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https://git.xeondev.com/reversedrooms/JadeSR.git
synced 2024-12-23 05:31:40 +00:00
Adjust player spawn pos, fix some proto names
This commit is contained in:
parent
7648e6c014
commit
b63ee14fa8
2 changed files with 53 additions and 33 deletions
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@ -22,10 +22,6 @@ pub async fn on_enter_scene_cs_req(session: &PlayerSession, body: &EnterSceneCsR
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floor_id: entrance_config.floor_id,
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floor_id: entrance_config.floor_id,
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entry_id: entrance_config.id,
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entry_id: entrance_config.id,
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game_mode_type: 1, // TODO: EntranceType -> enum repr(u32)
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game_mode_type: 1, // TODO: EntranceType -> enum repr(u32)
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// TODO: thing above is probably not gm type
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nnfgkelcban: 1,
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lgflfajffjl: 1,
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pjbjelcgkof: 1,
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..Default::default()
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..Default::default()
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}),
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}),
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};
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};
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@ -49,32 +45,56 @@ pub async fn on_get_cur_scene_info_cs_req(
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floor_id: 20101001,
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floor_id: 20101001,
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entry_id: 2010101,
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entry_id: 2010101,
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game_mode_type: 1,
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game_mode_type: 1,
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nnfgkelcban: 1,
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leader_entity_id: 1,
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lgflfajffjl: 1,
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scene_group_list: vec![
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pjbjelcgkof: 1,
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SceneGroupInfo {
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scene_group_list: vec![SceneGroupInfo {
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state: 1,
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state: 1,
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group_id: 0,
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group_id: 19,
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entity_list: vec![SceneEntityInfo {
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entity_list: vec![SceneEntityInfo {
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group_id: 0,
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group_id: 19,
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inst_id: 0,
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inst_id: 300001,
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entity_id: 1,
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entity_id: 228,
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actor: Some(SceneActorInfo {
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prop: Some(ScenePropInfo {
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avatar_type: 3,
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prop_id: 808,
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base_avatar_id: 1314,
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prop_state: 1,
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map_layer: 2,
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..Default::default()
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uid: session.player_uid(),
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}),
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motion: Some(MotionInfo {
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pos: Some(Vector {
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z: 4480,
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y: 19364,
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x: -570,
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}),
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}),
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rot: Some(Vector::default()),
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motion: Some(MotionInfo {
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}),
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pos: Some(Vector {
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..Default::default()
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x: -550,
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}],
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y: 19364,
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}],
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z: 4480,
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}),
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rot: Some(Vector::default()),
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}),
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..Default::default()
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}],
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},
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SceneGroupInfo {
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state: 1,
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group_id: 19,
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entity_list: vec![SceneEntityInfo {
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group_id: 19,
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inst_id: 300001,
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entity_id: 228,
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prop: Some(ScenePropInfo {
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prop_id: 808,
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prop_state: 1,
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..Default::default()
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}),
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motion: Some(MotionInfo {
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pos: Some(Vector {
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x: -570,
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y: 19364,
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z: 4480,
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}),
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rot: Some(Vector::default()),
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}),
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..Default::default()
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}],
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},
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],
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..Default::default()
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..Default::default()
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}),
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}),
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},
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},
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@ -15996,7 +15996,7 @@ pub struct Mbdeomilmed {
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#[prost(uint32, repeated, tag = "12")]
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#[prost(uint32, repeated, tag = "12")]
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pub pgcmnafcahe: ::prost::alloc::vec::Vec<u32>,
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pub pgcmnafcahe: ::prost::alloc::vec::Vec<u32>,
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#[prost(uint32, tag = "11")]
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#[prost(uint32, tag = "11")]
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pub pjbjelcgkof: u32,
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pub game_mode_type: u32,
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#[prost(uint32, tag = "1")]
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#[prost(uint32, tag = "1")]
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pub ojljokcgaad: u32,
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pub ojljokcgaad: u32,
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}
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}
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@ -20097,11 +20097,11 @@ pub struct Icjemgcigbp {
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#[derive(Clone, PartialEq, ::prost::Message)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct SceneInfo {
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pub struct SceneInfo {
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#[prost(uint32, tag = "5")]
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#[prost(uint32, tag = "5")]
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pub nnfgkelcban: u32,
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pub leader_entity_id: u32,
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#[prost(uint32, tag = "15")]
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#[prost(uint32, tag = "15")]
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pub lgflfajffjl: u32,
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pub lgflfajffjl: u32,
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#[prost(uint32, tag = "13")]
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#[prost(uint32, tag = "13")]
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pub pjbjelcgkof: u32,
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pub game_mode_type: u32,
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#[prost(message, repeated, tag = "3")]
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#[prost(message, repeated, tag = "3")]
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pub ijmddokpdff: ::prost::alloc::vec::Vec<BuffInfo>,
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pub ijmddokpdff: ::prost::alloc::vec::Vec<BuffInfo>,
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#[prost(message, optional, tag = "1472")]
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#[prost(message, optional, tag = "1472")]
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@ -20111,7 +20111,7 @@ pub struct SceneInfo {
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#[prost(map = "string, int32", tag = "211")]
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#[prost(map = "string, int32", tag = "211")]
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pub dynamic_values: ::std::collections::HashMap<::prost::alloc::string::String, i32>,
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pub dynamic_values: ::std::collections::HashMap<::prost::alloc::string::String, i32>,
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#[prost(uint32, tag = "1")]
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#[prost(uint32, tag = "1")]
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pub game_mode_type: u32,
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pub ipigefggbok: u32,
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#[prost(message, repeated, tag = "9")]
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#[prost(message, repeated, tag = "9")]
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pub padggdamiam: ::prost::alloc::vec::Vec<EntityBuffInfo>,
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pub padggdamiam: ::prost::alloc::vec::Vec<EntityBuffInfo>,
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#[prost(message, repeated, tag = "11")]
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#[prost(message, repeated, tag = "11")]
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