PGRData/Script/matrix/xentity/xdlchunt/XDlcHuntPlayerDetail.lua

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2024-09-01 20:49:41 +00:00
local XDlcHuntChip = require("XEntity/XDlcHunt/XDlcHuntChip")
local XDlcHuntChipGroupOtherPlayer = require("XEntity/XDlcHunt/XDlcHuntChipGroupOtherPlayer")
local XUiDlcHuntUtil = require("XUi/XUiDlcHunt/XUiDlcHuntUtil")
---@class XDlcHuntPlayerDetail
local XDlcHuntPlayerDetail = XClass(nil, "DlcHuntPlayerDetail")
function XDlcHuntPlayerDetail:Ctor()
self._PlayerName = ""
self._PlayerLevel = 0
self._HonorLevel = 0
self._PlayerId = 0
self._HeadInfo = {
HeadPortraitId = 0,
HeadFrameId = 0,
}
self._Like = 0
self._Sign = ""
self._CharacterId = 0
---@type XDlcHuntChipGroupOtherPlayer
self._ChipGroup = XDlcHuntChipGroupOtherPlayer.New()
---@type XDlcHuntChip
self._ChipAssistant = XDlcHuntChip.New()
self._FightingPower = 0
self._AttrTable = {}
end
function XDlcHuntPlayerDetail:SetData(data)
self._PlayerName = data.Name
self._PlayerLevel = data.Level
self._HonorLevel = data.HonorLevel
self._PlayerId = data.Id
self._HeadInfo = {
HeadPortraitId = data.CurrHeadPortraitId,
HeadFrameId = data.CurrHeadFrameId,
}
self._Like = data.Likes
self._Sign = data.Sign
self._CharacterId = data.DlcCharacterId
self._ChipGroup:Clear()
self._ChipGroup:SetData(data.ChipDataList)
self._ChipAssistant = XDlcHuntChip.New()
self._ChipAssistant:SetData(data.DlcAssistChipData)
self._ChipAssistant:SetPlayerName(self._PlayerName)
self._ChipAssistant:SetPlayerId(self._PlayerId)
local characterAttr = XDlcHuntCharacterConfigs.GetCharacterAttrTable(self._CharacterId)
local chipGroupAttr = self._ChipGroup:GetAttrTable()
local chipAssistantAttr = self._ChipAssistant:GetAttrTable()
self._AttrTable = XUiDlcHuntUtil.GetSumAttrTable(characterAttr, chipGroupAttr, chipAssistantAttr)
self._FightingPower = XDlcHuntAttrConfigs.GetFightingPower(self._AttrTable)
end
function XDlcHuntPlayerDetail:GetPlayerName()
return self._PlayerName
end
function XDlcHuntPlayerDetail:GetLevel()
-- if self._HonorLevel > 0 then
-- return self._HonorLevel
-- end
return self._PlayerLevel
end
function XDlcHuntPlayerDetail:GetPlayerId()
return self._PlayerId
end
function XDlcHuntPlayerDetail:GetSign()
return self._Sign
end
function XDlcHuntPlayerDetail:GetLike()
return self._Like
end
function XDlcHuntPlayerDetail:AddLike()
self._Like = self._Like + 1
end
function XDlcHuntPlayerDetail:GetHeadInfo()
return self._HeadInfo.HeadPortraitId, self._HeadInfo.HeadFrameId
end
function XDlcHuntPlayerDetail:GetCharacterIcon()
return XDlcHuntCharacterConfigs.GetCharacterHalfBodyImage(self._CharacterId)
end
function XDlcHuntPlayerDetail:GetCharacterName()
return XDlcHuntCharacterConfigs.GetCharacterName(self._CharacterId)
end
function XDlcHuntPlayerDetail:GetFightingPower()
return self._FightingPower
end
function XDlcHuntPlayerDetail:GetMainChip()
for i = 1, self._ChipGroup:GetAmount() do
local chip = self._ChipGroup:GetChip(i)
if chip and chip:IsMainChip() then
return chip
end
end
return false
end
function XDlcHuntPlayerDetail:GetAssistantChip()
return self._ChipAssistant
end
function XDlcHuntPlayerDetail:GetAttrTable()
return self._AttrTable
end
function XDlcHuntPlayerDetail:GetChipGroup()
return self._ChipGroup
end
return XDlcHuntPlayerDetail