PGRData/Script/matrix/xconfig/XUiPcConfig.lua

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---@class XUiPcConfig
XUiPcConfig = XUiPcConfig or {}
function XUiPcConfig.Init()
end
local _TabUiPcReplace
local function GetTabUiPcReplace()
if not _TabUiPcReplace then
_TabUiPcReplace = XTableManager.ReadByStringKey("Client/Ui/UiPcReplace.tab", XTable.XTableUiPcReplace, "Key")
end
return _TabUiPcReplace
end
local _TabUiPcScreenResolution
local function GetTabUiPcResolution()
if not _TabUiPcScreenResolution then
_TabUiPcScreenResolution = XTableManager.ReadByStringKey("Client/UiPc/UiPcScreenResolution.tab",
XTable.XTableUiPcScreenResolution, "Id")
local config = {}
for i, size in pairs(_TabUiPcScreenResolution) do
-- 把大写的x和y换回小写
config[#config + 1] = { x = size.X, y = size.Y }
end
_TabUiPcScreenResolution = config
table.sort(config, function(a, b)
if a.x == b.x then
return a.y < b.y
end
return a.x < b.x
end)
end
return _TabUiPcScreenResolution
end
function XUiPcConfig.GetTabUiPcReplace(sceneName)
local replaceData = {}
local scenePath = string.format("Assets/Product/Ui/Prefab/%s.prefab", sceneName)
for key, config in pairs(GetTabUiPcReplace()) do
if config.ScenePath == scenePath then
replaceData[#replaceData + 1] = config
end
end
return replaceData
end
function XUiPcConfig.GetTabUiPcResolution()
return GetTabUiPcResolution()
end