96 lines
3.9 KiB
ReStructuredText
96 lines
3.9 KiB
ReStructuredText
Reading Capabilities
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====================
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- Complete decoding of conscious thinking, whether verbalized or not.
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- Complete transcription of one's inner monologue.
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- Identification of intent, even if it's not verbalized. For example wanting
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to get up and do something, or wanting to initiate a conversation; and even
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"passive" intents like wanting to not respond or deciding to not react to
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something.
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- Decoding of visual perception, whether its source is vision, memory
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or imagination.
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- Decoding of audio perception, including the sounds you hear, remember
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or imagine.
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- Decoding of somatic sensory perception, including that coming from physical
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stimuli, memory, imagination.
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- Decoding of all sorts of emotions and what I call "virtual sensations" that
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are activated in the cortex as a reaction to thoughts, emotions or experiences.
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From general moods like joy, sadness or anger, to everything else you perceive
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"in your body", like goosebumps, "pins-and-needles", sexual stimulation.
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Manipulation Capabilities
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=========================
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(Before I start I want to set something aside, which is that they do **not** have
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the ability to control your thinking - at least not directly. This is discussed
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more in the `limitations <./limitations.rst>`_ article.)
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Visual
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------
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Inducing visual perception and visual phenomena, both during wakefulness and
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sleep (i.e. hallucination and dreaming, respectively). They can also cause your
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vision to black out, make you see "television static", induce an artificial
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blurring in any segment in your vision, superimpose visual artifacts and effects
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like flashing, and even beam waveforms that manipulate the interpretation of
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existing objects in your vision - e.g. make something seem briefly larger or
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smaller than it is, alter its perceived position, make it seem like it's moving,
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or alter the perceived colors in your view (what I'm going to liken to an
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Instagram filter being applied to your vision).
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Audio
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-----
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Inducing audio perception and phenomena. This includes the well-known high-
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pitched buzzing sound ("microwave hearing"), voice-to-skull (v2k), audio
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hallucinations, and various "effects" like altering the perceived loudness or
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location/direction of the sounds that you are hearing, and causing your hearing
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to black out.
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Sensory
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-------
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They can induce all sorts of sensory perceptions and phenomena, which includes
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way more things than you'd realize is possible, because the somatic sensory
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cortex in the human brain has a surprisingly vast range of functions.
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This includes:
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- **Primary sensory phenomena:** Anything you can ever experience from physical
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stimuli, like touch, heat, cold, pressure.
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- **Interpretative sensory perceptions:** This includes various "feelings" that
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you may experience in your body, for example feeling like your arm is "tired"
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and needs to rest (which normally would happen after some workout), or feeling
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like your limb is "about to fall" (which you'd normally experience e.g. if
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you're on the edge of your bed), or feeling that **your entire body** is about
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to fall (which would normally happen if you lose your balance), or feeling
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that a part of your body is "unwell" (which would normally happen if you have
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an illness or infection of some sort in there), and much more.
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- **Systemic sensory perceptions**: Like fatigue, dizziness, hunger, feeling
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"unwell" or "sick", and really any systemic feeling you can experience.
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Emotions
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--------
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Pretty much every emotional state you can think of, and even ones you have never
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seen before - joy, anger, sadness, anxiety, feeling "unwell", feelings of doubt,
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feelings of unconfidence, feeling helpless - they can all be beamed into your
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brain.
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I'm not mistaken, emotions (or at least a significant part of them) might be
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"represented" in human perception as "virtual sensations" that occur in the
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somatic sensory cortex (but without any physical stimuli, as they are activated
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via cognitive neural paths).
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