PGRData/Script/matrix/xguide/node/XGuideCharacterEquipWithPosExistNode.lua

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local XGuideCharacterEquipWithPosExistNode = XLuaBehaviorManager.RegisterNode(XLuaBehaviorNode, "CheckCharacterEquipWithSiteExist", CsBehaviorNodeType.Action, true, false)
--查找部位意识
function XGuideCharacterEquipWithPosExistNode:OnAwake()
if self.Fields == nil then
self.Node.Status = CsNodeStatus.ERROR
return
end
if self.Fields["CharacterId"] == nil or self.Fields["Site"] == nil then
self.Node.Status = CsNodeStatus.ERROR
return
end
self.CharacterId = self.Fields["CharacterId"]
self.Site = self.Fields["Site"]
end
function XGuideCharacterEquipWithPosExistNode:OnEnter()
local equipId = XDataCenter.EquipManager.GetWearingEquipIdBySite(self.CharacterId, self.Site)
if not equipId then
self.Node.Status = CsNodeStatus.FAILED
else
self.Node.Status = CsNodeStatus.SUCCESS
end
end