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local rewardList = data.RewardList
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for i = 1, #rewardList do
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local uiReward = CS.UnityEngine.Object.Instantiate(self.GridReward, self.GridReward.transform.parent)
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local gridCommon = XUiGridCommon.New(self, uiReward)
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gridCommon:Refresh(rewardList[i])
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end
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self.GridReward.gameObject:SetActiveEx(false)
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--endregion 获得奖励
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end
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function XUiDlcHuntPersonalSettlement:OnClickQuitTeam()
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XDataCenter.DlcRoomManager.Quit()
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self:Close()
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end
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function XUiDlcHuntPersonalSettlement:ShowBadgeTip(uiTargetTransform, dataBadge)
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self.Prompt.gameObject:SetActiveEx(true)
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self.Button.gameObject:SetActiveEx(true)
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self.Text1.text = dataBadge.Name
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self.Text2.text = dataBadge.Desc
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self.Prompt.transform.position = uiTargetTransform.position
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end
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function XUiDlcHuntPersonalSettlement:HideBadgeTip()
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self.Prompt.gameObject:SetActiveEx(false)
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self.Button.gameObject:SetActiveEx(false)
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end
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return XUiDlcHuntPersonalSettlement
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