66 lines
1.8 KiB
Lua
66 lines
1.8 KiB
Lua
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local XUiActivityBossSingleStory=XLuaUiManager.Register(XLuaUi,"UiActivityBossSingleStory")
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local XUiBossSingleStoryGrid=require("XUi/XUiActivityBossSingleStory/XUiBossSingleStoryGrid")
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---定义最大索引值,以支持不定长的数量
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local maxIndex=100
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--region 生命周期
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function XUiActivityBossSingleStory:OnAwake()
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self:InitUi()
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self:InitCb()
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end
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function XUiActivityBossSingleStory:OnStart()
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self:RefreshStoryGird()
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end
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--endregion
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--region 初始化
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function XUiActivityBossSingleStory:InitUi()
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self.StoryGrids={}
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local curSectionId=XDataCenter.FubenActivityBossSingleManager.GetCurSectionId()
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local count=XFubenActivityBossSingleConfigs.GetStoryCount(curSectionId)
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--先隐藏所有按钮
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for i=1,maxIndex,1 do
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if self["GridStory"..i] then
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self["GridStory"..i].gameObject:SetActiveEx(false)
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else
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break
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end
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end
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--显示并设置控制器
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for i=1,count,1 do
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if self["GridStory"..i] then
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self["GridStory"..i].gameObject:SetActiveEx(true)
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self.StoryGrids[i]=XUiBossSingleStoryGrid.New(self["GridStory"..i],self)
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end
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end
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end
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function XUiActivityBossSingleStory:InitCb()
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self.BtnBack.CallBack=function()
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self:Close()
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end
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self.BtnMainUi.CallBack=function() XLuaUiManager.RunMain() end
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end
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--endregion
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--region 数据更新
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function XUiActivityBossSingleStory:RefreshStoryGird()
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local curSectionId=XDataCenter.FubenActivityBossSingleManager.GetCurSectionId()
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local storyIds=XFubenActivityBossSingleConfigs.GetStoryIds(curSectionId)
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for i, grid in ipairs(self.StoryGrids) do
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if storyIds[i] then
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grid:Refresh(i,storyIds[i])
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end
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end
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end
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--endregion
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--region 事件响应
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--endregion
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return XUiActivityBossSingleStory
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