PGRData/Script/matrix/xentity/xarchive/XArchiveStoryDetailEntity.lua

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local XArchiveStoryDetailEntity = XClass(nil, "XArchiveStoryDetailEntity")
function XArchiveStoryDetailEntity:Ctor(id)
self.Id = id
self.IsLock = true
self.LockDesc = ""
end
function XArchiveStoryDetailEntity:UpdateData(playerData)
for key, value in pairs(playerData) do
self[key] = value
end
end
function XArchiveStoryDetailEntity:GetCfg()
return XArchiveConfigs.GetArchiveStoryDetailConfigById(self.Id)
end
function XArchiveStoryDetailEntity:GetId()
return self.Id
end
function XArchiveStoryDetailEntity:GetIsLock()
return self.IsLock
end
function XArchiveStoryDetailEntity:GetLockDesc()
return self.LockDesc
end
function XArchiveStoryDetailEntity:GetOrder()
return self:GetCfg().Order
end
function XArchiveStoryDetailEntity:GetChapterId()
return self:GetCfg().ChapterId
end
function XArchiveStoryDetailEntity:GetName()
return self:GetCfg().Name
end
function XArchiveStoryDetailEntity:GetSubName()
return self:GetCfg().SubName
end
function XArchiveStoryDetailEntity:GetIcon()
return self:GetCfg().Icon
end
function XArchiveStoryDetailEntity:GetDescTitle()
return self:GetCfg().DescTitle
end
function XArchiveStoryDetailEntity:GetDesc()
return self:GetCfg().Desc
end
function XArchiveStoryDetailEntity:GetCondition()
return self:GetCfg().Condition
end
function XArchiveStoryDetailEntity:GetUnLockTime()
return self:GetCfg().UnLockTime
end
function XArchiveStoryDetailEntity:GetStoryId(id)
if id then
return self:GetCfg().StoryId[id]
else
return self:GetCfg().StoryId
end
end
return XArchiveStoryDetailEntity