PGRData/Script/matrix/xentity/xinfestorexplore/XInfestorExploreTeam.lua

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local XInfestorExploreTeam = XClass(nil, "XInfestorExploreTeam")
local Default = {
TeamType = 0,
CaptainPos = 1,
FirstFightPos = 1,
MemberNum = 0,
CharacterIds = { 0, 0, 0 },
IsSyn = false, --是否与服务端同步过
}
function XInfestorExploreTeam:Ctor(teamType)
for key, value in pairs(Default) do
self[key] = value
end
self.TeamType = teamType
end
function XInfestorExploreTeam:IsSyned()
return self.IsSyn
end
function XInfestorExploreTeam:Syn()
self.IsSyn = true
end
function XInfestorExploreTeam:SetCaptainPos(captainPos)
self.CaptainPos = captainPos
end
function XInfestorExploreTeam:SetFirstFightPos(firstFightPos)
self.FirstFightPos = firstFightPos
end
function XInfestorExploreTeam:GetCaptainPos()
return self.CaptainPos
end
function XInfestorExploreTeam:GetFirstFightPos()
return self.FirstFightPos
end
function XInfestorExploreTeam:SetCharacterIds(characterIds)
self.CharacterIds = characterIds
local memeberNum = 0
for _, characterId in pairs(characterIds) do
if characterId > 0 then
memeberNum = memeberNum + 1
end
end
self.MemberNum = memeberNum
end
function XInfestorExploreTeam:GetCharacterIds()
return XTool.Clone(self.CharacterIds)
end
function XInfestorExploreTeam:IsEmpty()
return self.MemberNum == 0
end
function XInfestorExploreTeam:IsCaptainExist()
local captainCharacterId = self.CharacterIds[self.CaptainPos]
return captainCharacterId and captainCharacterId > 0
end
function XInfestorExploreTeam:IsFirstFightExist()
local firstFightCharacterId = self.CharacterIds[self.FirstFightPos]
return firstFightCharacterId and firstFightCharacterId > 0
end
return XInfestorExploreTeam