122 lines
3.3 KiB
Lua
122 lines
3.3 KiB
Lua
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local XDlcHuntChip = require("XEntity/XDlcHunt/XDlcHuntChip")
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local XDlcHuntChipGroupOtherPlayer = require("XEntity/XDlcHunt/XDlcHuntChipGroupOtherPlayer")
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local XUiDlcHuntUtil = require("XUi/XUiDlcHunt/XUiDlcHuntUtil")
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---@class XDlcHuntPlayerDetail
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local XDlcHuntPlayerDetail = XClass(nil, "DlcHuntPlayerDetail")
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function XDlcHuntPlayerDetail:Ctor()
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self._PlayerName = ""
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self._PlayerLevel = 0
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self._HonorLevel = 0
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self._PlayerId = 0
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self._HeadInfo = {
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HeadPortraitId = 0,
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HeadFrameId = 0,
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}
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self._Like = 0
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self._Sign = ""
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self._CharacterId = 0
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---@type XDlcHuntChipGroupOtherPlayer
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self._ChipGroup = XDlcHuntChipGroupOtherPlayer.New()
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---@type XDlcHuntChip
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self._ChipAssistant = XDlcHuntChip.New()
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self._FightingPower = 0
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self._AttrTable = {}
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end
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function XDlcHuntPlayerDetail:SetData(data)
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self._PlayerName = data.Name
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self._PlayerLevel = data.Level
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self._HonorLevel = data.HonorLevel
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self._PlayerId = data.Id
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self._HeadInfo = {
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HeadPortraitId = data.CurrHeadPortraitId,
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HeadFrameId = data.CurrHeadFrameId,
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}
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self._Like = data.Likes
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self._Sign = data.Sign
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self._CharacterId = data.DlcCharacterId
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self._ChipGroup:Clear()
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self._ChipGroup:SetData(data.ChipDataList)
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self._ChipAssistant = XDlcHuntChip.New()
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self._ChipAssistant:SetData(data.DlcAssistChipData)
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self._ChipAssistant:SetPlayerName(self._PlayerName)
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self._ChipAssistant:SetPlayerId(self._PlayerId)
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local characterAttr = XDlcHuntCharacterConfigs.GetCharacterAttrTable(self._CharacterId)
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local chipGroupAttr = self._ChipGroup:GetAttrTable()
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local chipAssistantAttr = self._ChipAssistant:GetAttrTable()
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self._AttrTable = XUiDlcHuntUtil.GetSumAttrTable(characterAttr, chipGroupAttr, chipAssistantAttr)
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self._FightingPower = XDlcHuntAttrConfigs.GetFightingPower(self._AttrTable)
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end
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function XDlcHuntPlayerDetail:GetPlayerName()
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return self._PlayerName
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end
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function XDlcHuntPlayerDetail:GetLevel()
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-- if self._HonorLevel > 0 then
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-- return self._HonorLevel
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-- end
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return self._PlayerLevel
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end
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function XDlcHuntPlayerDetail:GetPlayerId()
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return self._PlayerId
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end
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function XDlcHuntPlayerDetail:GetSign()
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return self._Sign
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end
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function XDlcHuntPlayerDetail:GetLike()
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return self._Like
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end
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function XDlcHuntPlayerDetail:AddLike()
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self._Like = self._Like + 1
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end
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function XDlcHuntPlayerDetail:GetHeadInfo()
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return self._HeadInfo.HeadPortraitId, self._HeadInfo.HeadFrameId
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end
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function XDlcHuntPlayerDetail:GetCharacterIcon()
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return XDlcHuntCharacterConfigs.GetCharacterHalfBodyImage(self._CharacterId)
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end
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function XDlcHuntPlayerDetail:GetCharacterName()
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return XDlcHuntCharacterConfigs.GetCharacterName(self._CharacterId)
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end
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function XDlcHuntPlayerDetail:GetFightingPower()
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return self._FightingPower
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end
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function XDlcHuntPlayerDetail:GetMainChip()
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for i = 1, self._ChipGroup:GetAmount() do
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local chip = self._ChipGroup:GetChip(i)
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if chip and chip:IsMainChip() then
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return chip
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end
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end
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return false
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end
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function XDlcHuntPlayerDetail:GetAssistantChip()
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return self._ChipAssistant
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end
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function XDlcHuntPlayerDetail:GetAttrTable()
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return self._AttrTable
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end
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function XDlcHuntPlayerDetail:GetChipGroup()
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return self._ChipGroup
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end
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return XDlcHuntPlayerDetail
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