2023-07-14 19:35:33 +00:00
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local XNormalGWNode = require("XEntity/XGuildWar/Battle/Node/XNormalGWNode")
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-- 感染区节点
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local XInfectGWNode = XClass(XNormalGWNode, "XInfectGWNode")
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function XInfectGWNode:Ctor(id)
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end
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-- 获取链接的近卫区节点
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function XInfectGWNode:GetGuardNodes()
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local result = {}
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2024-09-01 20:49:41 +00:00
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for _, node in pairs(self:GetFrontNodes()) do
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2023-07-14 19:35:33 +00:00
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if node:GetNodeType() == XGuildWarConfig.NodeType.Guard then
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table.insert(result, node)
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end
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end
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return result
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end
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function XInfectGWNode:GetStageId()
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if self:GetStutesType() == XGuildWarConfig.NodeStatusType.Die then
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return XGuildWarConfig.GetCfgByIdKey(XGuildWarConfig.TableKey.Stage
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, self.Config.ResidueStageId).StageId
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end
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return XInfectGWNode.Super.GetStageId(self)
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end
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function XInfectGWNode:GetName(checkDead)
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if checkDead == nil then checkDead = true end
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if checkDead and self:GetIsDead() then
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return XUiHelper.GetText("GuildWarResidueName")
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else
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return self.Config.Name
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end
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end
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function XInfectGWNode:GetNameEn()
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if self:GetIsDead() then
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return XUiHelper.GetText("GuildWarResidueNameEn")
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else
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return self.Config.NameEn
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end
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end
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-- 获取当前节点当场最高伤害
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function XInfectGWNode:GetMaxDamage()
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local aliveType = XGuildWarConfig.FightRecordAliveType.Die
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if self:GetHP() > 0 then
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aliveType = XGuildWarConfig.FightRecordAliveType.Alive
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end
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return XDataCenter.GuildWarManager
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.GetBattleManager():GetMaxDamageByUID(self.UID, aliveType)
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end
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-- 检查是否能够扫荡
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function XInfectGWNode:CheckCanSweep(checkCostEnergy)
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if self:GetMaxDamage() <= 0 then
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return false
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end
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if checkCostEnergy then
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return XDataCenter.GuildWarManager.GetCurrentActionPoint() >= self.Config.SweepCostEnergy
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end
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return true
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end
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return XInfectGWNode
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