PGRData/Script/matrix/xentity/xmoewar/XMoeWarVoteItem.lua

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local XMoeWarVoteItem = XClass(nil, "XMoeWarVoteItem")
function XMoeWarVoteItem:Ctor(id)
self.Cfg = XMoeWarConfig.GetVoteItemById(id)
self:InitDailyLimitData()
end
function XMoeWarVoteItem:InitDailyLimitData()
self.DailyLimitDic = {}
self.FailGroupLimitDic = {}
for i = 1, #self.Cfg.MatchId do
self.DailyLimitDic[self.Cfg.MatchId[i]] = self.Cfg.DailyLimitCount[i]
self.FailGroupLimitDic[self.Cfg.MatchId[i]] = self.Cfg.FailGroupDailyLimitCount[i]
end
end
function XMoeWarVoteItem:GetVoteItemId()
return self.Cfg.ItemId
end
function XMoeWarVoteItem:GetVoteFactor()
return self.Cfg.VoteFactor
end
function XMoeWarVoteItem:GetMultiple()
return self.Cfg.Multiple
end
function XMoeWarVoteItem:GetCoinFactor()
return self.Cfg.CoinFactor
end
function XMoeWarVoteItem:IsLimitVote()
return self.Cfg.IsLimit == 1
end
function XMoeWarVoteItem:GetDailyLimitCountByMatchId(matchId)
return self.DailyLimitDic[matchId] or 0
end
function XMoeWarVoteItem:GetDailyLimitFailGroupCountByMatchId(matchId)
return self.FailGroupLimitDic[matchId] or 0
end
function XMoeWarVoteItem:GetGainItemId()
return self.Cfg.GainItemId
end
function XMoeWarVoteItem:GetGainCount()
return self.Cfg.GainItemCount
end
function XMoeWarVoteItem:GetLimitText()
end
return XMoeWarVoteItem