126 lines
4.2 KiB
Lua
126 lines
4.2 KiB
Lua
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XDlcHuntCharacterConfigs = XDlcHuntCharacterConfigs or {}
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---@type XConfig
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local _ConfigElement
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---@type XConfig
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local _ConfigCharacter
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---@type XConfig
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local _ConfigDetail
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function XDlcHuntCharacterConfigs.Init()
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_ConfigElement = XConfig.New("Client/DlcHunt/DlcHuntElement.tab", XTable.XTableDlcHuntElement, "Id")
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_ConfigCharacter = XConfig.New("Share/DlcHunt/Character/DlcHuntCharacter.tab", XTable.XTableDlcHuntCharacter, "Id")
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_ConfigDetail = XConfig.New("Client/DlcHunt/Character/DlcHuntCharacterDetail.tab", XTable.XTableDlcHuntCharacterDetail, "Id")
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end
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--region character
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function XDlcHuntCharacterConfigs.GetAllCharacterId()
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local list = {}
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for id, config in pairs(_ConfigCharacter:GetConfigs()) do
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list[#list + 1] = id
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end
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table.sort(list, function(a, b)
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return XDlcHuntCharacterConfigs.GetCharacterPriority(a) < XDlcHuntCharacterConfigs.GetCharacterPriority(b)
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end)
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return list
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end
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function XDlcHuntCharacterConfigs.GetCharacterName(characterId)
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return _ConfigCharacter:GetProperty(characterId, "Name")
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end
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function XDlcHuntCharacterConfigs.GetCharacterNameEn(characterId)
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return _ConfigCharacter:GetProperty(characterId, "EnName")
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end
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function XDlcHuntCharacterConfigs.GetCharacterIcon(characterId)
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return _ConfigCharacter:GetProperty(characterId, "Icon")
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end
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function XDlcHuntCharacterConfigs.GetCharacterHalfBodyImage(characterId)
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return _ConfigCharacter:GetProperty(characterId, "HalfBodyImage")
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end
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function XDlcHuntCharacterConfigs.GetCharacterPriority(characterId)
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return _ConfigCharacter:GetProperty(characterId, "Priority")
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end
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function XDlcHuntCharacterConfigs.GetCharacterElement(characterId)
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return _ConfigCharacter:GetProperty(characterId, "Element")
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end
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function XDlcHuntCharacterConfigs.GetCharacterNpcId(characterId)
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return _ConfigCharacter:GetProperty(characterId, "NpcId")
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end
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function XDlcHuntCharacterConfigs.GetCharacterIdByNpcId(npcId)
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local configs = _ConfigCharacter:GetConfigs()
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for characterId, config in pairs(configs) do
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if config.NpcId == npcId then
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return config.Id
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end
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end
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return false
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end
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function XDlcHuntCharacterConfigs.GetCharacterModelId(characterId)
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local fashionId = XDlcHuntCharacterConfigs.GetFashionId(characterId)
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local resourcesId = XDataCenter.FashionManager.GetResourcesId(fashionId)
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local model = XDataCenter.CharacterManager.GetCharResModel(resourcesId)
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return model
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end
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function XDlcHuntCharacterConfigs.GetCharacterWeaponId(characterId)
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return _ConfigCharacter:GetProperty(characterId, "EquipId")
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end
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function XDlcHuntCharacterConfigs.GetFashionId(characterId)
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return _ConfigCharacter:GetProperty(characterId, "DefaultNpcFashionId")
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end
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function XDlcHuntCharacterConfigs.GetCharacterAttribId(characterId)
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return _ConfigCharacter:GetProperty(characterId, "AttribId")
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end
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function XDlcHuntCharacterConfigs.GetCharacterAttrTable(characterId)
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local attribId = XDlcHuntCharacterConfigs.GetCharacterAttribId(characterId)
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return XDlcHuntAttrConfigs.GetAttrTable(attribId)
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end
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-- 仅装饰用
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function XDlcHuntCharacterConfigs.GetCharacterCode(characterId)
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return _ConfigCharacter:GetProperty(characterId, "Code")
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end
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--endregion character
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--region element
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function XDlcHuntCharacterConfigs.GetCharacterElementIconList(characterId)
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local list = {}
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local elementList = XDlcHuntCharacterConfigs.GetCharacterElement(characterId)
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for i = 1, #elementList do
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local elementId = elementList[i]
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list[#list + 1] = _ConfigElement:GetProperty(elementId, "Icon")
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end
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return list
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end
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--endregion element
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--region detail
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function XDlcHuntCharacterConfigs.GetCharacterWeaponName(characterId)
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return _ConfigDetail:GetProperty(characterId, "WeaponName")
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end
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function XDlcHuntCharacterConfigs.GetCharacterWeaponIcon(characterId)
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return _ConfigDetail:GetProperty(characterId, "WeaponPath")
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end
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function XDlcHuntCharacterConfigs.GetCharacterElementName(characterId)
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return _ConfigDetail:GetProperty(characterId, "ElementName")
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end
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function XDlcHuntCharacterConfigs.GetCharacterElementIcon(characterId)
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return _ConfigDetail:GetProperty(characterId, "ElementPath")
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end
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--endregion detail
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