PGRData/Script/matrix/xmovieactions/XMovieActionAnimationPlay.lua

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local XMovieActionAnimationPlay = XClass(XMovieActionBase, "XMovieActionAnimationPlay")
function XMovieActionAnimationPlay:Ctor(actionData)
local params = actionData.Params
self.AnimName = params[1]
end
function XMovieActionAnimationPlay:OnRunning()
local animName = self.AnimName
local anim = self.UiRoot[animName]
if not anim then
XLog.Error("XMovieActionAnimationPlay:OnRunning error: Animation not Exist, animName is: " .. animName)
return
end
self:StopAnimtion(anim)
anim.gameObject:SetActiveEx(true)
anim:PlayTimelineAnimation(function()
anim.gameObject:SetActiveEx(false)
end)
end
function XMovieActionAnimationPlay:StopAnimtion(anim)
local timelineAnimation = anim.transform:GetComponent(typeof(CS.XUiPlayTimelineAnimation))
if timelineAnimation then
timelineAnimation:Stop(false)
end
end
return XMovieActionAnimationPlay