.cargo | ||
assets | ||
common | ||
dispatch | ||
gameserver | ||
proto | ||
sdkserver | ||
tutorial | ||
xtask | ||
.gitignore | ||
BUILD.bat | ||
Cargo.toml | ||
LICENSE | ||
mhypbase.dll | ||
README.md | ||
screenshot.png |
FireflySR
A Server emulator for the game Honkai: Star Rail
...BUT I edited this text to make it easier to compile for goobers.
I just want to run the server! I don't care about modifying the code.
- First, get MongoDB
- Go to Reversedrooms FireflySR Releases Tab
- On that page download "FireflySR-win64.zip". DO NOT DOWNLOAD SOURCE CODE!!!
- Unzip the compressed archive to a NEW folder with nothing else in it.
- Run "start_all.bat"
- Allow admin permission for all three tabs that should open
- Now, scroll down to Connecting On later occasions, if you want to run the server again, run "start_all.bat" again.
I want to edit the code and build the project to how I like it!
First, get these prerequesites:
- Rust
- MongoDB
- Git
- Protobuf Compiler (protoc) (ONLY IF YOU ARE USING MICROSOFT WINDOWS). You should manually extract it to somewhere and add
bin
subfolder to the system environment variablePATH
. Look online for how to add a folder to "path" Then, open file explorer and create a new folder somewhere. Make sure it's empty. Then, at the file path thing at the top of file explorer, click it, delete the text, replace with "cmd" and click enter. Now, you should have Command Prompt running. Inside this window, run
git clone https://git.endernon.com/endernon/FireflySR-goober-edition ./FireflySR
Now, Git will start cloning the repo locally. Once it's done, open the newly created "FireflySR" folder. You now have a local copy of the code.
Building
Now, make your changes to the code.
When you wish to compile, run the BUILD.bat
I provided in the root folder of FireflySR. You will need to run the script again every time you make a change to the code and want to run your changes.
Usage
To begin using the server, you need to run three servers: sdkserver
, dispatch
and gameserver
If you installed from pre-built binaries, navigate to the directory where you downloaded the binaries and either a) double-click on the following executable names or b) run the following in a terminal:
./gameserver
./dispatch
./sdkserver
Note: the assets
folder should be in the same directory with the gameserver
, otherwise it will not boot up.
Configuration
By default, servers will try to use local mongodb (at 127.0.0.1:27017),
this should work out of box if you installed MongoDB on your machine.
You can change this in configuration file of specific server.
Currently only sdkserver and gameserver communicate with database, so if you need to configure it,
edit sdkserver.json and gameserver.json files.
Connecting
For the latest 2.3 Beta patch
If you want to play the latest Beta patch, the mhypbase.dll
patch for 2.2.51 OS is not usable. You should use a separate proxy like FireflySR.Tool.Proxy (Prebuilt binary can be downloaded here).
Also, you need to configure disable_password_check
in sdkserver.json
. That is to say, if you have used a older version, you should go to the configuration file in the root directory and check if it's true
.
Clients (2.3 Beta v3):
Notice: CN Package may not have languages other than Chinese, and vice versa. Be careful when choosing which to download; luckily they are all compatiable with this server.
For v1 Players
Get 2.3 beta client v1(.51), replace mhypbase.dll file in your game folder, it will redirect game traffic (and disable in-game censorship)
Contributing
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change, and why.
Bug Reports
If you find a bug, please open an issue with as much detail as possible. If you can, please include steps to reproduce the bug.
Bad issues such as "This doesn't work" will be closed immediately, be sure to provide exact detailed steps to reproduce your bug. If it's hard to reproduce, try to explain it and write a reproducer as best as you can.